- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
(extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
BT game source (never mixed into CODE/). Round 1-3 state:
* 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
(BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
since 1996.
* BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
its binary-recorded line 400 exactly.
* BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
(Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
TeamScore=12 flagged [T4]).
* MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
(VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
the period compiler is the drift detector).
* Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
(per-TU verification sweep under authentic OPT.MAK flags).
* README: corrected roadmap - MECH.HPP is the capstone grown with the mech
TU reconstructions; BTREG.CPP green = the header-family milestone.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
147 lines
3.2 KiB
C++
147 lines
3.2 KiB
C++
//----------------------------------------------------------------------------
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// ObjectWindows
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// (C) Copyright 1992, 1994 by Borland International, All Rights Reserved
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//
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// Implementation of TMemoryDC and TDibDC encapsulation classes
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//----------------------------------------------------------------------------
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#include <owl/owlpch.h>
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#include <owl/dc.h>
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DIAG_DECLARE_GROUP(OwlGDI); // General GDI diagnostic group
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const int MemDCCacheSize = 2; // Number of mem DCs allocated in the cache
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//
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// Cache of screen-compatible memory HDCs used automatically by TMemoryDC when
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// the default ctor is called. Reduces the amount of HDC creations & allows
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// centralized sharing of these memory HDCs
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//
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class TMemDCCache {
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public:
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struct TEntry {
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HDC Handle;
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bool Busy;
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};
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TMemDCCache(int numEntries);
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~TMemDCCache();
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HDC Get();
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void Release(HDC hDC);
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private:
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TEntry* Entries;
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int NumEntries;
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};
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TMemDCCache::TMemDCCache(int numEntries)
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{
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NumEntries = numEntries;
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Entries = new TEntry[NumEntries];
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for (int i = 0; i < NumEntries; i++) {
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Entries[i].Handle = ::CreateCompatibleDC(0);
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Entries[i].Busy = false;
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}
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}
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TMemDCCache::~TMemDCCache()
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{
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for (int i = 0; i < NumEntries; i++) {
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WARNX(OwlGDI, Entries[i].Busy, 0, "Unreleased DC " <<
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hex << uint(Entries[i].Handle) << " in MemDCCache");
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if (Entries[i].Handle)
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::DeleteDC(Entries[i].Handle);
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}
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delete [] Entries;
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}
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HDC
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TMemDCCache::Get()
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{
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for (int i = 0; i < NumEntries; i++)
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if (!Entries[i].Busy) {
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Entries[i].Busy = true;
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return Entries[i].Handle;
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}
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return 0;
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}
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void
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TMemDCCache::Release(HDC hDC)
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{
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for (int i = 0; i < NumEntries; i++)
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if (Entries[i].Handle == hDC) {
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WARNX(OwlGDI, !Entries[i].Busy, 0, "Releasing non-busy DC " <<
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hex << uint(Entries[i].Handle) << " in MemDCCache");
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Entries[i].Busy = false;
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return;
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}
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}
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static TMemDCCache MemDCCache(MemDCCacheSize);
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//
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// construct a screen-compatible memory DC. Try to get one from the cache first
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//
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TMemoryDC::TMemoryDC()
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:
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TCreatedDC()
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{
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Handle = MemDCCache.Get();
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if (Handle)
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ShouldDelete = false;
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else {
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Handle = ::CreateCompatibleDC(0);
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CheckValid();
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}
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OrgBitmap = 0;
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}
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TMemoryDC::TMemoryDC(const TDC& dc) : TCreatedDC()
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{
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Handle = ::CreateCompatibleDC(dc);
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CheckValid();
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OrgBitmap = 0;
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}
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//
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// Use an existing HDC. Delete it on destruction as requested. Allow bitmap
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// selection
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//
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TMemoryDC::TMemoryDC(HDC handle, TAutoDelete autoDelete)
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:
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TCreatedDC(handle, autoDelete)
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{
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}
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void
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TMemoryDC::SelectObject(const TBitmap& bitmap)
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{
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HBITMAP oldBitmap = (HBITMAP)::SelectObject(HDC(Handle), bitmap);
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if (oldBitmap) {
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OBJ_REF_INC(bitmap);
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if ((bool)oldBitmap > 1)
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if (!OrgBitmap)
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OrgBitmap = oldBitmap;
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else
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OBJ_REF_DEC(oldBitmap, false);
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}
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}
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void
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TMemoryDC::RestoreBitmap()
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{
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if (OrgBitmap) {
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OBJ_REF_DEC(::SelectObject(HDC(Handle), OrgBitmap), false);
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OrgBitmap = 0;
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}
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}
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TMemoryDC::~TMemoryDC()
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{
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RestoreBitmap();
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RestoreObjects();
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MemDCCache.Release(HDC(Handle));
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}
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