Files
TeslaRel410/BORLAND/BC45/SOURCE/OWL/TEXTGADG.CPP
T
CydandClaude Fable 5 63312e07f9 source410: literal 4.10 source reconstruction + BC++ 4.52 fleet toolchain archived
- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
  is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
  Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
  (extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
  BT game source (never mixed into CODE/). Round 1-3 state:
  * 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
    (BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
    since 1996.
  * BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
    its binary-recorded line 400 exactly.
  * BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
    (Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
    TeamScore=12 flagged [T4]).
  * MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
    (VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
    the period compiler is the drift detector).
  * Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
    (per-TU verification sweep under authentic OPT.MAK flags).
  * README: corrected roadmap - MECH.HPP is the capstone grown with the mech
    TU reconstructions; BTREG.CPP green = the header-family milestone.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 07:33:26 -05:00

140 lines
3.1 KiB
C++

//----------------------------------------------------------------------------
// ObjectWindows
// (C) Copyright 1992, 1994 by Borland International, All Rights Reserved
//
// Implementation of TTextGadget.
//----------------------------------------------------------------------------
#include <owl/owlpch.h>
#include <owl/textgadg.h>
#include <owl/gadgetwi.h>
TTextGadget::TTextGadget(int id,
TBorderStyle borderStyle,
TAlign align,
uint numChars,
const char* text)
:
TGadget(id, borderStyle)
{
Margins.Left = Margins.Right = 2;
Align = align;
NumChars = numChars;
Text = 0;
TextLen = 0;
if (text)
SetText(text);
}
TTextGadget::~TTextGadget()
{
delete [] Text;
}
//
// Invalidate the working portion of this gadget--the InnerRect
//
void
TTextGadget::Invalidate()
{
TRect innerRect;
GetInnerRect(innerRect);
InvalidateRect(innerRect, false);
}
//
// Set the text for this gadget
//
void
TTextGadget::SetText(const char* text)
{
//
// Skip processing if new text is similar to current
//
if (text && Text && !strcmp(text, Text))
return;
//
// Skip processing if matching pointers [eg. g->SetText(g->GetText()),
// or g->SetText(0) when current text is already null].
// NOTE: This is safe as long as 'Text' is always a strnewduped string
// and not simply a pointer to a user supplied buffer. Derived
// classes must follow the convention of always setting
// 'Text' via SetText.
//
if (text == Text)
return;
delete [] Text;
Text = 0;
TextLen = 0;
if (text) {
Text = strnewdup(text);
TextLen = strlen(Text);
}
Invalidate();
}
uint
TTextGadget::GetMaxCharWidth()
{
TScreenDC dc;
TEXTMETRIC metrics;
dc.SelectObject(Window->GetFont());
dc.GetTextMetrics(metrics);
return (metrics.tmMaxCharWidth + metrics.tmAveCharWidth) / 2;
}
void
TTextGadget::GetDesiredSize(TSize& size)
{
TGadget::GetDesiredSize(size);
if (ShrinkWrapWidth)
size.cx += GetMaxCharWidth() * NumChars;
if (ShrinkWrapHeight)
size.cy += Window->GetFontHeight();
}
//
// Paint the text gadget by painting gadget borders, & then painting text in
// the InnerRect. Empty or 0 text blanks the gadget.
//
void
TTextGadget::Paint(TDC& dc)
{
PaintBorder(dc);
TRect innerRect;
GetInnerRect(innerRect);
int x = innerRect.left;
int y = innerRect.top;
//
// adjust the horizontal position for centered or right justified text
//
if (Text && TextLen && Align != Left) {
TSize extent = dc.GetTextExtent(Text, TextLen);
if (extent.cx < innerRect.Width()) {
int diff = innerRect.Width() - extent.cx;
if (Align == Center)
diff /= 2;
x += diff;
}
}
//
// use ExtTextOut() to paint the text & background rectangle
//
dc.SetBkColor(GetSysColor(COLOR_BTNFACE));
dc.SetTextColor(GetSysColor(COLOR_BTNTEXT));
dc.ExtTextOut(x, y, ETO_CLIPPED | ETO_OPAQUE, &innerRect, Text, TextLen);
}