Files
TeslaRel410/BORLAND/BC45/SOURCE/RTL/RTLINC/COMMON16/INSTDATA.H
T
CydandClaude Fable 5 63312e07f9 source410: literal 4.10 source reconstruction + BC++ 4.52 fleet toolchain archived
- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
  is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
  Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
  (extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
  BT game source (never mixed into CODE/). Round 1-3 state:
  * 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
    (BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
    since 1996.
  * BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
    its binary-recorded line 400 exactly.
  * BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
    (Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
    TeamScore=12 flagged [T4]).
  * MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
    (VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
    the period compiler is the drift detector).
  * Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
    (per-TU verification sweep under authentic OPT.MAK flags).
  * README: corrected roadmap - MECH.HPP is the capstone grown with the mech
    TU reconstructions; BTREG.CPP green = the header-family milestone.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 07:33:26 -05:00

68 lines
1.6 KiB
C++

/*------------------------------------------------------------------------
* filename - instdata.h
*
* definitions for DLL instance data
*-----------------------------------------------------------------------*/
/*
* C/C++ Run Time Library - Version 6.5
*
* Copyright (c) 1991, 1994 by Borland International
* All Rights Reserved.
*
*/
#if !defined(__INSTDATA_H)
#define __INSTDATA_H
#if !defined( __WINDOWS_H )
#include <windows.h>
#endif
#if !defined( __STDLIB_H )
#include <stdlib.h>
#endif
const int DEFAULTINSTANCEDATATABLESIZE = 30;
const unsigned long INSTANCEDATASIGNATURE = 0x4e494246L;
class TInstanceDataBase
{
private:
unsigned long Signature;
protected:
TInstanceDataBase() { Signature = INSTANCEDATASIGNATURE; }
public:
BOOL Verify() { return (Signature==INSTANCEDATASIGNATURE); }
};
struct TInstanceDataEntry
{
HANDLE hTask;
TInstanceDataBase far * pInstanceData;
private:
TInstanceDataEntry() {}; // forces no inheritance
};
class TInstanceDataTable
{
int NumEntries;
TInstanceDataEntry * Table;
public:
TInstanceDataTable(int InitialCount = DEFAULTINSTANCEDATATABLESIZE);
static TInstanceDataEntry * AllocTable(int Count);
static void FreeTable(TInstanceDataEntry *pTable);
virtual TInstanceDataBase far *NewEntry() = 0;
BOOL AddEntry(HANDLE hTask, TInstanceDataBase far * pClientData);
BOOL DeleteEntry(HANDLE hTask, TInstanceDataBase far * pClientData);
TInstanceDataBase far * GetClientData(HANDLE hTask);
TInstanceDataEntry *GrowTable(int Increment = 10);
};
#endif // __INSTDATA_H