Files
TeslaRel410/BORLAND/BDE/EXAMPLES/C/DBPING/MAKEMSC.MAK
T
CydandClaude Fable 5 63312e07f9 source410: literal 4.10 source reconstruction + BC++ 4.52 fleet toolchain archived
- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
  is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
  Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
  (extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
  BT game source (never mixed into CODE/). Round 1-3 state:
  * 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
    (BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
    since 1996.
  * BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
    its binary-recorded line 400 exactly.
  * BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
    (Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
    TeamScore=12 flagged [T4]).
  * MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
    (VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
    the period compiler is the drift detector).
  * Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
    (per-TU verification sweep under authentic OPT.MAK flags).
  * README: corrected roadmap - MECH.HPP is the capstone grown with the mech
    TU reconstructions; BTREG.CPP green = the header-family milestone.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 07:33:26 -05:00

44 lines
1010 B
Makefile

PATH = ..\..\..
VCPATH = c:\msvc\bin
VCROOT = c:\msvc
# Set the IDAPI INCLUDE and LIB directory
!ifndef IDAPIINC
IDAPIINC = $(PATH)\include
!endif
!ifndef IDAPILIB
IDAPILIB = $(PATH)\lib
!endif
# Set the full INCLUDE and LIB search paths
INCLUDE = $(IDAPIINC);$(INCLUDE)
LIB = $(IDAPILIB);$(LIB)
LINKOPT = /NOLOGO /NOD /PACKC:61440 /ALIGN:16 /ONERROR:NOEXE /CO
OBJS_EXT =
MAPFILE = nul
OBJS = \
dbping.obj
DBPING.EXE:: $(OBJS) $(OBJS_EXT) DBPING.DEF
echo >NUL @<<DBPING.CFG
DBPING.OBJ +
$(OBJS_EXT)
DBPING.EXE
$(MAPFILE)
$(PATH)\LIB\CTL3DMSC.LIB+
$(PATH)\LIB\IDAPI.LIB+
$(VCROOT)\LIB\OLDNAMES.LIB+
$(VCROOT)\LIB\LIBW+
$(VCROOT)\LIB\LLIBCEW
DBPING.DEF;
<<
$(VCPATH)\link $(LINKOPT) @DBPING.CFG
$(VCPATH)\RC /NOLOGO -r -d_DEBUG DBPING.RC
$(VCPATH)\rc /NOLOGO DBPING.RES $@
.c.obj :
$(VCPATH)\cl /c /nologo /G2 /W3 /Zi /AL /Gt10 /Gx- /Od /D "_DEBUG" \
/D "STRICT" /D "WIN31" /FR /GA /Fd"DBPING.PDB" $*.c