Files
TeslaRel410/BORLAND/BDE/EXAMPLES/SNIPIT/CR8DBTBL.C
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CydandClaude Fable 5 63312e07f9 source410: literal 4.10 source reconstruction + BC++ 4.52 fleet toolchain archived
- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
  is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
  Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
  (extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
  BT game source (never mixed into CODE/). Round 1-3 state:
  * 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
    (BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
    since 1996.
  * BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
    its binary-recorded line 400 exactly.
  * BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
    (Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
    TeamScore=12 flagged [T4]).
  * MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
    (VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
    the period compiler is the drift detector).
  * Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
    (per-TU verification sweep under authentic OPT.MAK flags).
  * README: corrected roadmap - MECH.HPP is the capstone grown with the mech
    TU reconstructions; BTREG.CPP green = the header-family milestone.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 07:33:26 -05:00

152 lines
5.6 KiB
C++

// BDE - (C) Copyright 1995 by Borland International
// cr8dbtbl.c
#include "snipit.h"
static const char szTblName[] = "CR8DBTBL";
static const char szTblType[] = szDBASE;
// Field descriptor used in creating a table.
static SNIPFAR FLDDesc fldDesc[] = {
{ // Field 1 - FLOAT
1, // Field number
"FLOAT", // Field name
fldFLOAT, // Field type
fldUNKNOWN, // Field subtype
8, // Field size ( 1 or 0, except
// BLOB, CHAR fields, dBASE FLOAT,
// NUMERIC fields )
0, // Decimal places ( 0 )
// computed
0, // Offset in record ( 0 )
0, // Length in bytes ( 0 )
0, // For Null bits ( 0 )
fldvNOCHECKS, // Validity checks ( 0 )
fldrREADWRITE // Rights
},
{ // Field 2 - CHARACTER
2, "CHARACTER", fldZSTRING, fldUNKNOWN,
12, 0, 0, 0, 0,
fldvNOCHECKS, fldrREADWRITE
},
{ // Field 3 - NUMERIC
3, "NUMERIC", fldFLOAT, fldUNKNOWN,
6, 0, 0, 0, 0, fldvNOCHECKS, fldrREADWRITE
},
{ // Field 4 - DATE
4, "DATE", fldDATE, fldUNKNOWN,
0, 0, 0, 0, 0, fldvNOCHECKS, fldrREADWRITE
},
{ // Field 5 - LOGICAL
5, "LOGICAL", fldBOOL, fldUNKNOWN,
0, 0, 0, 0, 0, fldvNOCHECKS, fldrREADWRITE
},
{ // Field 6 - MEMO
6, "MEMO", fldBLOB, fldstMEMO,
10, 0, 0, 0, 0, fldvNOCHECKS, fldrREADWRITE
},
{ // Field 7 - OLE
7, "OLE", fldBLOB, fldstDBSOLEOBJ,
10, 0, 0, 0, 0, fldvNOCHECKS, fldrREADWRITE
},
{ // Field 8 - BINARY
8, "BINARY", fldBLOB, fldstTYPEDBINARY,
10, 0, 0, 0, 0, fldvNOCHECKS, fldrREADWRITE
},
{ // Field 9 - DBASELOCK
9, "DBASELOCK", fldLOCKINFO, fldUNKNOWN,
8, 0, 0, 0, 0, fldvNOCHECKS, fldrREADWRITE
}
}; // Array of field descriptors.
// The number of fields in the table.
static const unsigned uNumFields = sizeof(fldDesc) / sizeof (fldDesc[0]);
//=====================================================================
// Function:
// CreateAndFillSampleDB();
//
// Description:
// This sample code will create a dBASE table, insert
// 10 records into the table, then delete the table.
//
// Note: This example uses the new dBASE 5 table format.
//=====================================================================
void
CreateAndFillSampleDB (void)
{
hDBIDb hDb; // Handle to the database
hDBICur hCur; // Handle to the table
CRTblDesc TblDesc; // Create table descriptor
UINT16 uDispNumRecs = 10; // Number of records to add and
// display
DBIResult rslt; // Return value from IDAPI functions
Screen("*** Create/Open/Fill dBASE Table Example ***\r\n");
BREAK_IN_DEBUGGER();
Screen(" Initializing IDAPI...");
if (InitAndConnect(&hDb) != DBIERR_NONE)
{
Screen("\r\n*** End of Example ***");
return;
}
Screen(" Setting the database directory...");
rslt = DbiSetDirectory(hDb, (pCHAR) szTblDirectory);
ChkRslt(rslt, "SetDirectory");
Screen(" Initializing the table descriptor...");
memset((void *) &TblDesc , 0, sizeof(CRTblDesc));
lstrcpy(TblDesc.szTblName, szTblName);
lstrcpy(TblDesc.szTblType, szTblType);
TblDesc.iFldCount = uNumFields;
TblDesc.pfldDesc = fldDesc;
Screen(" Creating the %s dBASE table...", szTblName);
rslt = DbiCreateTable(hDb, TRUE, &TblDesc);
if (ChkRslt(rslt, "CreateTable") != DBIERR_NONE)
{
Screen(" Make certain that the dBASE table level is set"
" to '5' in IDAPI.CFG");
CloseDbAndExit(&hDb);
Screen("\r\n*** End of Example ***");
return;
}
Screen(" Fill the table with random data...");
FillTable(hDb, (pCHAR) szTblName, (pCHAR) szTblType, uDispNumRecs);
Screen(" Open the %s table....", szTblName);
rslt = DbiOpenTable(hDb, (pCHAR) szTblName, (pCHAR) szTblType,
NULL, NULL, 0, dbiREADWRITE, dbiOPENSHARED,
xltFIELD, FALSE, NULL, &hCur);
if (ChkRslt(rslt, "OpenTable") != DBIERR_NONE)
{
rslt = DbiDeleteTable(hDb, (pCHAR) szTblName, (pCHAR) szTblType);
ChkRslt(rslt, "DeleteTable");
CloseDbAndExit(&hDb);
Screen("\r\n*** End of Example ***");
return;
}
Screen(" Display the %s table we just created...", szTblName);
DisplayTable(hCur, uDispNumRecs);
Screen("\r\n Close the %s table...", szTblName);
rslt = DbiCloseCursor(&hCur);
ChkRslt(rslt, "CloseCursor");
Screen(" Deleting the %s table...", szTblName);
rslt = DbiDeleteTable(hDb, (pCHAR) szTblName, (pCHAR) szTblType);
ChkRslt(rslt, "DeleteTable");
Screen(" Close the database and exit IDAPI...");
CloseDbAndExit(&hDb);
Screen("\r\n*** End of Example ***");
}