Emulate the cockpit RIO board natively inside the DOSBox-X fork, driven by
an SDL game controller + host keyboard -- no external vRIO process and no
named pipe. The game<->board round trip runs in-process at the emulated
UART's own cadence, so the serial round-trip dropouts (livelock, TXMAXIDLE,
rxburst, 15s retry) can't occur.
- serialrio.{cpp,h}: RIO 9600-8N1 device state machine + protocol codec +
input mapping, transcribed from the vRIO app (VRioDevice + Protocol +
InputRouter/BindingProfileFormat), minus transport/pacer/UI/locks.
B0 = gamepad (5 axes + joystick column). B1 = keyboard field: MFD banks on
the letter rows, F-keys = Secondary/Screen, numpad = flight controls,
LShift/LCtrl throttle slew; PAUSE/ScrollLock toggle panel<->DOS; vRIO-
grammar bindings file via bindings:/VWE_RIO_BINDINGS.
- vpx-device/README.md: device notes + apply steps (the DOSBox-X src tree is
git-ignored, so this dir is the tracked source of truth; the three sdlmain
keyboard-hook edits are documented there).
- net_{loop,rp}_rio.conf + deploy templates; render-bridge/
gauge_arena_rio_sound.conf (standalone -egg trim); pod-launch --rio
(mutually exclusive with --pipe).
Additive: real pods keep directserial realport:COM1; vRIO-over-pipe keeps
namedpipe pipe:vrio. Validated live 2026-07-22 (pad + keyboard field +
console networking) on the dist install.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
69 lines
1.7 KiB
Plaintext
69 lines
1.7 KiB
Plaintext
# IN-FORK vRIO variant of net_rp_pipe.conf: the RIO cockpit board is emulated
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# natively inside DOSBox-X (serial1=rio) and driven by an SDL game controller --
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# no external vRIO process and no named pipe. Self-contained flyable cockpit.
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# Everything else is identical to net_rp_pipe.conf (see it for the RP boot
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# rationale). Plasma stays on the vPLASMA pipe (optional). Real pods keep
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# net_rp.conf (directserial realport:COM1); this file is dev / standalone only.
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[sdl]
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output=opengl
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priority=highest,highest
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[dosbox]
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memsize=32
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machine=svga_s3
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[cpu]
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core=dynamic
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cputype=pentium
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cycles=max
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[ne2000]
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ne2000=true
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nicbase=340
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nicirq=10
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backend=pcap
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[ethernet, pcap]
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realnic=F70BADD7A
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[sblaster]
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sbtype=sb16
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sbbase=220
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irq=5
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dma=1
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hdma=5
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[mixer]
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rate=44100
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blocksize=1024
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prebuffer=60
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[joystick]
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# the in-fork RIO owns the game controller (SDL); keep the DOS gameport +
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# mapper auto-binding off so nothing else grabs the pad.
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joysticktype=none
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[serial]
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# in-fork virtual RIO board on COM1 (pad:<n> and inverty are optional args)
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serial1=rio
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serial2=namedpipe pipe:vplasma
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[autoexec]
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mount c "C:\VWE\TeslaRel410\ALPHA_1"
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mount d "C:\VWE\TeslaRel410\emulator\net-boot"
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d:
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echo === loading NE2000 packet-driver stack (pcap/bridge, port 340) ===
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d:\lsl
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d:\ne2000
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d:\odipkt
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c:
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cd \rel410\rp
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set VIDEOFORMAT=svga
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set BLASTER=A220 I5 D1 H5 P330 T6
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c:\sb16\diagnose /s
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set BLASTER=A240 I7 D3 H6 P300 T6
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c:\sb16\diagnose /s
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set BLASTER=A220 I5 D1 H5 P330 T6
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set TEMP=c:\
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set HEAPSIZE=15000000
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set L4GAUGE=640x480x16
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call setenv.bat r f s p
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echo === launching Red Planet via NetNub (RIO + sound; waits for console) ===
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32rtm.exe -x
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netnub -p -f rpl4opt > nn.log
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32rtm.exe -u
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echo === RP-NET-RUN-DONE ===
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pause
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