Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
45 lines
1.2 KiB
Batchfile
45 lines
1.2 KiB
Batchfile
@echo off
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rem
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rem usage: btprep.bat [course [vehicle [dropzone [inifile]]]]
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rem
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rem ------------------------------------------------------------------
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rem L4ANIMATION=scale (default = 1.0 NEVER make zero or negative)
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rem ------------------------------------------------------------------
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set L4ANIMATION=1.0
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rem ------------------------------------------------------------------
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if "%1"=="" set a1=arena1
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if not "%1"=="" set a1=%1
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if not exist maps\%a1%.map goto nomap
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rem ------------------------------------------------------------------
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if "%2"=="" set a2=thor
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if not "%2"=="" set a2=%2
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if not exist models\%a2%.mod goto noveh
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rem ------------------------------------------------------------------
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set A4DPLCFG=
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if "%4"=="" goto bt
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set A4DPLCFG=%4.ini
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if not exist %A4DPLCFG% goto noenv
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rem ------------------------------------------------------------------
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:bt
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call makeegg.bat %a1% %a2% %3
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call bt.bat temp
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goto end
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:nomap
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echo.
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echo Course '%a1%' not found.
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echo.
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goto end
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:noveh
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echo.
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echo Vehicle '%a2%' not found.
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echo.
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goto end
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:noenv
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echo.
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echo Renderer configuration file '%A4DPLCFG%' not found.
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echo.
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goto end
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:end
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set a2=
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set a1=
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