Files
TeslaRel410/emulator/render-bridge/pod_deploy.ps1
T
CydandClaude Opus 4.8 aadda7f9a5 Cockpit camera complete + namedpipe transport + 832x512 native res
Render bridge (live_bridge.py, vrview_gl.py):
- Hat glances render (left/right frame the canopy, hat-down = clean rear).
  Root bug was a stale _ckpt['fix'] key -> KeyError every glance frame ->
  render aborted (screen froze on hold, snapped back on release). The glance
  itself is the authentic eye-DCS action-0x1f reflush fp_cam already applies.
- Torso twist turret-true (root-axis yaw, zero parallax); lasers follow torso.
- Rear glance drops the canopy shell for a clean view (original-hardware
  behavior); mission-fade shroud 9fd hidden.
- Wireframe debug mode (VRVIEW_WIREFRAME / 'w' key), scene-pass scoped.
- Renderer output = 832x512, the dPL3 board's native framebuffer res.

DOSBox-X fork: namedpipe serial backend (serialnamedpipe.cpp/.h) for
vRIO/vPLASMA, replacing com0com; overlapped non-blocking I/O; typed frames
(0x00 data / 0x01 DTR+RTS). Tracked copies + apply steps in vpx-device.

Docs: COCKPIT-CAGE-NOTES (full glance/twist/rear forensics), XP-PORT-PLAN
(back-burnered), RIO-NOTES (namedpipe + keypad), pipe/egg conf variants.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-14 10:08:15 -05:00

64 lines
3.4 KiB
PowerShell

# Real-pod deployment launcher: cockpit window layout for the ORIGINAL VDB +
# octopus 4-head wiring. Four VGA heads, each a borderless window on its
# physical output:
# Head 1 main out-the-window = the GL bridge window -> 0,0
# Head 2 radar (HEAD C) = win0 (VPX_WIN0) -> 800,0
# Head 3 3-color MFD (HEAD B) = win4 (VPX_WIN4, UL+UC+UR) -> 1440,0
# Head 4 2-color MFD (HEAD A) = win3 (VPX_WIN3, LL+LR) -> 2080,0
# The octopus/DB25 cable splits each MFD head's R/G/B wires to the mono MFDs.
#
# Edit the RECTS below to match this pod's extended-desktop output coordinates,
# then: .\pod_deploy.ps1 (BT, looped drops)
# .\pod_deploy.ps1 -Conf ..\net_rp.conf (Red Planet)
param(
[string]$Conf = "$PSScriptRoot\..\net_loop.conf",
[switch]$NoSound
)
$ErrorActionPreference = 'Stop'
# ---- POD DISPLAY LAYOUT (x,y[,w,h]); edit for this rig's outputs ----------
# Main render = 832x512, the dPL3 board's NATIVE framebuffer res (the game's
# view flush, pick coords, and death-cam stream are all 832x512; see
# dpl3-revive/spec/VELOCIRENDER_PROTOCOL.md). Rendering 1:1 removes the
# aspect/scale variable while wiring things up; how to present on an 800x600
# output (letterbox vs scale) is decided AFTER everything is verified at 1:1.
$MAIN = '0,0'; $MAIN_W = 832; $MAIN_H = 512 # GL bridge (out-the-window)
$RADAR = '800,0,640,480' # Head C -> win0
$MFD3 = '1440,0,640,480' # Head B, 3-color (UL/UC/UR) -> win4
$MFD2 = '2080,0,640,480' # Head A, 2-color (LL/LR) -> win3
# --------------------------------------------------------------------------
# Cockpit window mode: borderless VDB head windows at the rects above.
# VPX_COCKPIT overrides VPX_EXPLODE (which launch_pod sets), so we get the
# 3 head windows (win0/win3/win4), not the 7-window debug spread.
$env:VPX_COCKPIT = '1'
$env:VPX_WIN0 = $RADAR
$env:VPX_WIN4 = $MFD3 # 3-color MFD head (HEAD B)
$env:VPX_WIN3 = $MFD2 # 2-color MFD head (HEAD A)
# To swap the two MFD heads, just swap the x-coords in the $MFD3/$MFD2 lines
# above (1440 <-> 2080) -- the RECTS block is the single source of truth.
# Main render window size = the board-native 832x512 (see RECTS comment).
$env:BRIDGE_W = "$MAIN_W"
$env:BRIDGE_H = "$MAIN_H"
$extra = @{}
if ($NoSound) { $extra.NoSound = $true }
# The GL bridge is the main head; park it at $MAIN's origin.
& "$PSScriptRoot\launch_pod.ps1" -Conf $Conf -BridgePos $MAIN @extra
# DOSBox to 10,10 with FOREGROUND FOCUS (keeps the emu thread at foreground
# priority so the RIO doesn't starve). Small wait so the DOSBox window exists,
# then focus it LAST so it wins over the bridge/head windows.
Start-Sleep -Seconds 3
& "$PSScriptRoot\focus_dosbox.ps1" -X 10 -Y 10
Write-Host ""
Write-Host "DEPLOY layout: main(bridge)=$MAIN radar/win0=$RADAR 3col/win4=$MFD3 2col/win3=$MFD2"
Write-Host "DOSBox parked at 10,10 with focus. If focus is lost later (head/bridge"
Write-Host "windows, or a capture), re-run: .\focus_dosbox.ps1"
Write-Host "NOTE: VDB head windows are borderless 640x480. Main render window is"
Write-Host "now sized to $MAIN_W`x$MAIN_H but still has its title bar -- a true kiosk"
Write-Host "deploy wants it BORDERLESS on the main output (BRIDGE_BORDERLESS SDL"
Write-Host "change, TODO). Radar is NOT rotated in cockpit mode (explode rotates it);"
Write-Host "if this pod's radar CRT is portrait, flag it and we'll rotate win0."