Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
17 lines
350 B
C++
17 lines
350 B
C++
/*
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*
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* Ethernet Interface
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*/
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extern byte *_eth_FormatPacket(), *_eth_WaitPacket();
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typedef struct ether {
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byte dest[6]; /* destination ethernet address */
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byte src[6]; /* source ethernet address */
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word type;
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byte data[ 1500 ];
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};
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#define ETH_MIN 60 /* Minimum Ethernet packet size */
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