Files
TeslaRel410/emulator/render-bridge/launch_pod.ps1
T
CydandClaude Fable 5 2233441812 Net: NIC off IRQ 3 (plasma COM2 owns it) -- pod no longer goes deaf in-game
The plasma serial2 addition put COM2 (IRQ 3) in conflict with nicirq=3:
netnub phase worked, then BTL4OPT opened the plasma port and NIC RX died,
so the pod never checked in to the console. NIC now on IRQ 10 in all net
confs + NET.CFG INT 10 (both sides must agree). Verified live: two full
console missions with plasma running.

Also: launch_pod.ps1 prepends the Npcap dir to PATH itself (a bare shell
gave "NO PACKET DRIVER FOUND"); net_diag.conf = packet-stack-only boot
with the NCSA Telnet suite on E: for DOS-side TCP tests; net_loop.conf
promoted to full production parity (sound + plasma + IRQ 10) -- the
GO.BAT-style instant netnub relaunch is also what lets the console
recover its zombie TCP session between missions (see NET-NOTES).
NET-NOTES: full 7/08-09 forensics writeup (TAP RX counter lie, console
IP .10, SBK re-upload measured, zombie-session mechanics).
LAST.EGG = the operator's missions from tonight's runs.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-09 00:13:11 -05:00

93 lines
4.9 KiB
PowerShell

# Launch the full pod experience: DOSBox-X pod (pentapus 7-display explode
# mode + dual-AWE32 sound) + Dave's GL renderer bridged to the live wire.
#
# .\launch_pod.ps1 # restart pod + bridge (stops previous run)
# .\launch_pod.ps1 -NoSound # skip AWE32 (saves the ~4 min SBK upload)
# .\launch_pod.ps1 -NoBridge # pod only
# .\launch_pod.ps1 -Conf <path> # different mission/conf
#
# Pentapus mode (VPX_EXPLODE=1): all 7 cockpit displays as desktop windows --
# 5 mono MFDs (green phosphor), portrait radar, Division main -- needs a wide
# desktop (~2830px). Per-window override: VPX_WIN<g>/VPX_MAIN = "x,y[,w,h]".
# Eye height for the bridge camera: FP_UPOFF env (see live_bridge.py).
param(
[string]$Conf = "$PSScriptRoot\gauge_arena_sound.conf",
[string]$Work = "$env:LOCALAPPDATA\Temp\vwe-pod",
[string]$BridgePos = '2020,20', # Division head slot (explode layout)
[switch]$NoBridge,
[switch]$NoSound,
[switch]$ShowNative # also show the native Division window
# (wire-decode diagnostic; black clear)
)
$ErrorActionPreference = 'Stop'
New-Item -ItemType Directory -Force $Work | Out-Null
# pcap backend needs wpcap.dll; without it the NE2000 silently comes up dead
# ("NO PACKET DRIVER FOUND" at netnub). Don't trust the invoking shell's PATH.
if ($env:Path -notlike '*\Npcap*') { $env:Path = "C:\Windows\System32\Npcap;$env:Path" }
# a restart means the previous run dies first (COM1 + the fifodump are exclusive)
foreach ($pidfile in "$Work\pod_pid.txt", "$Work\bridge_pid.txt") {
if (Test-Path $pidfile) {
$old = Get-Process -Id (Get-Content $pidfile) -ErrorAction SilentlyContinue
if ($old) { Write-Host "stopping previous $([IO.Path]::GetFileNameWithoutExtension($pidfile)) ($($old.Id))"; $old | Stop-Process -Force }
}
}
# the bridge pid file records the py.exe wrapper; its python child holds the
# fifodump open (blocks the Remove-Item below) -- sweep it by command line
Get-CimInstance Win32_Process -Filter "Name like 'py%'" |
Where-Object { $_.CommandLine -match 'live_bridge' } |
ForEach-Object { Stop-Process -Id $_.ProcessId -Force -ErrorAction SilentlyContinue }
# fresh wire artifacts each run (the RIO tap APPENDS across runs otherwise --
# stale init sequences from the previous run poison diagnosis)
Remove-Item "$Work\live.fifodump", "$Work\riotap.txt" -ErrorAction SilentlyContinue
$env:VPXLOG = "$Work\vpxresp.txt"
$env:VPX_RESPOND = '1'
$env:VPX_RENDER = '1'
$env:VPX_EXPLODE = '1' # pentapus: 7 cockpit displays
$env:VPX_DUMPDIR = $Work
$env:VPX_FIFODUMP = "$Work\live.fifodump" # archival/replay copy
$env:VPX_FIFOSOCK = '8621' # live tee the bridge rides
$env:RIO_TAP = "$Work\riotap.txt"
# Dave's bridge is the out-the-window view; the native Division window is a
# decode diagnostic (-ShowNative), cleared black so missing geometry doesn't
# masquerade as sky.
if ($ShowNative) { Remove-Item Env:VPX_NOMAIN -ErrorAction SilentlyContinue }
else { $env:VPX_NOMAIN = '1' }
$env:VPX_CLEAR = '0,0,0'
if ($NoSound) {
Remove-Item Env:VWE_AWE32, Env:VWE_AWE_ROM -ErrorAction SilentlyContinue
} else {
$env:VWE_AWE32 = '1'
$env:VWE_AWE_ROM = (Resolve-Path "$PSScriptRoot\..\roms\awe32.raw").Path
$env:VWE_AWE_LOG = '1' # 10s reports incl. limiter stats (crackle diagnosis)
$env:VWE_AWE_WAV = "$Work\awe" # crackle taps: awe_front/_rear/_mix.wav
}
$dosbox = (Resolve-Path "$PSScriptRoot\..\src\src\dosbox-x.exe").Path
$p = Start-Process $dosbox -ArgumentList '-conf', $Conf `
-RedirectStandardError "$Work\pod_err.txt" `
-RedirectStandardOutput "$Work\pod_out.txt" -PassThru
$p.Id | Set-Content "$Work\pod_pid.txt"
Write-Host "pod PID $($p.Id) conf=$([IO.Path]::GetFileName($Conf)) work=$Work"
if (-not $NoSound) { Write-Host "sound ON: boot adds ~4 min for the SoundFont upload" }
if (-not $NoBridge) {
# park the bridge window on the Division head slot (SDL honors this at
# window creation)
$env:SDL_VIDEO_WINDOW_POS = $BridgePos
# bridge rides the socket tee (retries until the device listens); the
# fifodump path is its catch-up source if it ever (re)starts mid-mission.
# Launch with pyw (windowless pythonw), NOT py: py opens a console window
# that parks over the displays, and Start-Process ignores -WindowStyle once
# stdout/stderr are redirected (UseShellExecute=false). pyw has no console
# at all; stdout/stderr still land in the bridge_*.txt logs, and the GL
# render window appears normally at SDL_VIDEO_WINDOW_POS.
$b = Start-Process pyw -ArgumentList '-3.13', "$PSScriptRoot\live_bridge.py", 'tcp:8621', "$Work\live.fifodump" `
-RedirectStandardError "$Work\bridge_err.txt" `
-RedirectStandardOutput "$Work\bridge_out.txt" -PassThru
$b.Id | Set-Content "$Work\bridge_pid.txt"
Write-Host "bridge PID $($b.Id) [GL, windowless] (arrows in the RENDER window tune eye height)"
}