Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
39 lines
1.3 KiB
Plaintext
39 lines
1.3 KiB
Plaintext
From: Charle
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To: Charle
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Subject: Re: Entertainment
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Date: 12 Jan 94 17:40:43
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1. PP games Develpment - The most important part of games development
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is the software. If following our LBE and amusement work we feel that
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PP could compete against SGI machines as a development machine we will
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need software tools for game developers, and though the current NASM
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will run on it possibly we could encourage them to right a PP
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version, which would put us half-way down the road to applying
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Division kit to games development.
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2. ATEI Show - All we need at the show is someone to set the machine
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up, and be on hand if it goes down. Having worked with the ProVisions
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at show before this is not a problem for me, but most of the interest
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we will get at this show will want a technical level of information.
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Demos are not the trouble, technical specifications are, that why Phil
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suggested himself.
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3. US Trip - You will need to be at the Magic Edge, VWE, and
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Reflectone meetings, the others are straight demos, I will arange
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them in that order over the days suggested, arranging the other
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companies round them.
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We have been asked to also demonstrate our VR software tools, to some
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US companies (Reflectone, MOOG, XATRIX), can you tell me who we would
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use for that in the US office, and what we would have to show them?
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Kevin.
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