The gauge framebuffer is PLANE-PACKED: L4GAUGE.CFG gives each port a bit
mask, not a rectangle, so all six heads share the same x/y and are separated
only by bit -- the packing the VDB splits into the pod's physical screens.
Comparing RGB was therefore measuring nothing useful; the "magenta artifact"
just meant the wrong heads were lit at that pixel.
New instruments (emulator/render-bridge/gauge-ab/, with a README):
planes.py per-head scoreboard -- shipped vs ours, missing vs extra, per
port mask, recovering the 16-bit word from DOSBox's RGB565
BT_VIS_LOG a complete cockpit widget map from the single dispatch every
gauge widget is built through (MethodDescription::Execute),
printing name + port + authored position
ab.sh stages the fresh build over BTL4REC.EXE and kills any running
DOSBox before launching -- see below
The fix: the Comm page's pilot roster is the POD roster (the viewpoint mech's
ControlsMapper pilot array, mapper attributes 15/16), not the mission's
player list. It is zero in a solo mission, so the shipped page draws empty;
ours resolved the local player and painted its icon in colour 0xff. The gate
belongs in the row source, not PilotList::Execute -- Execute's empty branch
still has to run, because erasing is what the shipped page draws.
head shipped ours missing extra (was)
Eng1 17981 17981 0 0 (0 / 1030)
Eng2 17981 17981 0 0
Eng3 17981 17981 0 0
Comm 15656 13557 2099 0 (2099 / 1253)
Heat 21374 20913 566 105 (566 / 990)
Title-band magenta 404 -> 0. The 2099 Comm pixels we are missing were
missing before the gate, so it is a strict improvement.
Method note, which cost more than the bug: the rig's confs run BTL4REC.EXE
out of the mount while the build writes build410/btl4opt.exe, and nothing
connected the two. Three measurements ran an hour-old binary, so a change
that "did nothing" three times had never been tested -- and the correct first
hypothesis was discarded on that evidence. ab.sh now re-stages every launch.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
75 lines
2.1 KiB
Python
75 lines
2.1 KiB
Python
#
|
|
# PER-HEAD A/B scoreboard for the packed gauge framebuffer.
|
|
#
|
|
# L4GAUGE.CFG configures ten logical ports onto ONE 640x480x16 buffer, each
|
|
# port owning a BIT MASK, not a rectangle -- the VDB later splits the planes
|
|
# into the pod's separate physical heads. Comparing RGB is therefore
|
|
# meaningless; the only useful question is "which HEAD differs, and where".
|
|
#
|
|
# DOSBox presents the buffer as RGB565 with bit replication, so the original
|
|
# 16-bit word is recovered exactly by R>>3, G>>2, B>>3.
|
|
#
|
|
import sys
|
|
from PIL import Image
|
|
|
|
BOX = (8, 52, 648, 531)
|
|
|
|
PORTS = [
|
|
("sec", 0x003F), # the 3-D scene (6-bit colour)
|
|
("overlay", 0x00C0),
|
|
("Mfd1", 0x0100), ("Eng1", 0x0200),
|
|
("Mfd2", 0x0400), ("Eng2", 0x0800),
|
|
("Mfd3", 0x1000), ("Eng3", 0x2000),
|
|
("Heat", 0x4000), ("Comm", 0x8000),
|
|
]
|
|
|
|
|
|
def words(path):
|
|
im = Image.open(path).convert("RGB").crop(BOX)
|
|
w, h = im.size
|
|
px = im.load()
|
|
out = []
|
|
for y in range(h):
|
|
row = []
|
|
for x in range(w):
|
|
r, g, b = px[x, y]
|
|
row.append(((r >> 3) << 11) | ((g >> 2) << 5) | (b >> 3))
|
|
out.append(row)
|
|
return out, w, h
|
|
|
|
|
|
def main(ship_path, ours_path):
|
|
A, w, h = words(ship_path)
|
|
B, w2, h2 = words(ours_path)
|
|
if (w, h) != (w2, h2):
|
|
print("SIZE MISMATCH")
|
|
return
|
|
|
|
print("%-8s %8s %8s %8s %8s %s" %
|
|
("head", "shipped", "ours", "missing", "extra", "extra-bbox"))
|
|
for name, mask in PORTS:
|
|
sa = so = both = 0
|
|
xs = []
|
|
ys = []
|
|
for y in range(h):
|
|
ra, rb = A[y], B[y]
|
|
for x in range(w):
|
|
a = (ra[x] & mask) != 0
|
|
b = (rb[x] & mask) != 0
|
|
if a:
|
|
sa += 1
|
|
if b:
|
|
so += 1
|
|
if a and b:
|
|
both += 1
|
|
if b and not a:
|
|
xs.append(x)
|
|
ys.append(y)
|
|
bbox = ("(%d,%d)-(%d,%d)" % (min(xs), min(ys), max(xs), max(ys))
|
|
if xs else "-")
|
|
print("%-8s %8d %8d %8d %8d %s" %
|
|
(name, sa, so, sa - both, so - both, bbox))
|
|
|
|
|
|
main(sys.argv[1], sys.argv[2])
|