Files
TeslaRel410/emulator/vpx-device/vpxlog.cpp
T
CydandClaude Opus 4.8 1b973917fa VDB windows: render the actual gauge framebuffer (similar output)
Replace the palette-swatch windows with ones that render DOSBox's live gauge
framebuffer -- the M_LIN16 16bpp video memory (vga.mem.linear, 640x480, 5:6:5,
start=vga.config.real_start) via glDrawPixels. Each window now shows the real
gauge image, matching the DOSBox screen ("similar output"), confirmed live.
Diagnostic: the VDB splitter-on log now prints the framebuffer mode
(0x111 / M_LIN16 / 640x480) -- confirming direct color, so the palettes are
not index LUTs.

All three windows currently show the shared framebuffer identically; the
per-display palette decode (how the VDB carves the encoded 16bpp stream into
the six monitor outputs) is the next step.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-03 19:55:53 -05:00

1321 lines
59 KiB
C++

/* VPX link-adapter device (Tesla Rel 4.10 emulation)
*
* Impersonates the INMOS C012 transputer link adapter the Division VPX board
* hung off the ISA bus (host source: sda4/DPL3/LINKIO.C, setLA):
*
* base+0 (0x150) inputData R byte board->host
* base+1 (0x151) outputData W byte host->board
* base+2 (0x152) inputStatus R bit0 = inbound byte available
* base+3 (0x153) outputStatus R bit0 = ready to accept outbound byte
* base+16 (0x160) resetRoot W board reset strobe
* base+17 (0x161) analyseRoot W board analyse strobe
*
* Two modes, selected by environment variables (device inert unless VPXLOG set):
*
* VPXLOG=<path> Phase 1: log every access to <path>.
* VPX_RESPOND=1 Phase 2: also answer as the transputer would, so the
* game gets past boot_xputer()'s startup_handshake().
* VPX_HANDSHAKES=N number of iserver transactions to feed (default 3;
* Phil's note in VR_COMMS.C: the transputer C runtime
* does 3 iserver transactions at startup).
*
* Protocol reference: sda4/DPL3/VR_COMMS.C.
* - receive_protocol(): host reads a 4-byte little-endian length/route word
* (bit31=iserver, bits16-23=sender, low16=payload length nb<=1040) then nb
* payload bytes. startup_handshake() does N such reads; each is answered by
* iserver_action() and only success is checked -- so feeding N well-formed
* iserver "version" requests (tag 42, no request-content dependency)
* satisfies the handshake.
* - The monitor (VRENDMON.BTL) and i860 (VRNOSTEX.MNG) segment downloads are
* pure host->board writes; the device just absorbs them.
*/
#include "dosbox.h"
#include "inout.h"
#include "logging.h"
#include "mem.h"
#include "vga.h"
#include "../ints/int10.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
static const io_port_t VPX_BASE = 0x150;
static FILE *vpx_fp = NULL; /* log file, or NULL */
static bool vpx_respond = false;
static int vpx_max_handshakes = 3;
/* ---- board->host FIFO (what the emulated board sends the game) ---------- */
static unsigned char in_fifo[64];
static int in_len = 0, in_pos = 0;
/* ---- boot state machine ------------------------------------------------- */
enum Phase { P_INIT, P_HANDSHAKE, P_POSTBOOT };
static Phase phase = P_INIT;
static bool saw_write = false; /* game has written at least one byte */
static int handshakes_fed = 0;
/* ---- outbound frame parser (renderer messages, post-handshake) ---------- *
* Wire format (VR_COMMS.C velocirender_transmit, little-endian PC path):
* [length_word:4][action:4][data:(nb-4)] where nb = length_word & 0xffff.
* iserver responses keep the same nb = length_word & 0xffff, so byte-count
* alignment is preserved even when one slips through. We track the action of
* the last complete message so the reply can echo it (the renderer echoes the
* action it received: see velocirender_create/delete/sync in DPL_HOST.C). */
static void flush_run(void); /* fwd decl (logging, defined below) */
static bool parse_frames = false; /* true once handshake requests done */
static int wf_need_len = 4; /* bytes still needed for length_word */
static unsigned wf_lenbuf = 0, wf_lenshift = 0;
static int wf_payload_left = -1; /* -1 => currently reading length_word */
static int wf_action_pos = 0;
static unsigned wf_action = 0;
static int wf_last_nb = 0;
static unsigned last_action = 0;
static void parse_out_byte(unsigned char v) {
if (wf_payload_left < 0) { /* accumulating length_word */
wf_lenbuf |= ((unsigned)v) << wf_lenshift;
wf_lenshift += 8;
if (--wf_need_len == 0) {
int nb = (int)(wf_lenbuf & 0xffff);
wf_lenbuf = 0; wf_lenshift = 0; wf_need_len = 4;
wf_payload_left = nb > 0 ? nb : 0;
wf_last_nb = nb;
wf_action_pos = 0; wf_action = 0;
if (wf_payload_left == 0) wf_payload_left = -1; /* empty msg */
}
} else if (wf_payload_left > 0) { /* reading payload */
if (wf_action_pos < 4) {
wf_action |= ((unsigned)v) << (wf_action_pos * 8);
wf_action_pos++;
}
if (--wf_payload_left == 0) {
last_action = wf_action; /* message complete */
/* diagnostic: log small control frames (skip 512B i860 chunks) */
if (vpx_fp && wf_last_nb <= 64) {
flush_run();
fprintf(vpx_fp, "# FRAME action=%u nb=%d (slow)\n", wf_action, wf_last_nb);
fflush(vpx_fp);
}
wf_payload_left = -1;
}
}
}
/* ---- FIFO fast-path action extraction ---------------------------------- *
* After the i860 boots the host switches to the FIFO path (OUTSW.ASM): each
* message writes an outsw tag byte to outputData, then pumps the payload as
* 16-bit words to the FIFO data port (observed at 0x154/0x155, low/high). The
* payload of a control message begins with the 4-byte action. We arm on each
* outputData write and capture the next 4 FIFO bytes; if they form a valid
* action code (< 32, the vr_action enum range) we treat it as the action to
* echo. Data runs (e.g. text/coords) yield large values and are ignored. */
static bool fifo_arm = false;
static int fifo_cap_pos = 0;
static unsigned fifo_cap = 0;
static const unsigned VR_ACTION_MAX = 24; /* vr_action enum has 24 (0..23) */
static const unsigned VR_SYNC_ACTION = 0x2d; /* Rel4.10 sync/ping (from disasm) */
/* Sync protocol (velocirender_sync in BTL4OPT.EXE @0x48D220, disassembled):
* sends action 0x2d with data [token, 0], receives, and checks that the
* REPLY's node[0] == token. (The "unexpected action %d" message only prints
* the received action; the real check at 0x48D271 is `cmp token, node[0]`.)
* So the device must reply to a 0x2d message with node[0] = the sent token.
* The token is the data word of the NEXT FIFO run after the 0x2d action. */
static bool expect_sync_token = false;
static bool sync_pending = false;
static unsigned sync_token = 0;
static bool frame_outstanding = false; /* draw_scene sent, frame-ack owed */
static void fifo_arm_action(void) { fifo_arm = true; fifo_cap_pos = 0; fifo_cap = 0; }
/* ---- Phase 3: full FIFO message dump (VPX_FIFODUMP=<path>) -------------- *
* The FIFO wire format (VR_COMMS.C velocirender_transmit + OUTSW.ASM): each
* transmit is TWO tag-delimited bursts. The C caller fires the first 3 bytes
* of the protocol word at outputData, outsw() sends 0x40 as its final byte
* and REP OUTSWs the payload into the FIFO port. Burst 1 carries the 4-byte
* action, burst 2 the data (protocol word (0xff<<16)|(data+4)). So recording
* every FIFO byte between outputData writes yields alternating action/data
* records that a decoder can pair back into [action][data] messages.
* Record format: 'VPXM' u32 magic, u32 length LE, then the raw burst bytes. */
static FILE *fifo_dump_fp = NULL;
static unsigned char *fifo_buf = NULL;
static size_t fifo_buf_len = 0, fifo_buf_cap = 0;
static bool vpx_render = false; /* Phase 3b live GL backend */
static void scene_burst(const unsigned char *p, size_t n); /* fwd (3b) */
static void scene_reset(void); /* fwd (3b) */
static void fifo_buf_push(unsigned char v) {
if (fifo_dump_fp == NULL && !vpx_render) return;
if (fifo_buf_len >= (1u << 20)) return; /* runaway guard */
if (fifo_buf_len == fifo_buf_cap) {
size_t ncap = fifo_buf_cap ? fifo_buf_cap * 2 : 4096;
unsigned char *nb = (unsigned char *)realloc(fifo_buf, ncap);
if (nb == NULL) return; /* drop byte rather than crash */
fifo_buf = nb; fifo_buf_cap = ncap;
}
fifo_buf[fifo_buf_len++] = v;
}
static void fifo_flush_record(void) {
if (fifo_buf_len == 0) return;
if (fifo_dump_fp) {
unsigned char hdr[8] = { 'V','P','X','M',
(unsigned char)(fifo_buf_len), (unsigned char)(fifo_buf_len >> 8),
(unsigned char)(fifo_buf_len >> 16), (unsigned char)(fifo_buf_len >> 24) };
fwrite(hdr, 1, sizeof hdr, fifo_dump_fp);
fwrite(fifo_buf, 1, fifo_buf_len, fifo_dump_fp);
fflush(fifo_dump_fp);
}
if (vpx_render) scene_burst(fifo_buf, fifo_buf_len);
fifo_buf_len = 0;
}
static void parse_fifo_byte(unsigned char v) {
if (!fifo_arm) return;
fifo_cap |= ((unsigned)v) << (fifo_cap_pos * 8);
if (++fifo_cap_pos == 4) {
unsigned w = fifo_cap;
fifo_cap = 0; fifo_cap_pos = 0;
if (vpx_fp) { flush_run();
fprintf(vpx_fp, "# FIFOCAP 0x%08X\n", w); fflush(vpx_fp); }
if (expect_sync_token) {
sync_token = w; sync_pending = true; expect_sync_token = false;
fifo_arm = false;
} else if (w == VR_SYNC_ACTION) {
expect_sync_token = true; /* token follows contiguously; stay armed */
} else {
/* don't clear sync_pending here: a pending sync token must survive
* intervening sends until the sync receive consumes it. */
if (w < VR_ACTION_MAX) last_action = w;
if (w == 9 /*vr_draw_scene*/) frame_outstanding = true;
fifo_arm = false;
}
}
}
/* A well-formed iserver "version" request (VR_COMMS.C iserver_action case 42):
* length_word = nb | (sender<<16) | 0x80000000, little-endian; payload = tag.
* nb is padded even for iserver; use nb=2, payload {0x2a,0x00}. sender=0. */
static const unsigned char VERSION_REQUEST[6] = {
0x02, 0x00, 0x00, 0x80, /* length_word 0x80000002 LE */
0x2a, 0x00 /* tag 42 (version) + pad */
};
static void queue_version_request(void) {
memcpy(in_fifo, VERSION_REQUEST, sizeof VERSION_REQUEST);
in_len = (int)sizeof VERSION_REQUEST;
in_pos = 0;
}
/* A minimal non-iserver renderer reply for velocirender_receive() (VR_COMMS.C):
* top bit of length_word clear (non-iserver), nb>=8, first int32 of payload =
* action code. The post-boot vr_init reply is ignored by the caller
* (DPL_HOST.C), so any action != vr_draw_scene_action satisfies it. */
static int postboot_acks = 0;
/* Post-boot reply cap. This was a Phase-2 bring-up guard against a runaway
* reply loop while the protocol was still being reversed. The protocol is now
* solid and a real game session issues an unbounded number of sync/frame/
* render replies -- BattleTech aborts with "velocirender_receive timed out -
* sends_wo_rcv" the instant the device stops answering. Default is now
* effectively unlimited; override with VPX_MAX_ACKS only for diagnostics. */
static int vpx_max_postboot_acks = 0x7fffffff;
static int empty_polls = 0;
static const int POLL_THRESHOLD = 6; /* consecutive empty polls => blocking receive */
static void queue_render_ack_node(unsigned char action, unsigned node) {
fifo_flush_record(); /* a receive means the outstanding burst is complete */
unsigned char m[12] = {
0x08, 0x00, 0x00, 0x00, /* length_word 0x00000008 (nb=8) */
action, 0x00, 0x00, 0x00, /* payload[0..3] = action (LE) */
(unsigned char)(node), (unsigned char)(node >> 8),
(unsigned char)(node >> 16), (unsigned char)(node >> 24) /* node[0] */
};
memcpy(in_fifo, m, sizeof m);
in_len = (int)sizeof m;
in_pos = 0;
}
static void queue_render_ack(unsigned char action) { queue_render_ack_node(action, 0); }
/* ---- logging (run-length coalesced) ------------------------------------- */
static unsigned long vpx_seq = 0;
static io_port_t last_port = 0xFFFF; static unsigned last_val = ~0u;
static bool last_write = false; static unsigned long last_run = 0;
static char reg_name_buf[16];
static const char *reg_name(io_port_t port) {
switch (port - VPX_BASE) {
case 0: return "inputData";
case 1: return "outputData";
case 2: return "inputStatus";
case 3: return "outputStatus";
case 16: return "resetRoot";
case 17: return "analyseRoot";
default:
snprintf(reg_name_buf, sizeof reg_name_buf, "port_%03X", (unsigned)port);
return reg_name_buf;
}
}
static void flush_run(void) {
if (last_run == 0 || vpx_fp == NULL) return;
if (last_run == 1)
fprintf(vpx_fp, "%8lu %s %-13s 0x%02X\n", vpx_seq++,
last_write ? "W" : "R", reg_name(last_port), last_val & 0xFF);
else
fprintf(vpx_fp, "%8lu %s %-13s 0x%02X x%lu\n", vpx_seq++,
last_write ? "W" : "R", reg_name(last_port), last_val & 0xFF, last_run);
fflush(vpx_fp); last_run = 0;
}
static void record(io_port_t port, unsigned val, bool write) {
if (vpx_fp == NULL) return;
if (port == last_port && val == last_val && write == last_write) { last_run++; return; }
flush_run();
last_port = port; last_val = val; last_write = write; last_run = 1;
io_port_t off = port - VPX_BASE;
if (write && (off == 1 || off == 16 || off == 17)) flush_run();
}
static void note(const char *msg) {
if (vpx_fp) { flush_run(); fprintf(vpx_fp, "# %s\n", msg); fflush(vpx_fp); }
}
/* ---- I/O handlers ------------------------------------------------------- */
static Bitu vpx_read(Bitu port, Bitu /*iolen*/) {
io_port_t off = (io_port_t)port - VPX_BASE;
Bitu ret = 0xFF;
switch (off) {
case 3: /* outputStatus: always ready to accept a byte */
ret = 0x01;
break;
case 2: /* inputStatus: bit0 = inbound byte available */
ret = 0x00;
if (vpx_respond) {
if (in_pos < in_len) {
ret = 0x01; /* still draining a queued message */
empty_polls = 0;
} else {
/* FIFO empty: decide whether to start a new transaction. */
if (phase == P_INIT && saw_write) phase = P_HANDSHAKE;
if (phase == P_HANDSHAKE) {
if (handshakes_fed < vpx_max_handshakes) {
queue_version_request();
handshakes_fed++;
note("feeding iserver version request");
if (handshakes_fed >= vpx_max_handshakes)
parse_frames = true; /* i860 dl + init now framed */
ret = 0x01;
} else {
phase = P_POSTBOOT;
note("handshake complete; entering post-boot");
}
}
if (phase == P_POSTBOOT && in_pos >= in_len) {
/* Distinguish a blocking receive (inRecord spins,
* polling inputStatus many times) from a speculative
* single poll (handle_iserver_stuff/altRecord polls
* once and proceeds if not-ready). Only feed a reply
* after several consecutive empty polls, so we don't
* inject renderer replies into iserver-drain checks. */
if (++empty_polls < POLL_THRESHOLD) { ret = 0x00; break; }
empty_polls = 0;
if (postboot_acks < vpx_max_postboot_acks) {
if (sync_pending) {
/* velocirender_sync: reply node[0] = token so
* its `cmp token, node[0]` passes. Action field
* is not checked (just printed on failure). */
queue_render_ack_node((unsigned char)VR_SYNC_ACTION,
sync_token);
sync_pending = false;
if (vpx_fp) { flush_run();
fprintf(vpx_fp, "# post-boot: sync reply token=0x%X\n",
sync_token); fflush(vpx_fp); }
} else if (frame_outstanding) {
/* velocirender_frameack expects a message with
* action == vr_draw_scene_action (9). */
frame_outstanding = false;
queue_render_ack(9);
if (vpx_fp) { flush_run();
fprintf(vpx_fp, "# post-boot: frame ack (action 9)\n");
fflush(vpx_fp); }
} else {
/* Reply action is handler-specific (board side,
* VR_REMOT.C): most echo data[0] (the sent
* action); a few overwrite it:
* vr_init_action(0)/statistics(15) -> 1 */
unsigned reply = last_action;
if (last_action == 0 || last_action == 15) reply = 1;
{ const char *o = getenv("VPX_INIT_REPLY");
if (o && last_action == 0) reply = (unsigned)atoi(o); }
queue_render_ack((unsigned char)(reply & 0xff));
if (vpx_fp) { flush_run();
fprintf(vpx_fp, "# post-boot: reply action %u (sent %u)\n",
reply, last_action); fflush(vpx_fp); }
}
postboot_acks++;
ret = 0x01;
}
}
}
}
break;
case 0: /* inputData: next byte from board->host FIFO */
if (vpx_respond && in_pos < in_len) ret = in_fifo[in_pos++];
else ret = 0xFF;
break;
default:
ret = 0xFF;
break;
}
record((io_port_t)port, (unsigned)ret, false);
return ret;
}
static bool warned_iolen = false;
static void vpx_write(Bitu port, Bitu val, Bitu iolen) {
io_port_t off = (io_port_t)port - VPX_BASE;
if (iolen != 1 && !warned_iolen && vpx_fp) {
warned_iolen = true; flush_run();
fprintf(vpx_fp, "# NOTE: non-byte write iolen=%u port=0x%03X val=0x%X\n",
(unsigned)iolen, (unsigned)port, (unsigned)val);
fflush(vpx_fp);
}
record((io_port_t)port, (unsigned)val, true);
if (off == 16 && (val & 1)) {
/* resetRoot asserted: board reset -> clear all state. */
phase = P_INIT; saw_write = false; handshakes_fed = 0;
postboot_acks = 0; in_len = in_pos = 0;
parse_frames = false; wf_need_len = 4; wf_lenbuf = 0; wf_lenshift = 0;
wf_payload_left = -1; wf_action_pos = 0; wf_action = 0; last_action = 0;
fifo_arm = false; fifo_cap_pos = 0; fifo_cap = 0;
expect_sync_token = false; sync_pending = false; sync_token = 0; frame_outstanding = false;
fifo_flush_record();
scene_reset();
note("board reset");
} else if (off == 1) {
saw_write = true; /* outputData: a download/response byte */
empty_polls = 0; /* a write means the game isn't blocking-reading */
fifo_flush_record(); /* outputData write = FIFO burst boundary */
if (parse_frames) { parse_out_byte((unsigned char)val); fifo_arm_action(); }
} else if (off == 4 || off == 5) {
/* FIFO data port (link B): payload words, low/high bytes. */
fifo_buf_push((unsigned char)val);
if (parse_frames) parse_fifo_byte((unsigned char)val);
}
}
/* VDB display-palette storage (shared: written by the VDB I/O handler on the
* emulator thread, read by the GL thread for the live palette strips).
* Declared here so rt_draw() below can see it. */
struct VDBPalette { unsigned char waddr, raddr, sub, mask; unsigned char ram[768]; };
static VDBPalette vdb_pal[3];
/* ================= Phase 3b: live render backend (VPX_RENDER=1) ==========
* Reconstructs the DPL scene graph from the FIFO message stream (protocol
* established in PHASE3-PROGRESS.md / render_capture.py) and draws each
* vr_draw_scene frame in a native OpenGL window on a dedicated thread.
* Windows-only for now (WGL); the scene decode itself is portable. */
#if defined(_WIN32) || defined(WIN32)
#define VPX_RENDER_SUPPORTED 1
#endif
#ifdef VPX_RENDER_SUPPORTED
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#ifndef NOMINMAX
#define NOMINMAX
#endif
#include <windows.h>
#include <GL/gl.h>
#include <map>
#include <vector>
static unsigned rd_u32(const unsigned char *p) {
return (unsigned)p[0] | ((unsigned)p[1] << 8) |
((unsigned)p[2] << 16) | ((unsigned)p[3] << 24);
}
static float rd_f32(const unsigned char *p) {
float f; unsigned u = rd_u32(p); memcpy(&f, &u, 4); return f;
}
struct VCol { float c[3]; };
struct VPoly {
float rgb[3];
std::vector<float> xyz; /* x,y,z triples */
std::vector<float> uv; /* u,v pairs (empty = untextured) */
std::vector<float> nrm; /* nx,ny,nz triples (empty = unlit) */
unsigned matkey; /* material name for texture lookup, 0 = none */
VPoly() : matkey(0) {}
};
/* Baked RGBA texture (texture intensity x material ramp), keyed by material.
* Shared with the GL thread under rt_lock; ver bumps force re-upload. */
struct TexImg { int w, h; unsigned ver; std::vector<unsigned char> rgba; };
struct VFrame {
bool valid;
float bg[3];
float win[5]; /* l, b, r, t, window-plane distance */
float nearp, farp;
int vw, vh;
bool has_cam;
bool ydown; /* game world is y-down (DCS reflections) */
float rot[9], eye[3]; /* row-major rotation; eye = R*(p - e) */
std::vector<VPoly> polys;
VFrame() : valid(false), nearp(2), farp(12000), vw(832), vh(512),
has_cam(false), ydown(false) {
bg[0] = bg[1] = bg[2] = 0;
win[0] = -1; win[1] = -0.6153846f; win[2] = 1; win[3] = 0.6153846f;
win[4] = 1.3f;
}
};
struct M16 { float m[16]; }; /* row-major 4x4, row 3 = translation */
struct VRamp { float lo[3], hi[3]; };
struct VTex { int w, h; unsigned ver; std::vector<unsigned char> px; };
static struct VScene {
std::map<unsigned, unsigned> type; /* name -> node type */
std::map<unsigned, std::vector<float> > verts; /* geometry -> xyz */
std::map<unsigned, std::vector<float> > uvs; /* geometry -> u,v */
std::map<unsigned, std::vector<float> > nrms; /* geometry -> nx,ny,nz */
std::map<unsigned, std::vector<std::vector<int> > > polys;
std::map<unsigned, VCol> mat; /* material -> RGB */
std::map<unsigned, unsigned> ggmat; /* geogroup -> material */
std::map<unsigned, std::vector<unsigned> > children;
/* game (full DPL) hierarchy: instance placement + articulation */
std::map<unsigned, unsigned> inst_object; /* instance -> object */
std::map<unsigned, M16> dcs_mat; /* dcs -> local matrix */
std::map<unsigned, unsigned> dcs_parent; /* dcs_link child->parent */
/* texture chain: material -> texmap -> texture, colorized by the
* material's ramp (type 14: lo/hi RGB; texels are intensities) */
std::map<unsigned, VTex> tex; /* texture node -> texels */
std::map<unsigned, unsigned> texmap_tex; /* texmap -> texture */
std::map<unsigned, unsigned> mat_texmap; /* material -> texmap */
std::map<unsigned, unsigned> mat_ramp; /* material -> ramp */
std::map<unsigned, VRamp> ramp; /* ramp -> lo/hi */
VFrame view; /* view/bg/camera state */
/* multi-burst assembly (stride-aware: game verts are 3..9 floats each) */
unsigned geom_node; size_t geom_need, geom_stride; bool geom_active;
std::vector<float> geom_acc;
unsigned conn_node, conn_npolys, conn_loop; bool conn_active;
/* action-26 texel upload assembly */
unsigned tex_node; size_t tex_need; bool tex_active;
std::vector<unsigned char> tex_acc;
} S;
static void m16_id(M16 &o) {
for (int i = 0; i < 16; i++) o.m[i] = (i % 5 == 0) ? 1.0f : 0.0f;
}
static void m16_mul(const M16 &a, const M16 &b, M16 &o) { /* o = a * b */
for (int r = 0; r < 4; r++)
for (int c = 0; c < 4; c++) {
float s = 0;
for (int k = 0; k < 4; k++) s += a.m[r * 4 + k] * b.m[k * 4 + c];
o.m[r * 4 + c] = s;
}
}
static void m16_xform(const M16 &w, const float *v, float *o) {
for (int c = 0; c < 3; c++)
o[c] = v[0] * w.m[c] + v[1] * w.m[4 + c] + v[2] * w.m[8 + c] + w.m[12 + c];
}
static void m16_xform_dir(const M16 &w, const float *v, float *o) {
for (int c = 0; c < 3; c++) /* rotation only (normals) */
o[c] = v[0] * w.m[c] + v[1] * w.m[4 + c] + v[2] * w.m[8 + c];
}
/* world transform of a dcs: local * parent_world (row-vector convention) */
static void dcs_world(unsigned dcs, std::map<unsigned, M16> &cache, M16 &out,
int depth = 0) {
std::map<unsigned, M16>::iterator ci = cache.find(dcs);
if (ci != cache.end()) { out = ci->second; return; }
M16 local;
std::map<unsigned, M16>::iterator mi = S.dcs_mat.find(dcs);
if (mi != S.dcs_mat.end()) local = mi->second; else m16_id(local);
std::map<unsigned, unsigned>::iterator pi = S.dcs_parent.find(dcs);
if (pi != S.dcs_parent.end() && pi->second != dcs && depth < 64) {
M16 pw;
dcs_world(pi->second, cache, pw, depth + 1);
M16 w;
m16_mul(local, pw, w);
out = w;
} else {
out = local;
}
cache[dcs] = out;
}
/* ---- render thread ------------------------------------------------------ */
static HANDLE rt_thread = NULL, rt_event = NULL;
static CRITICAL_SECTION rt_lock;
static VFrame rt_pending;
static bool rt_new = false;
static unsigned long rt_frames = 0;
static std::map<unsigned, TexImg> rt_texs; /* material -> baked RGBA (rt_lock) */
static void rt_draw(HDC dc, const VFrame &f, int cw, int ch) {
glViewport(0, 0, cw, ch);
glClearColor(f.bg[0], f.bg[1], f.bg[2], 1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
if (f.has_cam && !f.polys.empty()) {
double n = f.nearp > 0 ? f.nearp : 2.0;
double fa = f.farp > n ? f.farp : 12000.0;
double wd = f.win[4] != 0 ? f.win[4] : 1.3;
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
/* Division screen x runs opposite to GL eye x (SMPTE pattern comes
* out mirrored otherwise) -- flip x after projection. The game world
* is additionally y-down (its DCS matrices carry a reflection). */
glScalef(-1.0f, f.ydown ? -1.0f : 1.0f, 1.0f);
glFrustum(f.win[0] * n / wd, f.win[2] * n / wd,
f.win[1] * n / wd, f.win[3] * n / wd, n, fa);
glMatrixMode(GL_MODELVIEW);
GLfloat m[16];
for (int r = 0; r < 3; r++)
for (int c = 0; c < 4; c++)
m[c * 4 + r] = (c < 3) ? f.rot[r * 3 + c] : 0.0f;
m[3] = m[7] = m[11] = 0.0f; m[15] = 1.0f;
glLoadMatrixf(m);
glTranslatef(-f.eye[0], -f.eye[1], -f.eye[2]);
glEnable(GL_DEPTH_TEST);
glDisable(GL_CULL_FACE);
glShadeModel(GL_SMOOTH);
/* directional sun (world coords; modelview is loaded, so GL maps it
* into eye space). World is y-down: up = -y. */
{
GLfloat lpos[4] = { 0.35f, -0.85f, 0.40f, 0.0f };
GLfloat lamb[4] = { 0.45f, 0.45f, 0.45f, 1.0f };
GLfloat ldif[4] = { 0.80f, 0.80f, 0.78f, 1.0f };
glLightfv(GL_LIGHT0, GL_POSITION, lpos);
glLightfv(GL_LIGHT0, GL_AMBIENT, lamb);
glLightfv(GL_LIGHT0, GL_DIFFUSE, ldif);
glEnable(GL_LIGHT0);
glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, 1);
glEnable(GL_COLOR_MATERIAL);
glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
glEnable(GL_NORMALIZE);
}
/* upload any new/changed baked material textures */
static std::map<unsigned, GLuint> gltex; /* matkey -> GL name */
static std::map<unsigned, unsigned> gltex_ver;
EnterCriticalSection(&rt_lock);
std::map<unsigned, TexImg> texs = rt_texs; /* small; copy out */
LeaveCriticalSection(&rt_lock);
for (std::map<unsigned, TexImg>::const_iterator it = texs.begin();
it != texs.end(); ++it) {
std::map<unsigned, unsigned>::const_iterator vi =
gltex_ver.find(it->first);
if (vi != gltex_ver.end() && vi->second == it->second.ver) continue;
GLuint id;
std::map<unsigned, GLuint>::const_iterator gi = gltex.find(it->first);
if (gi == gltex.end()) { glGenTextures(1, &id); gltex[it->first] = id; }
else id = gi->second;
glBindTexture(GL_TEXTURE_2D, id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, it->second.w, it->second.h,
0, GL_RGBA, GL_UNSIGNED_BYTE, &it->second.rgba[0]);
gltex_ver[it->first] = it->second.ver;
}
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
unsigned bound = 0;
for (size_t i = 0; i < f.polys.size(); i++) {
const VPoly &p = f.polys[i];
bool tex = p.matkey && gltex.count(p.matkey) &&
p.uv.size() * 3 == p.xyz.size() * 2;
if (tex) {
if (bound != p.matkey) {
glBindTexture(GL_TEXTURE_2D, gltex[p.matkey]);
bound = p.matkey;
}
glEnable(GL_TEXTURE_2D);
glColor3f(1.0f, 1.0f, 1.0f);
} else {
glDisable(GL_TEXTURE_2D);
glColor3f(p.rgb[0], p.rgb[1], p.rgb[2]);
}
bool lit = !p.nrm.empty();
if (lit) glEnable(GL_LIGHTING); else glDisable(GL_LIGHTING);
glBegin(GL_POLYGON);
for (size_t v = 0; v + 2 < p.xyz.size(); v += 3) {
if (tex) glTexCoord2f(p.uv[v / 3 * 2], p.uv[v / 3 * 2 + 1]);
if (lit) glNormal3f(p.nrm[v], p.nrm[v + 1], p.nrm[v + 2]);
glVertex3f(p.xyz[v], p.xyz[v + 1], p.xyz[v + 2]);
}
glEnd();
}
glDisable(GL_TEXTURE_2D);
glDisable(GL_LIGHTING);
}
SwapBuffers(dc);
}
/* ---- VDB display windows: one 640x480 window per display -----------------
* Renders the actual gauge framebuffer (DOSBox's 16bpp M_LIN16 video memory,
* the encoded video stream the VDB splits) so each window shows "similar
* output" to the DOSBox screen. (Palette-based per-display decode is TBD; for
* now all three show the shared framebuffer.) */
static void pal_draw(HDC dc, int g, int cw, int ch) {
const int W = 640, H = 480;
static unsigned char img[640 * 480 * 3];
const uint8_t *fb = vga.mem.linear;
Bitu mask = vga.draw.linear_mask ? vga.draw.linear_mask
: (vga.mem.memsize ? vga.mem.memsize - 1 : 0);
Bitu start = vga.config.real_start; /* visible page start (bytes) */
Bitu stride = (Bitu)W * 2; /* 16bpp */
if (fb) {
for (int y = 0; y < H; y++) {
Bitu ofs = start + (Bitu)y * stride;
unsigned char *d = &img[(size_t)y * W * 3];
for (int x = 0; x < W; x++, ofs += 2, d += 3) {
uint16_t px = *(const uint16_t *)(fb + (ofs & mask));
d[0] = (unsigned char)(((px >> 11) & 0x1F) * 255 / 31);
d[1] = (unsigned char)(((px >> 5) & 0x3F) * 255 / 63);
d[2] = (unsigned char)(( px & 0x1F) * 255 / 31);
}
}
} else {
memset(img, 0, sizeof img);
}
(void)g;
glViewport(0, 0, cw, ch);
glClearColor(0, 0, 0, 1); glClear(GL_COLOR_BUFFER_BIT);
glDisable(GL_DEPTH_TEST); glDisable(GL_TEXTURE_2D); glDisable(GL_LIGHTING);
glPixelZoom((float)cw / W, -(float)ch / H); /* scale + flip y */
glRasterPos2f(-1.0f, 1.0f);
glDrawPixels(W, H, GL_RGB, GL_UNSIGNED_BYTE, img);
SwapBuffers(dc);
}
static LRESULT CALLBACK rt_wndproc(HWND w, UINT msg, WPARAM wp, LPARAM lp) {
if (msg == WM_CLOSE) { ShowWindow(w, SW_MINIMIZE); return 0; }
return DefWindowProcA(w, msg, wp, lp);
}
/* Create a visible window with its own GL context (each window gets its own
* so we can render several from one thread by wglMakeCurrent-ing each). */
static bool make_gl_window(const char *title, int w, int h, int x, int y,
HWND *out_wnd, HDC *out_dc, HGLRC *out_gl) {
RECT r = { 0, 0, w, h };
AdjustWindowRect(&r, WS_OVERLAPPEDWINDOW, FALSE);
HWND wnd = CreateWindowA("VPXGL", title, WS_OVERLAPPEDWINDOW | WS_VISIBLE,
x, y, r.right - r.left, r.bottom - r.top, NULL, NULL,
GetModuleHandleA(NULL), NULL);
if (!wnd) return false;
HDC dc = GetDC(wnd);
PIXELFORMATDESCRIPTOR pfd; memset(&pfd, 0, sizeof pfd);
pfd.nSize = sizeof pfd; pfd.nVersion = 1;
pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
pfd.iPixelType = PFD_TYPE_RGBA; pfd.cColorBits = 24; pfd.cDepthBits = 24;
SetPixelFormat(dc, ChoosePixelFormat(dc, &pfd), &pfd);
HGLRC gl = wglCreateContext(dc);
if (!gl) return false;
*out_wnd = wnd; *out_dc = dc; *out_gl = gl;
return true;
}
static DWORD WINAPI rt_main(LPVOID) {
WNDCLASSA wc; memset(&wc, 0, sizeof wc);
wc.style = CS_OWNDC;
wc.lpfnWndProc = rt_wndproc;
wc.hInstance = GetModuleHandleA(NULL);
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.lpszClassName = "VPXGL";
RegisterClassA(&wc);
HWND wnd; HDC dc; HGLRC gl;
if (!make_gl_window("VPX VelociRender (emulated)", 832, 512, 40, 40,
&wnd, &dc, &gl)) return 1;
/* three 640x480 windows, one per VDB display palette */
static const char *pal_titles[3] = {
"VDB palette 0 - secondary", "VDB palette 1 - aux1",
"VDB palette 2 - aux2" };
HWND pwnd[3]; HDC pdc[3]; HGLRC pgl[3];
bool phave[3] = { false, false, false };
for (int g = 0; g < 3; g++)
phave[g] = make_gl_window(pal_titles[g], 640, 480,
920, 40 + g * 500, &pwnd[g], &pdc[g], &pgl[g]);
VFrame cur;
for (;;) {
/* 50ms timeout so the palette windows animate even between VPX
* frames (pal0 is rewritten continuously by the game). */
DWORD w = MsgWaitForMultipleObjects(1, &rt_event, FALSE, 50,
QS_ALLINPUT);
MSG msg;
while (PeekMessageA(&msg, NULL, 0, 0, PM_REMOVE)) {
TranslateMessage(&msg);
DispatchMessageA(&msg);
}
if (w == WAIT_OBJECT_0) {
bool redraw = false;
EnterCriticalSection(&rt_lock);
if (rt_new) { cur = rt_pending; rt_new = false; redraw = true; }
LeaveCriticalSection(&rt_lock);
if (redraw && cur.valid) {
wglMakeCurrent(dc, gl);
RECT cr; GetClientRect(wnd, &cr);
rt_draw(dc, cur, cr.right, cr.bottom);
rt_frames++;
}
}
/* redraw the palette windows every tick (live) */
for (int g = 0; g < 3; g++) {
if (!phave[g]) continue;
wglMakeCurrent(pdc[g], pgl[g]);
RECT cr; GetClientRect(pwnd[g], &cr);
pal_draw(pdc[g], g, cr.right, cr.bottom);
}
}
}
/* ---- scene-graph message decode ----------------------------------------- */
/* Bake material's texture (intensity) through its ramp into RGBA and stash it
* for the GL thread. Returns the material key if textured, else 0. */
static std::map<unsigned, unsigned> baked_ver; /* material -> baked tex ver */
static unsigned bake_material_tex(unsigned matname) {
std::map<unsigned, unsigned>::const_iterator tmi = S.mat_texmap.find(matname);
if (tmi == S.mat_texmap.end()) return 0;
std::map<unsigned, unsigned>::const_iterator txi = S.texmap_tex.find(tmi->second);
if (txi == S.texmap_tex.end()) return 0;
std::map<unsigned, VTex>::const_iterator ti = S.tex.find(txi->second);
if (ti == S.tex.end() || ti->second.px.empty()) return 0;
const VTex &t = ti->second;
if ((size_t)t.w * t.h > t.px.size()) return 0;
std::map<unsigned, unsigned>::const_iterator bi = baked_ver.find(matname);
if (bi != baked_ver.end() && bi->second == t.ver) return matname;
float lo[3] = { 0, 0, 0 }, hi[3] = { 1, 1, 1 };
std::map<unsigned, unsigned>::const_iterator ri = S.mat_ramp.find(matname);
if (ri != S.mat_ramp.end()) {
std::map<unsigned, VRamp>::const_iterator rr = S.ramp.find(ri->second);
if (rr != S.ramp.end()) {
memcpy(lo, rr->second.lo, sizeof lo);
memcpy(hi, rr->second.hi, sizeof hi);
}
}
TexImg img;
img.w = t.w; img.h = t.h; img.ver = t.ver;
img.rgba.resize((size_t)t.w * t.h * 4);
for (size_t i = 0; i < (size_t)t.w * t.h; i++) {
float a = t.px[i] / 255.0f;
for (int c = 0; c < 3; c++) {
float v = lo[c] + (hi[c] - lo[c]) * a;
img.rgba[i * 4 + c] =
(unsigned char)(v < 0 ? 0 : v > 1 ? 255 : v * 255.0f + 0.5f);
}
img.rgba[i * 4 + 3] = 255;
}
EnterCriticalSection(&rt_lock);
rt_texs[matname] = img;
LeaveCriticalSection(&rt_lock);
baked_ver[matname] = t.ver;
return matname;
}
static void emit_geogroup(VFrame &f, unsigned gg, const M16 *world) {
VCol col = { { 1.0f, 0.0f, 1.0f } }; /* missing = magenta */
unsigned matname = 0;
std::map<unsigned, unsigned>::const_iterator gmi = S.ggmat.find(gg);
if (gmi != S.ggmat.end()) {
matname = gmi->second;
std::map<unsigned, VCol>::const_iterator mi = S.mat.find(matname);
if (mi != S.mat.end()) col = mi->second;
}
unsigned texkey = matname ? bake_material_tex(matname) : 0;
std::map<unsigned, std::vector<unsigned> >::const_iterator ci =
S.children.find(gg);
if (ci == S.children.end()) return;
for (size_t k = 0; k < ci->second.size(); k++) {
unsigned geo = ci->second[k];
std::map<unsigned, std::vector<float> >::const_iterator vi =
S.verts.find(geo);
std::map<unsigned, std::vector<std::vector<int> > >::const_iterator
pi = S.polys.find(geo);
if (vi == S.verts.end() || pi == S.polys.end()) continue;
const std::vector<float> &vv = vi->second;
const std::vector<float> *uv = NULL;
const std::vector<float> *nr = NULL;
std::map<unsigned, std::vector<float> >::const_iterator ui =
S.uvs.find(geo);
if (ui != S.uvs.end() && ui->second.size() * 3 == vv.size() * 2)
uv = &ui->second;
std::map<unsigned, std::vector<float> >::const_iterator ni =
S.nrms.find(geo);
if (ni != S.nrms.end() && ni->second.size() == vv.size()) {
/* only meaningful if not all-zero (stride < 8 stores zeros) */
for (size_t z = 0; z < ni->second.size(); z++)
if (ni->second[z] != 0.0f) { nr = &ni->second; break; }
}
for (size_t q = 0; q < pi->second.size(); q++) {
const std::vector<int> &idx = pi->second[q];
VPoly poly;
memcpy(poly.rgb, col.c, sizeof poly.rgb);
poly.matkey = (texkey && uv) ? texkey : 0;
for (size_t j = 0; j < idx.size(); j++) {
size_t o = (size_t)idx[j] * 3;
if (o + 2 >= vv.size()) continue;
float out[3];
if (world) m16_xform(*world, &vv[o], out);
else { out[0] = vv[o]; out[1] = vv[o + 1]; out[2] = vv[o + 2]; }
poly.xyz.push_back(out[0]);
poly.xyz.push_back(out[1]);
poly.xyz.push_back(out[2]);
if (poly.matkey) {
poly.uv.push_back((*uv)[(size_t)idx[j] * 2]);
poly.uv.push_back((*uv)[(size_t)idx[j] * 2 + 1]);
}
if (nr) {
float nout[3];
if (world) m16_xform_dir(*world, &(*nr)[o], nout);
else { nout[0] = (*nr)[o]; nout[1] = (*nr)[o + 1];
nout[2] = (*nr)[o + 2]; }
poly.nrm.push_back(nout[0]);
poly.nrm.push_back(nout[1]);
poly.nrm.push_back(nout[2]);
}
}
if (poly.nrm.size() != poly.xyz.size()) poly.nrm.clear();
if (poly.xyz.size() >= 9) f.polys.push_back(poly);
}
}
}
static void scene_publish_frame(void) {
VFrame f = S.view;
f.valid = true;
f.ydown = !S.dcs_mat.empty(); /* game path: world is y-down */
/* Game (full DPL) path: instances are list_add children of DCS nodes;
* instance -> object -> lod -> geogroup -> geometry, transformed by the
* dcs_link articulation tree. */
std::map<unsigned, M16> cache;
std::map<unsigned, bool> gg_done;
for (std::map<unsigned, std::vector<unsigned> >::const_iterator di =
S.children.begin(); di != S.children.end(); ++di) {
if (S.type.count(di->first) == 0 || S.type[di->first] != 5) continue;
M16 world;
dcs_world(di->first, cache, world);
for (size_t i = 0; i < di->second.size(); i++) {
unsigned inst = di->second[i];
std::map<unsigned, unsigned>::const_iterator oi =
S.inst_object.find(inst);
if (oi == S.inst_object.end()) continue;
std::map<unsigned, std::vector<unsigned> >::const_iterator li =
S.children.find(oi->second);
if (li == S.children.end() || li->second.empty()) continue;
/* First LOD child: the host maintains the active LOD at the list
* head (the wire lod flush carries no switch distances -- LOD
* selection is host-side). */
unsigned lod = li->second[0];
std::map<unsigned, std::vector<unsigned> >::const_iterator ggi =
S.children.find(lod);
if (ggi == S.children.end()) continue;
for (size_t g = 0; g < ggi->second.size(); g++) {
emit_geogroup(f, ggi->second[g], &world);
gg_done[ggi->second[g]] = true;
}
}
}
/* flyk (flat) path: geogroups with geometry directly, no instance */
for (std::map<unsigned, unsigned>::const_iterator gi = S.ggmat.begin();
gi != S.ggmat.end(); ++gi)
if (!gg_done.count(gi->first)) emit_geogroup(f, gi->first, NULL);
EnterCriticalSection(&rt_lock);
rt_pending = f;
rt_new = true;
LeaveCriticalSection(&rt_lock);
SetEvent(rt_event);
}
static void scene_burst(const unsigned char *p, size_t n) {
if (n < 4) return;
unsigned action = rd_u32(p);
const unsigned char *d = p + 4;
size_t nb = n - 4;
/* multi-burst payload continuations take priority over new headers */
if (S.geom_active && action == 23) {
for (size_t o = 0; o + 3 < nb; o += 4)
S.geom_acc.push_back(rd_f32(d + o));
if (S.geom_acc.size() >= S.geom_need * S.geom_stride) {
std::vector<float> &vl = S.verts[S.geom_node];
std::vector<float> &tl = S.uvs[S.geom_node];
std::vector<float> &nl = S.nrms[S.geom_node];
vl.clear(); tl.clear(); nl.clear();
/* record layout by stride: 5 = xyz+uv,
* 8/9 = xyz + normal(3..5) + uv(6..7) (+extra) */
size_t uvo = (S.geom_stride >= 8) ? 6 :
(S.geom_stride == 5) ? 3 : 0;
bool has_n = S.geom_stride >= 8;
for (size_t i = 0; i + 2 < S.geom_need * S.geom_stride;
i += S.geom_stride) {
vl.push_back(S.geom_acc[i]);
vl.push_back(S.geom_acc[i + 1]);
vl.push_back(S.geom_acc[i + 2]);
if (uvo && i + uvo + 1 < S.geom_acc.size()) {
tl.push_back(S.geom_acc[i + uvo]);
tl.push_back(S.geom_acc[i + uvo + 1]);
} else { tl.push_back(0); tl.push_back(0); }
if (has_n && i + 5 < S.geom_acc.size()) {
nl.push_back(S.geom_acc[i + 3]);
nl.push_back(S.geom_acc[i + 4]);
nl.push_back(S.geom_acc[i + 5]);
} else { nl.push_back(0); nl.push_back(0); nl.push_back(0); }
}
S.geom_acc.clear();
S.geom_active = false;
}
return;
}
if (S.tex_active && action == 26) {
for (size_t o = 0; o < nb; o++) S.tex_acc.push_back(d[o]);
if (S.tex_acc.size() >= S.tex_need) {
VTex &t = S.tex[S.tex_node];
t.px.assign(S.tex_acc.begin(), S.tex_acc.begin() + S.tex_need);
t.ver++;
S.tex_acc.clear();
S.tex_active = false;
}
return;
}
if (S.conn_active && action == 25) {
std::vector<std::vector<int> > &pl = S.polys[S.conn_node];
size_t nw = nb / 4;
for (size_t o = 0; o + S.conn_loop <= nw; o += S.conn_loop) {
std::vector<int> loop;
for (unsigned j = 0; j + 1 < S.conn_loop; j++) /* drop closing dup */
loop.push_back((int)rd_u32(d + (o + j) * 4));
pl.push_back(loop);
}
if (pl.size() >= S.conn_npolys) S.conn_active = false;
return;
}
switch (action) {
case 1: /* create [type][name] */
if (nb >= 8) S.type[rd_u32(d + 4)] = rd_u32(d);
break;
case 3: { /* flush [name][type][struct] */
if (nb < 8) break;
unsigned name = rd_u32(d), t = rd_u32(d + 4);
if (t == 11 && nb >= 92) { /* material diffuse */
VCol c = { { rd_f32(d + 48), rd_f32(d + 52), rd_f32(d + 56) } };
S.mat[name] = c;
/* texmap / ramp refs: identify fields by node type */
for (size_t o = 8; o + 3 < nb; o += 4) {
unsigned val = rd_u32(d + o);
if (!val || val == 0xFFFFFFFFu) continue;
std::map<unsigned, unsigned>::const_iterator ti =
S.type.find(val);
if (ti == S.type.end()) continue;
if (ti->second == 12) S.mat_texmap[name] = val;
else if (ti->second == 14) S.mat_ramp[name] = val;
}
} else if (t == 12 && nb >= 12) { /* texmap -> texture */
for (size_t o = 8; o + 3 < nb; o += 4) {
unsigned val = rd_u32(d + o);
if (!val || val == 0xFFFFFFFFu) continue;
std::map<unsigned, unsigned>::const_iterator ti =
S.type.find(val);
if (ti != S.type.end() && ti->second == 13) {
S.texmap_tex[name] = val;
break;
}
}
} else if (t == 14 && nb >= 36) { /* ramp lo/hi RGB */
VRamp &r = S.ramp[name];
for (int i = 0; i < 3; i++) {
r.lo[i] = rd_f32(d + 8 + i * 4);
r.hi[i] = rd_f32(d + 20 + i * 4);
}
} else if (t == 9 && nb >= 80) { /* geogroup material */
S.ggmat[name] = rd_u32(d + 64);
} else if (t == 3 && nb >= 104) { /* view */
S.view.win[0] = rd_f32(d + 24); S.view.win[1] = rd_f32(d + 28);
S.view.win[2] = rd_f32(d + 32); S.view.win[3] = rd_f32(d + 36);
S.view.win[4] = rd_f32(d + 40);
S.view.vw = (int)rd_f32(d + 44); S.view.vh = (int)rd_f32(d + 48);
S.view.nearp = rd_f32(d + 52); S.view.farp = rd_f32(d + 56);
S.view.bg[0] = rd_f32(d + 60); S.view.bg[1] = rd_f32(d + 64);
S.view.bg[2] = rd_f32(d + 68);
} else if (t == 5 && nb >= 132) { /* dcs: 4x4 at f[4..19] */
M16 &mm = S.dcs_mat[name];
for (int i = 0; i < 16; i++) mm.m[i] = rd_f32(d + 16 + i * 4);
for (int r = 0; r < 3; r++) mm.m[r * 4 + 3] = 0.0f;
mm.m[15] = 1.0f;
} else if (t == 4) { /* instance: object ref */
for (size_t o = 8; o + 3 < nb; o += 4) {
unsigned val = rd_u32(d + o);
if (val && val != 0xFFFFFFFFu) {
std::map<unsigned, unsigned>::const_iterator ti =
S.type.find(val);
if (ti != S.type.end() && ti->second == 7)
S.inst_object[name] = val;
}
}
}
break;
}
case 7: /* dcs_link [parent][child]: articulation tree */
if (nb >= 8) S.dcs_parent[rd_u32(d + 4)] = rd_u32(d);
break;
case 11: /* list_add [parent][child] */
if (nb >= 8) S.children[rd_u32(d)].push_back(rd_u32(d + 4));
break;
case 23: /* set_geom_verts header: [name][0][n_verts][stride_floats].. */
if (nb >= 36) {
S.geom_node = rd_u32(d);
S.geom_need = rd_u32(d + 8);
S.geom_stride = rd_u32(d + 12);
if (S.geom_stride < 3 || S.geom_stride > 16) S.geom_stride = 3;
S.geom_active = S.geom_need > 0;
S.geom_acc.clear();
S.verts[S.geom_node].clear();
}
break;
case 25: /* set_geom_conns header [name][n_polys][loop_len][0] */
if (nb >= 16) {
S.conn_node = rd_u32(d);
S.conn_npolys = rd_u32(d + 4);
S.conn_loop = rd_u32(d + 8);
S.conn_active = (S.conn_npolys > 0 && S.conn_loop >= 2 &&
S.conn_loop <= 16);
S.polys[S.conn_node].clear();
}
break;
case 26: /* texel upload header [node][nbytes][w][h]... (8bpp) */
if (nb >= 16) {
unsigned node = rd_u32(d), nbytes = rd_u32(d + 4);
unsigned tw = rd_u32(d + 8), th = rd_u32(d + 12);
if (nbytes && nbytes <= (1u << 20) && tw && th &&
tw <= 1024 && th <= 1024 && (size_t)tw * th <= nbytes) {
S.tex_node = node;
S.tex_need = nbytes;
S.tex_active = true;
S.tex_acc.clear();
VTex &t = S.tex[node];
t.w = (int)tw; t.h = (int)th;
}
}
break;
case 31: /* per-frame camera [?][view][3x3 rows][eye] */
if (nb >= 56) {
for (int i = 0; i < 9; i++)
S.view.rot[i] = rd_f32(d + 8 + i * 4);
for (int i = 0; i < 3; i++)
S.view.eye[i] = rd_f32(d + 44 + i * 4);
S.view.has_cam = true;
}
break;
case 9: /* draw_scene: commit */
scene_publish_frame();
break;
default:
break;
}
}
static void scene_reset(void) {
S.type.clear(); S.verts.clear(); S.polys.clear(); S.mat.clear();
S.ggmat.clear(); S.children.clear();
S.inst_object.clear(); S.dcs_mat.clear(); S.dcs_parent.clear();
S.view = VFrame();
S.geom_active = false; S.conn_active = false;
S.geom_acc.clear();
}
static void vpx_render_start(void) {
InitializeCriticalSection(&rt_lock);
rt_event = CreateEventA(NULL, FALSE, FALSE, NULL);
rt_thread = CreateThread(NULL, 0, rt_main, NULL, 0, NULL);
vpx_render = (rt_thread != NULL);
}
#else /* !VPX_RENDER_SUPPORTED */
static void scene_burst(const unsigned char *, size_t) {}
static void scene_reset(void) {}
static void vpx_render_start(void) {}
#endif
/* ================= VDB: VWE LBE4 video splitter board ==================== *
* ISA card (I/O 0x300-0x31A) that taps the PC's Cirrus Logic VGA output off
* the feature connector and fans the single framebuffer out to the six
* secondary cockpit displays (5 mono + 1 color), dividing the pixel clock.
* Register map from the driver (CODE/RP/MUNGA_L4/L4SVGA16.ASM + L4VB16.CPP;
* "Adam's port decoder design" -- Adam G., VWE hardware):
*
* 0x300 / 0x308 / 0x310 three palette register groups, each VGA-DAC-like:
* +0 write-address +1 data (R,G,B triplets) +2 pixel-mask +3 read-address
* 0x319 write => splitter high-color clock divider OFF (VWE_HC_OFF)
* 0x31A write => splitter high-color clock divider ON (VWE_HC_ON)
*
* The game only WRITES to the VDB (fire-and-forget, no status/ACK -- confirmed
* from the driver and by the hardware owner). This device records the palette
* contents + clock-divider state so the six-display encoding can be decoded
* later; reads return 0xFF. Active when VPXLOG is set; logs to the same file. */
static const io_port_t VDB_BASE = 0x300;
static bool vdb_splitter_on = false;
/* lazy coalescing of palette data-byte writes so a 768-byte load is one line */
static int vdb_data_group = -1;
static unsigned long vdb_data_count = 0;
/* VDB_PALDUMP=<prefix>: on each completed palette load, write the group's
* 768-byte RGB palette to <prefix>N.rgb so the display color maps can be
* visualized. */
static const char *vdb_paldump = NULL;
/* Palette groups sit at Adam's-base + 2 (see L4VB16.CPP / L4SVGA16.ASM):
* secondary 0x302-0x305, aux1 0x30A-0x30D, aux2 0x312-0x315. Within a group
* (VGA-DAC layout): +0 pixel-mask, +1 read-addr, +2 write-addr, +3 data.
* SVGAWriteFullPalette: mov dx,base; add dx,2 (write-addr); out; inc dx
* (data); rep outsb. */
static int vdb_group_of(io_port_t off) {
if (off >= 2 && off <= 5) return 0;
if (off >= 10 && off <= 13) return 1;
if (off >= 18 && off <= 21) return 2;
return -1;
}
static int vdb_group_base(int g) { return 2 + 8 * g; }
static void vdb_flush_data(void) {
if (vdb_data_group >= 0 && vdb_data_count) {
if (vpx_fp) {
flush_run();
fprintf(vpx_fp, "# VDB pal%d loaded %lu data bytes\n",
vdb_data_group, vdb_data_count);
fflush(vpx_fp);
}
if (vdb_paldump && vdb_data_count >= 768) {
/* keep the MOST-LIT snapshot per group (max non-black bytes), so
* the real content is captured no matter when it lands or which
* phase an animated palette is sampled in. */
static unsigned pal_max_nz[3] = { 0, 0, 0 };
int g = vdb_data_group;
unsigned nz = 0;
for (int i = 0; i < 768; i++) if (vdb_pal[g].ram[i]) nz++;
if (nz >= pal_max_nz[g]) {
pal_max_nz[g] = nz;
char path[600];
snprintf(path, sizeof path, "%s%d.rgb", vdb_paldump, g);
FILE *pf = fopen(path, "wb");
if (pf) { fwrite(vdb_pal[g].ram, 1, 768, pf); fclose(pf); }
}
}
}
vdb_data_group = -1; vdb_data_count = 0;
}
static void vdb_note(const char *msg) {
if (vpx_fp) { vdb_flush_data(); flush_run();
fprintf(vpx_fp, "# VDB %s\n", msg); fflush(vpx_fp); }
}
static void vdb_write(Bitu port, Bitu val, Bitu /*iolen*/) {
io_port_t off = (io_port_t)port - VDB_BASE;
unsigned char v = (unsigned char)val;
if (port == 0x319) { vdb_splitter_on = false; vdb_note("splitter clock OFF (0x319)"); return; }
if (port == 0x31A) { vdb_splitter_on = true; vdb_note("splitter clock ON (0x31A)");
if (vpx_fp && CurMode) { flush_run();
fprintf(vpx_fp, "# VDB framebuffer mode: 0x%X type=%d %ux%u pitch=%u\n",
(unsigned)CurMode->mode, (int)CurMode->type,
(unsigned)CurMode->swidth, (unsigned)CurMode->sheight,
(unsigned)CurMode->pitch); fflush(vpx_fp); }
return; }
int g = vdb_group_of(off);
if (g < 0) return;
VDBPalette &p = vdb_pal[g];
switch (off - vdb_group_base(g)) { /* 0=mask 1=read-addr 2=write-addr 3=data */
case 2: /* write-address (index) */
vdb_flush_data();
p.waddr = v; p.sub = 0;
break;
case 3: /* data: R,G,B triplet with auto-increment */
p.ram[((unsigned)p.waddr * 3 + p.sub) % 768] = v;
if (++p.sub == 3) { p.sub = 0; p.waddr++; }
if (vdb_data_group != g) { vdb_flush_data(); vdb_data_group = g; }
vdb_data_count++;
break;
case 0: /* pixel-mask */
p.mask = v; vdb_note("pixel-mask set");
break;
case 1: /* read-address */
p.raddr = v; p.sub = 0;
break;
}
}
static Bitu vdb_read(Bitu port, Bitu /*iolen*/) {
/* the game does not read the VDB; provide DAC-style read-back anyway. */
io_port_t off = (io_port_t)port - VDB_BASE;
int g = vdb_group_of(off);
if (g >= 0 && (off - vdb_group_base(g)) == 3) {
VDBPalette &p = vdb_pal[g];
unsigned char v = p.ram[((unsigned)p.raddr * 3 + p.sub) % 768];
if (++p.sub == 3) { p.sub = 0; p.raddr++; }
return v;
}
return 0xFF;
}
static void vdb_reset(void) {
memset(vdb_pal, 0, sizeof vdb_pal);
vdb_splitter_on = false; vdb_data_group = -1; vdb_data_count = 0;
}
void VPXLOG_Init(void) {
const char *env = getenv("VPXLOG");
if (env == NULL || env[0] == '\0') return;
const char *path = (strchr(env, '/') || strchr(env, '\\') ||
strchr(env, '.')) ? env : "vpxlog.txt";
vpx_fp = fopen(path, "w");
if (vpx_fp == NULL) { LOG_MSG("VPXLOG: cannot open '%s'", path); }
const char *r = getenv("VPX_RESPOND");
vpx_respond = (r && r[0] && r[0] != '0');
const char *h = getenv("VPX_HANDSHAKES");
if (h && atoi(h) > 0) vpx_max_handshakes = atoi(h);
const char *ma = getenv("VPX_MAX_ACKS");
if (ma && atoi(ma) > 0) vpx_max_postboot_acks = atoi(ma);
const char *fd = getenv("VPX_FIFODUMP");
if (fd && fd[0]) {
fifo_dump_fp = fopen(fd, "wb");
if (fifo_dump_fp == NULL) LOG_MSG("VPXLOG: cannot open fifodump '%s'", fd);
}
const char *rn = getenv("VPX_RENDER");
if (rn && rn[0] && rn[0] != '0') {
vpx_render_start();
LOG_MSG("VPXLOG: live render backend %s",
vpx_render ? "started" : "unavailable");
}
IO_RegisterReadHandler(VPX_BASE, vpx_read, IO_MB, 18);
IO_RegisterWriteHandler(VPX_BASE, vpx_write, IO_MB, 18);
/* VDB video splitter board (0x300-0x31A). Registered whenever we are
* logging, unless VDB=0. Records palette + splitter-clock state. */
const char *vdbenv = getenv("VDB");
if (!(vdbenv && vdbenv[0] == '0')) {
const char *pd = getenv("VDB_PALDUMP");
if (pd && pd[0]) vdb_paldump = pd;
vdb_reset();
IO_RegisterReadHandler(VDB_BASE, vdb_read, IO_MB, 0x1B); /* 0x300-0x31A */
IO_RegisterWriteHandler(VDB_BASE, vdb_write, IO_MB, 0x1B);
if (vpx_fp) { fprintf(vpx_fp,
"# VDB video splitter board at 0x%03X-0x31A (palettes 300/308/310, clock 319/31A)\n",
VDB_BASE); fflush(vpx_fp); }
}
if (vpx_fp) {
fprintf(vpx_fp, "# VPX link adapter, base 0x%03X, respond=%d handshakes=%d\n",
VPX_BASE, vpx_respond ? 1 : 0, vpx_max_handshakes);
fprintf(vpx_fp, "# seq dir register value [run]\n");
fflush(vpx_fp);
}
LOG_MSG("VPXLOG: base 0x%03X respond=%d handshakes=%d log='%s'",
VPX_BASE, vpx_respond ? 1 : 0, vpx_max_handshakes, vpx_fp ? path : "(none)");
}