Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
49 lines
1.1 KiB
Batchfile
49 lines
1.1 KiB
Batchfile
@echo off
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echo **************************************************************
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echo * first argument is "a" to build an all new archive or *
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echo * "f" to freshen an existing one. Second argument is the *
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echo * directory to place the archive (default is root) The files *
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echo * to be archived are located in "arcfiles.lst" which MUST *
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echo * also be on your disk or this won't work. GAC 6/23/95 *
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echo **************************************************************
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if "%1"=="a" goto BUILD
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if "%1"=="f" goto FRESHEN
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goto USAGE
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:BUILD
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echo on
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pkzip -a -P -eX -x@exclude.lst %2\bt.zip @arcfiles.lst
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@echo off
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goto END
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:FRESHEN
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echo on
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pkzip -u -P -eX -x@exclude.lst %2\bt.zip @arcfiles.lst
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@echo off
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goto END
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:NOLISTFILE
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echo.
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goto END
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:NOEXCLUDEFILE
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echo.
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goto END
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:USAGE
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echo.
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echo usage: arcbt mode [[drive] listfile]
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echo mode a build archive from scratch
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echo f freshen existing archive
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echo drive for archive file
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echo listfile specifies what files to store in archive
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echo.
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goto END
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:END
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