Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
50 lines
559 B
Plaintext
50 lines
559 B
Plaintext
[LAB_ONLY]
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[extent 0]
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extminX=-255
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extmaxX=255
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extminY=-5
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extmaxY=100
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extminZ=-3000
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extmaxZ=-2500
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[extent 1]
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extminX=-50
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extmaxX=50
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extminY=-5
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extmaxY=50
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extminZ=-2500
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extmaxZ=-1900
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[extent 2]
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extminX=-50
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extmaxX=50
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extminY=-5
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extmaxY=50
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extminZ=-1900
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extmaxZ=-400
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[extent 3]
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extminX=-50
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extmaxX=50
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extminY=-15
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extmaxY=50
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extminZ=-400
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extmaxZ=1500
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[extent 4]
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extminX=-255
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extmaxX=255
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extminY=-15
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extmaxY=90
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extminZ=1500
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extmaxZ=2000
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[COLLISION]
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name=headoff.xst
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count=0
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extentcount=5
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evilextentcount=0
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