Files
TeslaRel410/CODE/RP/RP/RPMSSN.CPP
T
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

50 lines
1.8 KiB
C++

//===========================================================================//
// File: rpmssn.cc //
// Project: Red Planet //
// Contents: Implementation Details for missions //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// 06/19/95 JM Initial coding. //
//---------------------------------------------------------------------------//
// Copyright (C) 1995, Virtual World Entertainment, Inc. //
// All Rights reserved worldwide //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#include <rp.hpp>
#pragma hdrstop
#if !defined(RPMSSN_HPP)
# include <rpmssn.hpp>
#endif
//##########################################################################
//########################### Mission ################################
//##########################################################################
RPMission::RPMission(
NotationFile *notation_file,
ResourceFile *resource_file
):
Mission(notation_file, resource_file)
{
Check(notation_file);
Check(resource_file);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
RPMission::~RPMission()
{
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
RPMission::SetPlayerData(NotationFile*)
{
Fail("RPMission::SetPlayerData shouldn't be reached\n");
}