image_names[auxScreenPlacement] (qblh0..qblh6) is the mech diagram with THIS
subsystem's segment lit, and SubsystemCluster drew it at the panel origin.
Shipped puts it in the quadrant's middle.
Solved from the framebuffer rather than guessed: our extra pixels clustered
at panel x 0..70 against shipped's missing at x 140..230, and a
cross-correlation of the two sets peaked at dx=+144 dy=-54 independently on
all three panels of the head. +144 is 0x90 exactly; y is bottom-up in this
space, so up the screen is +0x36.
head missing extra
Mfd1 4908 -> 1331 3960 -> 1776
Mfd2 6870 -> 1908 5280 -> 2196
Mfd3 3091 -> 730 2565 -> 1119
~10.9K missing and ~6.7K extra pixels recovered. The whole cockpit is now
96.4% pixel-identical / 95% coverage against the shipped binary, from
89.7%/92% at the start of the session -- and the MFD weapon panels are
visually indistinguishable apart from the state box, which still reads OFF
where shipped shows a digit.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>