Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
20 lines
352 B
Batchfile
20 lines
352 B
Batchfile
rem --------------------------------------
|
|
rem - %1=o restore to the directory
|
|
rem - %1=f freshen to the directory
|
|
rem - %2=path to the zipfile
|
|
rem --------------------------------------
|
|
|
|
if "%1"=="o" goto RESTORE
|
|
|
|
if "%1"=="f" goto FRESHEN
|
|
|
|
:RESTORE
|
|
pkunzip -o -d %2\bt.zip
|
|
goto END
|
|
|
|
:FRESHEN
|
|
pkunzip -n -d %2\bt.zip
|
|
goto END
|
|
|
|
:END
|