Files
TeslaRel410/CODE/BT/MUNGA/ANGLE.TCP
T
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

171 lines
4.0 KiB
Plaintext

//===========================================================================//
// File: angle.tst //
// Project: MUNGA Brick: Math Library //
// Contents: Tests for angle classes //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// 11/19/94 JMA Initial coding. //
//---------------------------------------------------------------------------//
// Copyright (C) 1994-1995, Virtual World Entertainment, Inc. //
// All Rights reserved worldwide //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
//
//#############################################################################
//#############################################################################
//
Logical
Radian::TestClass()
{
DEBUG_STREAM << "Starting Radian Test...\n";
const Radian a(1.25f);
Radian
b,c;
Test(a);
c = 0.0f;
Test(!c);
Test(Normalize(3.1f) == 3.1f);
Test(Normalize(-3.1f) == -3.1f);
Scalar f = Normalize(PI+PI_OVER_2);
Test(Close_Enough(f,PI_OVER_2 - PI));
f = Normalize(-PI-PI_OVER_2);
Test(Close_Enough(f,PI - PI_OVER_2));
c = a;
Test(c == a);
Test(c.angle == a);
Test(c == a.angle);
b.Negate(c);
Test(b == -c.angle);
#if 0
b = -c;
d.Add(b,c);
Test(d == b.angle + c.angle);
Test(a+b == a.angle + b.angle);
Test(a+c == a.angle + c.angle);
Test(a+1.25f == a.angle+1.25f);
Test(1.25f+c == 1.25f+c.angle);
c = 1.5f;
d.Subtract(c,a);
Test(d == c.angle - a.angle);
Test(c-a == c.angle - a.angle);
Test(c-1.25f == c.angle - 1.25f);
Test(1.5f-a == 1.5f - a.angle);
Test(c-b == c.angle - b.angle);
c = 2.5f;
d.Multiply(a,c);
Test(d == a.angle * c.angle);
Test(a*c == a.angle * c.angle);
Test(1.25f*c == 1.25f * c.angle);
Test(a*2.5f == a.angle * 2.5f);
Test(a*b == a.angle * b.angle);
c = 2.0f;
d.Divide(a,c);
Test(d == a.angle / c.angle);
Test(a/c == a.angle / c.angle);
Test(1.25f/c == 1.25f / c.angle);
Test(a/2.0f == a.angle / 2.0f);
Test(a/b == a.angle / b.angle);
b = a;
b += c;
b.Normalize();
Test(b == 3.25f - TWO_PI);
b += 2.0f;
b.Normalize();
Test(b == 5.25f - TWO_PI);
b -= c;
b.Normalize();
Test(b == 3.25f - TWO_PI);
b -= 2.0f;
b.Normalize();
Test(b == 1.25f);
b *= c;
b.Normalize();
Test(b == 1.25f*2.0f);
b *= 2.0f;
b.Normalize();
Test(b == 1.25f*2.0f*2.0f - TWO_PI);
b = a*c;
b.Normalize();
Test(b == 1.25f*2.0f);
b /= 2.0f;
b.Normalize();
Test(b == 1.25f);
b = -3.0f*PI_OVER_4;
c = 3.0f*PI_OVER_4;
Test(Lerp(b,c,0.25f) < b);
Test(Normalize(Lerp(b,c,0.75f)) > c);
#endif
return True;
}
//
//#############################################################################
//#############################################################################
//
Logical
Degree::TestClass()
{
DEBUG_STREAM << "Starting Degree test...\n";
const Degree a(DEG_PER_RAD);
Degree
b,c;
Radian
r(1.0f),s;
s = a;
Test(r == s);
b = r;
s = b;
Test(r == s);
c = DEG_PER_RAD;
s = c;
Test(r == s);
b = c;
s = b;
Test(r == s);
return True;
}
//
//#############################################################################
//#############################################################################
//
Logical
SinCosPair::TestClass()
{
DEBUG_STREAM << "Starting SinCos test...\n";
Radian
s,r(PI_OVER_2);
SinCosPair a;
a = r;
Test(Close_Enough(a.sine,1.0f));
Test(Small_Enough(a.cosine));
s = a;
Test(s == r);
return True;
}