Files
TeslaRel410/CODE/BT/MUNGA/TRACSTUB.CPP
T
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

39 lines
459 B
C++

#include <munga.hpp>
#pragma hdrstop
#if !defined(HEAP_HPP)
#include <heap.hpp>
#endif
void*
Get_Caller(int)
{
return NULL;
}
size_t
UserHeap::GetMainHeapInitialSize()
{
return 0x200000;
}
#if defined(USE_ACTIVE_PROFILE)
void
BitTrace::SetLineImplementation(Byte)
{
}
void
BitTrace::ClearLineImplementation(Byte)
{
}
Logical
BitTrace::IsLineValidImplementation(Byte)
{
return True;
}
#endif