Files
TeslaRel410/CODE/RP/MUNGA/APPMSG.HPP
T
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

247 lines
6.1 KiB
C++

//===========================================================================//
// File: cnslmsgs.hpp //
// Project: MUNGA Brick: //
// Contents: Console messages //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- -----------------------------------------------------------//
// 06/02/95 ECH Initial coding. //
// 06/03/95 GAH Added corresponding Macintosh message defintions. //
// 10/05/95 GAH Added ConsoleApplicationEndMissionMessage. //
//---------------------------------------------------------------------------//
// Copyright (C) 1994-1995, Virtual World Entertainment, Inc. //
// All Rights reserved worldwide //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#if !defined(APPMSG_HPP)
# define APPMSG_HPP
#ifdef MAC
#pragma once
#endif
#ifdef MAC
#include "NetworkEndpoint.h"
#include "Participant.h"
#else
#include <network.hpp>
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Application IDs ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#ifdef MAC
enum ApplicationMessageID
{
StateQueryMessageID = NetworkEndpoint::NextMessageID,
CheckLoadMessageID,
RunMissionMessageID,
StopMissionMessageID,
KeyCommandMessageID,
SuspendMissionMessageID,
ResumeMissionMessageID,
LoadMissionMessageID,
AbortMissionMessageID,
ApplicationNextMessageID
};
enum ApplicationID
{
RPL4,
BTL4,
BTW4
};
typedef ApplicationID ApplicationID;
enum ExitCodeID
{
NullExitCodeID = 0,
AbortExitCodeID,
RunRedPlanetExitCodeID,
RunBattleTechExitCodeID,
RunSinglePlayerRedPlanetExitCodeID,
RunSinglePlayerBattleTechExitCodeID,
DisplayMainTestPatternExitCodeID,
DisplayAuxTestPatternExitCodeID,
TestPlasmaDisplayExitCodeID,
ResetRIOExitCodeID,
RunAudioTestExitCodeID,
RunNortonDiskDoctorExitCodeID,
CheckDiskUsageExitCodeID,
RefreshRedPlanetExitCodeID,
RefreshBattleTechExitCodeID,
ChangeScreenModeExitCodeID,
SoftwareResetExitCodeID,
ClearCrashlogExitCodeID,
KillSpoolFileExitCodeID,
RunRedPlanetCameraExitCodeID,
RunBattleTechCameraExitCodeID,
RunRedPlanetMissionReviewExitCodeID,
RunBattleTechMissionReviewExitCodeID
};
typedef ExitCodeID ExitCodeID;
#endif
//~~~~~~~~~~~~~~~~~~~ Application__StateQueryMessage ~~~~~~~~~~~~~~~~~~~~~~~
#ifdef MAC
#pragma options align=mac68k4byte
class Application__StateQueryMessage:
public NetworkEndpoint::Message
{
public:
Application__StateQueryMessage(HostID requesting_host);
long
GetRequestingHostID()
{return requestingHost.value();}
private:
HostID
requestingHost;
};
#pragma options align=reset
#else
class Application__StateQueryMessage:
public NetworkClient::Message
{
public:
Application__StateQueryMessage(HostID requesting_host);
HostID
GetRequestingHostID()
{return requestingHost;}
private:
HostID
requestingHost;
};
#endif
//~~~~~~~~~~~~~~~~~~~~ Application__RunMissionMessage ~~~~~~~~~~~~~~~~~~~~~~
#ifdef MAC
#pragma options align=mac68k4byte
class Application__RunMissionMessage:
public NetworkEndpoint::Message
{
public:
Application__RunMissionMessage();
};
#pragma options align=reset
#else
class Application__RunMissionMessage:
public NetworkClient::Message
{
public:
Application__RunMissionMessage();
};
#endif
//~~~~~~~~~~~~~~~~~~~~ Application__StopMissionMessage ~~~~~~~~~~~~~~~~~~~~~
#ifdef MAC
#pragma options align=mac68k4byte
class Application__StopMissionMessage:
public NetworkEndpoint::Message
{
public:
Application__StopMissionMessage(ExitCodeID exit_code);
ExitCodeID
GetExitCodeID()
{return((ExitCodeID) exitCode.value());}
private:
LEDWORD
exitCode;
};
#pragma options align=reset
#else
class Application__StopMissionMessage:
public NetworkClient::Message
{
public:
Application__StopMissionMessage(Enumeration exit_code);
Enumeration
GetExitCode()
{return(exitCode);}
private:
Enumeration
exitCode;
};
#endif
//~~~~~~~~~~~~~~~~~~~~ Application__AbortMissionMessage ~~~~~~~~~~~~~~~~~~~~~
#ifdef MAC
#pragma options align=mac68k4byte
class Application__AbortMissionMessage:
public NetworkEndpoint::Message
{
public:
Application__AbortMissionMessage(ExitCodeID exit_code);
ExitCodeID
GetExitCode()
{return((ExitCodeID) exitCode.value());}
private:
LEDWORD
exitCode;
};
#pragma options align=reset
#else
class Application__AbortMissionMessage:
public NetworkClient::Message
{
public:
Application__AbortMissionMessage(Enumeration exit_code);
Enumeration
GetExitCode()
{return(exitCode);}
private:
Enumeration
exitCode;
};
#endif
//~~~~~~~~~~~~~~~~~~ Application__SuspendMissionMessage ~~~~~~~~~~~~~~~~~~~~~
#ifdef MAC
#pragma options align=mac68k4byte
class Application__SuspendMissionMessage:
public NetworkEndpoint::Message
{
public:
Application__SuspendMissionMessage();
};
#pragma options align=reset
#else
class Application__SuspendMissionMessage:
public NetworkClient::Message
{
public:
Application__SuspendMissionMessage();
};
#endif
//~~~~~~~~~~~~~~~~~~~ Application__ResumeMissionMessage ~~~~~~~~~~~~~~~~~~~~
#ifdef MAC
#pragma options align=mac68k4byte
class Application__ResumeMissionMessage:
public NetworkEndpoint::Message
{
public:
Application__ResumeMissionMessage();
};
#pragma options align=reset
#else
class Application__ResumeMissionMessage:
public NetworkClient::Message
{
public:
Application__ResumeMissionMessage();
};
#endif
#endif