Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
193 lines
4.9 KiB
C++
193 lines
4.9 KiB
C++
//===========================================================================//
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// File: director.hh //
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// Project: Munga //
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// Contents: Chooses from a Selection of Camerea's and provides information //
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// to any number of cameraship's as to which player to follow //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 08/09/95 JM Initial coding. //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1995, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#if !defined(DIRECTOR_HPP)
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# define DIRECTOR_HPP
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# if !defined(STYLE_HPP)
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# include <style.hpp>
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# endif
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# if !defined(PLAYER_HPP)
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# include <player.hpp>
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# endif
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# if !defined(SCHAIN_HPP)
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# include <schain.hpp>
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# endif
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# if !defined(CAMSHIP_HPP)
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# include <camship.hpp>
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# endif
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# if !defined(GRAPH2D_HPP)
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# include <graph2d.hpp>
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# endif
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# if !defined(SLOT_HPP)
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# include <slot.hpp>
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# endif
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//##########################################################################
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//################# CameraDirector::AttachCameraShip #################
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//##########################################################################
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class CameraDirector__AttachCameraShipMessage:
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public Player::Message
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{
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public:
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EntityID
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cameraShipID;
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CameraDirector__AttachCameraShipMessage(
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Receiver::MessageID message_ID,
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size_t length,
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EntityID camera_ship_ID
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):
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Entity::Message(message_ID, length),
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cameraShipID(camera_ship_ID)
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{}
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};
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//##########################################################################
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//############################# CameraDirector #############################
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//##########################################################################
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class CameraDirector:
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public Player
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{
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Shared Data support
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//
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public:
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static Derivation ClassDerivations;
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static SharedData DefaultData;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Messaging support
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//
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public:
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friend class CameraDirector__AttachCameraShipMessage;
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enum{
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AttachCameraShipMessageID = Entity::NextMessageID,
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NextMessageID
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};
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typedef CameraDirector__AttachCameraShipMessage AttachCameraShipMessage;
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void
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AttachCameraShipMessageHandler(AttachCameraShipMessage *message);
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protected:
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static const HandlerEntry
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MessageHandlerEntries[];
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static MessageHandlerSet
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MessageHandlers;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Simulation Support
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//
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public:
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typedef void
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(CameraDirector::*Performance)(Scalar time_slice);
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void
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SetPerformance(Performance performance)
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{
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Check(this);
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activePerformance = (Simulation::Performance)performance;
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}
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void
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CreateCameraShip(Scalar time_slice);
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void
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BeADirector(Scalar time_slice);
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void
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UpdateHUD(Scalar time_slice);
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Construction and Destruction Support
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//
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public:
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CameraDirector(
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MakeMessage *creation_message,
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SharedData &virtual_data = DefaultData
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);
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static CameraDirector*
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CameraDirector::Make(CameraDirector::MakeMessage *creation_message);
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~CameraDirector();
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Logical
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TestInstance() const;
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enum {
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DefaultFlags = Entity::DefaultFlags | PreRunFlag | CameraShipPlayerFlag
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};
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static Player*
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FindPlayerByRank(int rank_to_find);
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Simulation Support Data & Functions
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//
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protected:
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SlotOf<Entity*>
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goalEntity;
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void
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SetGoalEntity(Entity *goal_entity)
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{
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Check(this);
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goalEntity.Remove();
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Check(goal_entity);
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goalEntity.Add(goal_entity);
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}
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Entity*
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GetGoalEntity()
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{Check(this); return goalEntity.GetCurrent(); }
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Scalar
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timeLeftOnPlayer;
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CameraShip
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*cameraShip;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// HUD Support
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//
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public:
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int
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goalPlayerIndex;
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Logical
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displayRankingWindow;
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Scalar
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timeDisplayed,
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timeTillDisplayed,
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displayIntervalOn,
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displayIntervalOff;
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};
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#endif
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