Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
167 lines
4.7 KiB
C++
167 lines
4.7 KiB
C++
//===========================================================================//
|
|
// File: slot.hh //
|
|
// Project: MUNGA Brick: Connection Library //
|
|
// Contents: Interface specification for slot class //
|
|
//---------------------------------------------------------------------------//
|
|
// Date Who Modification //
|
|
// -------- --- ---------------------------------------------------------- //
|
|
// 10/20/94 ECH Initial coding. //
|
|
// 10/28/94 JMA Made compatible with SGI CC //
|
|
// 11/03/94 ECH Made compatible with BC4.0 //
|
|
// 11/05/94 JMA Made compatible with GNU C++ //
|
|
// 12/12/94 ECH Changed release handling //
|
|
//---------------------------------------------------------------------------//
|
|
// Copyright (C) 1994-1995, Virtual World Entertainment, Inc. //
|
|
// All Rights reserved worldwide //
|
|
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
|
|
//===========================================================================//
|
|
|
|
#if !defined(SLOT_HPP)
|
|
# define SLOT_HPP
|
|
|
|
# if !defined(SOCKET_HPP)
|
|
# include <socket.hpp>
|
|
# endif
|
|
|
|
# if !defined(MEMBLOCK_HPP)
|
|
# include <memblock.hpp>
|
|
# endif
|
|
|
|
class Slot;
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SlotLink ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
#define SLOTLINK_MEMORYBLOCK_ALLOCATION (100)
|
|
|
|
class SlotLink:
|
|
public Link
|
|
{
|
|
friend class Slot;
|
|
|
|
public:
|
|
~SlotLink();
|
|
Logical
|
|
TestInstance() const;
|
|
|
|
private:
|
|
SlotLink(
|
|
Slot *slot,
|
|
Plug *plug
|
|
);
|
|
|
|
private:
|
|
static MemoryBlock
|
|
AllocatedMemory;
|
|
|
|
void*
|
|
operator new(size_t)
|
|
{return AllocatedMemory.New();}
|
|
void
|
|
operator delete(void *where)
|
|
{AllocatedMemory.Delete(where);}
|
|
};
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~ Slot ~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
class Slot : public Socket
|
|
{
|
|
friend class SlotLink;
|
|
|
|
public:
|
|
//
|
|
//--------------------------------------------------------------------
|
|
//--------------------------------------------------------------------
|
|
// Public interface
|
|
//--------------------------------------------------------------------
|
|
//--------------------------------------------------------------------
|
|
//
|
|
|
|
//
|
|
//--------------------------------------------------------------------
|
|
// Constructor, Destructor and testing
|
|
//--------------------------------------------------------------------
|
|
//
|
|
Slot(Node *node);
|
|
~Slot();
|
|
|
|
Logical
|
|
TestInstance() const;
|
|
|
|
//
|
|
//--------------------------------------------------------------------
|
|
// Remove - Remove the link
|
|
//--------------------------------------------------------------------
|
|
//
|
|
void
|
|
Remove();
|
|
|
|
protected:
|
|
//
|
|
//--------------------------------------------------------------------
|
|
//--------------------------------------------------------------------
|
|
// Protected interface
|
|
//--------------------------------------------------------------------
|
|
//--------------------------------------------------------------------
|
|
//
|
|
void
|
|
AddImplementation(Plug *plug);
|
|
Plug*
|
|
GetCurrentPlug() const;
|
|
|
|
private:
|
|
//
|
|
//--------------------------------------------------------------------
|
|
// Private data
|
|
//--------------------------------------------------------------------
|
|
//
|
|
SlotLink
|
|
*slotLink;
|
|
};
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~ SlotOf ~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
template <class T> class SlotOf:
|
|
public Slot
|
|
{
|
|
public:
|
|
//
|
|
//--------------------------------------------------------------------
|
|
//--------------------------------------------------------------------
|
|
// Public interface
|
|
//--------------------------------------------------------------------
|
|
//--------------------------------------------------------------------
|
|
//
|
|
SlotOf(Node *node);
|
|
~SlotOf();
|
|
|
|
//
|
|
//--------------------------------------------------------------------
|
|
// Socket methods (see Socket for full listing)
|
|
//--------------------------------------------------------------------
|
|
//
|
|
void
|
|
Add(T plug)
|
|
{AddImplementation(Cast_Object(Plug*,plug));}
|
|
|
|
T
|
|
GetCurrent() const
|
|
{return (T)GetCurrentPlug();}
|
|
};
|
|
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~ SlotOf templates ~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
template <class T>
|
|
SlotOf<T>::SlotOf(Node *node):
|
|
Slot(node)
|
|
{
|
|
}
|
|
|
|
template <class T>
|
|
SlotOf<T>::~SlotOf()
|
|
{
|
|
}
|
|
|
|
#endif
|
|
|