Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
18 lines
288 B
AMPL
18 lines
288 B
AMPL
[video]
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object=treesh.bgf tree.bgf/BY
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rubble=trunk.bgf
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[collision]
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name=tree_cv.sld
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[gauge]
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image=tree_ga.gim
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[gamedata]
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class=CulturalIconClassID
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DamageZones=sml.dmg
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StoppingCollisionVolume=0
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ExplosionModelFile=smldead
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TimeDelay=0.2
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CrunchExplosionModelFile=stephit
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