Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
38 lines
626 B
Plaintext
38 lines
626 B
Plaintext
[object]
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gatfile=gauge.gat
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[lods]
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level0=5
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level1=100000
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[vertices]
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v0=-50, 0, 20
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v1=-50, 0, -20
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v2=50, 0, -20
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v3=50, 0, 20
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v4=-35, 0, -40
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v5=-35, 0, -25
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v6=-50, 0, -45
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v7=35, 0, 40
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v8=35, 0, 25
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v9=50, 0, 45
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v10=35, 0, 15
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v11=45, 0, -15
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v12=25, 0, -15
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v13=-35, 0, -15
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v14=-25, 0, 15
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v15=-45, 0, 15
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[level0]
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linelist=a_concrete v0 v1 v2 v3 v0
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linelist=a_concrete v4 v5 v1 v6 v4
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linelist=a_concrete v7 v8 v3 v9 v7
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linelist=a_drop v10 v11 v12 v10
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linelist=a_drop v13 v14 v15 v13
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[level1]
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linelist=a_concrete v0 v1 v2 v3 v0
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linelist=a_drop v13 v14 v15 v13
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linelist=a_drop v10 v11 v12 v10
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