Files
TeslaRel410/CONTENT/BT/NULL
T
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

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BattleTech v4.2
BTL4Application::BTL4Application
GaugeInterpreter: undefined label 'Initialization'
MakeVehicleSystems hud=0x00ce87a8
Warning: damage zone 'dz_missle' not found!
Warning: damage zone 'dz_missle' not found!
Warning: damage zone 'dz_lmissle' not found!
Warning: damage zone 'dz_rmissle' not found!
Warning: damage zone 'dz_ftorso' not found!
Warning: damage zone 'dz_btorso' not found!
Entity -1:1 class42 couldn't figure out how to MakeEntityRenderables
BTL4Application::RunMissionMessageHandler
Turning Plasma Score Display On
BTL4Application::RunMissionMessageHandler
Turning Plasma Score Display On
Mission stopped by keystroke!
~RankAndScore: I think my score is 1000
SVGA16::~SVGA16: pixel management statistics ------------
Number of dirty pixels =2585407
Number of transferred pixels=1725787
Times overflowed =0
Ratio =1.4981
-------------------------------------------------------
2):>>>> init pxpl ware, mode 0x8 clk 0x9 sog 0 rgb 1 mono 1 dup 0