Files
TeslaRel410/CODE/RP/MUNGA_L4/libDPL/dpl/vpx/TRICODER.H
T
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

36 lines
997 B
C++

#ifndef tricoder_h
#define tricoder_h
#ifdef __cplusplus
extern "C" {
#endif
#define triangle_intro_bits 0x0f
#define triangle_opacity_intro 0x01
#define triangle_unopacity_intro 0x02
#define triangle_dmg_set_intro 0x03
#define triangle_dmg_clear_intro 0x04
#define triangle_sca_intro 0x05
#define triangle_dmg2enbl_intro 0x06
#define triangle_undmg2enbl_intro 0x07
#define triangle_bright32_intro 0x08
#define triangle_dark32_intro 0x09
#define triangle_fifty_intro 0x0a
#define triangle_surfopacity_intro 0x0b
#define triangle_albright32_intro 0x0c
#define triangle_aldark32_intro 0x0d
#define triangle_albrightfog_intro 0x0e
#define triangle_texture_bit 0x010
#define triangle_dither_bit 0x020
#define triangle_gouraud_bit 0x040
#define triangle_enbl2dmg_bit 0x080
#define triangle_white_bit 0x100
#define triangle_emiss_bit 0x200
#ifdef __cplusplus
}
#endif
#endif