Files
TeslaRel410/CONTENT/BT/AUDIO/BRNEXT.SCP
T
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

106 lines
2.6 KiB
Plaintext

#
###################################################################
# Mech External Burning Audio Script
###################################################################
#
[include]
file=audio\macros.scp
#
###################################################################
# Audio locations
###################################################################
#
[L4AudioLocation]
location_offset=0.0,0.0,0.0
clipping_scale=0.75
name=ExplosionLocation
[L4AudioLocation]
location_offset=0.0,0.0,0.0
clipping_scale=0.5
name=FireLocation
#
###################################################################
# Mech Explosion external component
###################################################################
#
[Dynamic3DPatchSource]
location=ExplosionLocation
resource=MechExplosion01
priority=0
mix_presence=2
volume_mix_level=MechExplosionExternalVolume
pitch_mix_offset=0.0
brightness_mix_level=1.0
use_brightness_scale=False
use_attack_time_scale=False
has_compression_curve=True
compression_duration=0.5
name=MechExplosionExternalComponent
#------------------------------------------------------------------
[AudioControlSequence]
audio_component=MechExplosionExternalComponent
tempo=100
midi_file=audio\mchexp07.mid
is_looped=False
dump_value=False
name=MechExplosionExternalSequence
[AudioIdleWatcher]
audio_component=MechExplosionExternalSequence
#------------------------------------------------------------------
[AudioControlSend]
audio_component=MechExplosionExternalSequence
control_ID=StartAudioControlID
control_value=0.0
#
###################################################################
# MechFire external component
###################################################################
#
[Dynamic3DPatchSource]
location=FireLocation
resource=MechFireLoop01
priority=0
mix_presence=3
volume_mix_level=MechFireExternalVolume
pitch_mix_offset=0.0
brightness_mix_level=1.0
use_brightness_scale=False
use_attack_time_scale=False
has_compression_curve=False
compression_duration=0.0
name=MechFireExternalComponent
#------------------------------------------------------------------
[AudioControlSequence]
audio_component=MechFireExternalComponent
tempo=160
midi_file=audio\mchfre01.mid
is_looped=False
dump_value=False
name=MechFireExternalSequence
[AudioIdleWatcher]
audio_component=MechFireExternalSequence
#------------------------------------------------------------------
[AudioControlSend]
audio_component=MechFireExternalSequence
control_ID=StartAudioControlID
control_value=0.0