Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
37 lines
604 B
Plaintext
37 lines
604 B
Plaintext
[object]
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gatfile=gauge.gat
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[lods]
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level0=10000
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[vertices]
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v0=190, 0, 883
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v1=273, 0, 868
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v2=356, 0, 819
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v3=440, 0, 633
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v4=356, 0, 446
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v5=273, 0, 397
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v6=190, 0, 383
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v7=106, 0, 397
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v8=23, 0, 446
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v9=-60, 0, 633
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v10=23, 0, 819
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v11=106, 0, 868
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v12=668, 0, 550
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v13=734, 0, 538
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v14=801, 0, 499
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v15=868, 0, 350
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v16=801, 0, 200
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v17=734, 0, 161
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v18=668, 0, 150
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v19=601, 0, 161
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v20=534, 0, 200
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v21=468, 0, 350
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v22=534, 0, 499
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v23=601, 0, 538
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[level0]
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linelist=a_rock v0 v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11 v0
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linelist=a_rock v12 v13 v14 v15 v16 v17 v18 v19 v20 v21 v22 v23 v12
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