Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
21 lines
364 B
Plaintext
21 lines
364 B
Plaintext
[LAB_ONLY] // this file has not been approved for release
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[sky]
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type=model
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modelfile=sky.mod
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[arenall]
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type=include
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file=arenall.map
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[artrucks]
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type=include
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file=artrucks.map
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[adrop]
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type=include
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file=adrop.map
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[arena1]
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type=map
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instance=sky 0 150 0 0 0 0
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instance=arenall 0 0 0 0 0 0
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instance=artrucks 0 0 0 0 0 0
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instance=adrop 0 0 0 0 0 0
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