Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
49 lines
977 B
Plaintext
49 lines
977 B
Plaintext
DIV-VIZ2
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// file: calp_lp.vgf
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// generated: Fri Mar 21 18:17:04 1997
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// from: Wavefront Object File "calp_lp.obj", and
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// Material Library File "btfx.mtl"
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// by: obj2vgf (ver 0.29.01a)
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// written: by Ken Olsen
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HEADER(
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VERSION=02:05;
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UNIT=m;
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SCALE=1.0;
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FILETYPE=GEOMETRY;
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)
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{
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}
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OBJECT(
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)
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{
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GEOGROUP
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(
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F_MATERIAL="btfx:litered_mtl";
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)
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{
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SPHERELIST {
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{ -10.2, 17.8765, 8.1149, 0 }
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{ -10.2, 20.267, -9.29333, 0 }
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{ 10.2, 20.267, -9.29333, 0 }
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{ 10.2, 17.8765, 8.1149, 0 }
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{ -10.2, 20.2, -9.3, 0 }
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{ 10.2, 20.2, -9.3, 0 }
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} // End of spherelist
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} // End of geogroup
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GEOGROUP
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(
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F_MATERIAL="btfx:liteblu_mtl";
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)
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{
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SPHERELIST {
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{ 7.65, 8.1, -1.4, 0 }
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{ 7.65, 10.1, -1.4, 0 }
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{ 7.65, 10.1, -0.4, 0 }
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{ 7.65, 8.1, -0.4, 0 }
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} // End of spherelist
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} // End of geogroup
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} // End of object
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