Files
TeslaRel410/CONTENT/BT/VIDEO/BUILD/CALP_LP.VGF
T
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

49 lines
977 B
Plaintext

DIV-VIZ2
// file: calp_lp.vgf
// generated: Fri Mar 21 18:17:04 1997
// from: Wavefront Object File "calp_lp.obj", and
// Material Library File "btfx.mtl"
// by: obj2vgf (ver 0.29.01a)
// written: by Ken Olsen
HEADER(
VERSION=02:05;
UNIT=m;
SCALE=1.0;
FILETYPE=GEOMETRY;
)
{
}
OBJECT(
)
{
GEOGROUP
(
F_MATERIAL="btfx:litered_mtl";
)
{
SPHERELIST {
{ -10.2, 17.8765, 8.1149, 0 }
{ -10.2, 20.267, -9.29333, 0 }
{ 10.2, 20.267, -9.29333, 0 }
{ 10.2, 17.8765, 8.1149, 0 }
{ -10.2, 20.2, -9.3, 0 }
{ 10.2, 20.2, -9.3, 0 }
} // End of spherelist
} // End of geogroup
GEOGROUP
(
F_MATERIAL="btfx:liteblu_mtl";
)
{
SPHERELIST {
{ 7.65, 8.1, -1.4, 0 }
{ 7.65, 10.1, -1.4, 0 }
{ 7.65, 10.1, -0.4, 0 }
{ 7.65, 8.1, -0.4, 0 }
} // End of spherelist
} // End of geogroup
} // End of object