Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
36 lines
665 B
Plaintext
36 lines
665 B
Plaintext
DIV-VIZ2
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// file: dish_lp.vgf
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// generated: Fri Mar 21 18:17:07 1997
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// from: Wavefront Object File "dish_lp.obj", and
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// Material Library File "btfx.mtl"
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// by: obj2vgf (ver 0.29.01a)
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// written: by Ken Olsen
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HEADER(
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VERSION=02:05;
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UNIT=m;
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SCALE=1.0;
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FILETYPE=GEOMETRY;
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)
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{
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}
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OBJECT(
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)
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{
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GEOGROUP
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(
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F_MATERIAL="btfx:litered_mtl";
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)
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{
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SPHERELIST {
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{ 0, 0.769873, 4.1, 0 }
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{ 5, 5.1, 1.6, 0 }
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{ -5, 5.1, 1.6, 0 }
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{ 0, 9.43013, -0.9, 0 }
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{ -0.125, 7.14575, 4.89335, 0 }
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} // End of spherelist
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} // End of geogroup
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} // End of object
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