Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
56 lines
809 B
Plaintext
56 lines
809 B
Plaintext
[LAB_ONLY] // this file has not been approved for release
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[DamageZones] // call MakeEntryList with 'dz_'
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dz_base=0
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[ROOT]
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JointCount=2
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DZoneCount=1
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Object=pgn_base.bgf
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dzone=dz_base
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Former Segment=segbase
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tranx=0
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trany=0
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tranz=0
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pitch=0
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yaw=-0
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roll=0
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joint=jointturret
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[jointturret]
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parent=ROOT
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Type=hingey
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Object=pgn_tur.bgf
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dzone=dz_base
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Former Segment=segtur
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tranx=0
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trany=1.00013
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tranz=0
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pitch=0
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yaw=-0
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roll=0
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joint=jointgun
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[jointgun]
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parent=jointturret
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Type=hingex
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Object=pgn_gun.bgf
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dzone=dz_base
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Former Segment=seggun
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tranx=0
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trany=1.47583
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tranz=-0.669305
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pitch=0
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yaw=-3.55272e-14
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roll=-1.74845e-07
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site=sitegunport
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[sitegunport]
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parent=jointgun
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tranx=-2.84217e-13
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trany=0
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tranz=-9.8505
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pitch=-2.3283e-10
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yaw=4.08692e-14
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roll=-6.21892e-25
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