Files
TeslaRel410/emulator/render-bridge/gauge_arena_pipe_sound.conf
T
CydandClaude Opus 4.8 aadda7f9a5 Cockpit camera complete + namedpipe transport + 832x512 native res
Render bridge (live_bridge.py, vrview_gl.py):
- Hat glances render (left/right frame the canopy, hat-down = clean rear).
  Root bug was a stale _ckpt['fix'] key -> KeyError every glance frame ->
  render aborted (screen froze on hold, snapped back on release). The glance
  itself is the authentic eye-DCS action-0x1f reflush fp_cam already applies.
- Torso twist turret-true (root-axis yaw, zero parallax); lasers follow torso.
- Rear glance drops the canopy shell for a clean view (original-hardware
  behavior); mission-fade shroud 9fd hidden.
- Wireframe debug mode (VRVIEW_WIREFRAME / 'w' key), scene-pass scoped.
- Renderer output = 832x512, the dPL3 board's native framebuffer res.

DOSBox-X fork: namedpipe serial backend (serialnamedpipe.cpp/.h) for
vRIO/vPLASMA, replacing com0com; overlapped non-blocking I/O; typed frames
(0x00 data / 0x01 DTR+RTS). Tracked copies + apply steps in vpx-device.

Docs: COCKPIT-CAGE-NOTES (full glance/twist/rear forensics), XP-PORT-PLAN
(back-burnered), RIO-NOTES (namedpipe + keypad), pipe/egg conf variants.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-14 10:08:15 -05:00

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[sdl]
output=opengl
# higher,higher not highest: HIGH_PRIORITY_CLASS starved the host desktop;
# with the retry patches a rare dropout self-recovers (see gauge_rio.conf).
priority=higher,higher
[dosbox]
memsize=32
machine=svga_s3
[cpu]
core=dynamic
cputype=pentium
cycles=max
[sblaster]
sbtype=sb16
sbbase=220
irq=5
dma=1
hdma=5
[mixer]
# match the EMU8000s' native rate (no resample) and buffer ~60ms so brief
# emulation-thread stalls (RIO retry recovery) don't audibly chop
rate=44100
blocksize=1024
prebuffer=60
[ne2000]
# real pods loaded the ODI stack in AUTOEXEC before ANY game launch --
# weapons-fire test: bare -egg run WITH the packet stack resident (the game's
# WATTCP identity is 200.0.0.113 from REL410\BT\WATTCP.CFG). nicbase 340:
# 300 clashes with the VDB and blanks heads. backend=slirp: THIS build lacks
# pcap ("Backend not supported"); slirp = user-mode NAT, no LAN peers, but
# the packet driver functions and accepts sends -- enough for a solo fire
# test. For pod<->console runs use a pcap-enabled build (net_full.conf).
ne2000=true
nicbase=340
nicirq=3
backend=slirp
[serial]
# RIO on COM1 with the low-latency options (rxpollus/rxburst) so the board's
# few-ms ACK deadline is met; plasma display on COM2 (real pod has both).
serial1=namedpipe pipe:vrio rxpollus:100 rxburst:16
serial2=namedpipe pipe:vplasma
[autoexec]
mount c "C:\VWE\TeslaRel410\ALPHA_1"
mount d "C:\VWE\TeslaRel410\emulator\net-boot"
d:
echo === loading NE2000 packet-driver stack (as production AUTOEXEC did) ===
d:\lsl
d:\ne2000
d:\odipkt
c:
cd \REL410\BT
set VIDEOFORMAT=svga
rem production pod card init (PARAMETR.BAT:181-186): DIAGNOSE + AWEUTIL per
rem card -- AWEUTIL /S does the EMU8000 bring-up and DRAM detect the HMI SOS
rem driver relies on; skipping it left the cards uninitialized (silent).
rem aweutil /s SKIPPED for now: it verifies the AWE32 GM ROM, which the
rem emulated cards lack (hangs in a retry loop) -- restore once the ROM is
rem dumped from a real card. diagnose /s kept (passes, sets mixer config).
set BLASTER=A220 I5 D1 H5 P330 T6
c:\sb16\diagnose /s
set BLASTER=A240 I7 D3 H6 P300 T6
c:\sb16\diagnose /s
set BLASTER=A220 I5 D1 H5 P330 T6
set TEMP=c:\
rem arena1 city mission (TESTARN.EGG: map=arena1, time=day), RIO attached,
rem bare -egg launch (no netnub) = the user's real-world test-egg setup.
set HEAPSIZE=15000000
set L4GAUGE=640x480x16
call setenv.bat r f s p
32rtm.exe -x
rem stdout -> log: this optimized build still emits DEBUG_STREAM lines (the
rem RIO retry spam proved it) -- capture the weapon fire-refusal reason.
rem DOS flushes in 4KB chunks; the tail lands on clean exit (mission timer).
btl4opt.exe -egg testarn.egg > c:\weaponlog.txt
32rtm.exe -u
echo ALPHA1-RUN-DONE
pause