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TeslaRel410/sda4/BTRAVINE/MODELS/LOKI1.MCH
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CydandClaude Fable 5 db7745fcd0 sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and
emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer
source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio
content). Kept in-repo for the pod-owner community.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 19:41:15 -05:00

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[BUILDMECH]
subfile=loki1.sub
l4ctlfile=lo1l4.ctl
thrctlfile=lo1thr.ctl
dmgfile=loki1.dmg
internalaudiofile=..\audio\lo1int.scp
externalaudiofile=..\audio\lo1ext.scp
[SUB]
[OVERRIDE]
[HeatSink]
HeatSinkCount=14
[Torso]
HorizontalRotationPerSecond=65
VerticalRotationPerSecond=30
HorizontalLimitRight=-100
HorizontalLimitLeft=100
[END]
[ADDWEAPONS]
AFC1=afc100.sub
AFC2=afc50.sub
ERMLaser=ermlaser.sub
ERSLaser1=erslaser.sub
ERSLaser2=erslaser.sub
ERSLaser3=erslaser.sub
MLaser1=mlaser.sub
MLaser2=mlaser.sub
SRM=srm6.sub
[UPDATE]
[SegmentPageName]
AFC1=sitelgunport
AFC2=sitergunport
ERMLaser=sitergunport
ERSLaser1=sitelgunport
ERSLaser2=siteltorsoport
ERSLaser3=sitertorsoport
MLaser1=siteltorsoport
MLaser2=sitertorsoport
SRM=sitemissleport
[SiteOffset]
AFC1=0 0.2 0
ERSLaser1=0 -0.2 0
AFC2=0 0.2 0
ERMLaser=0 -0.2 0
ERSLaser2=0.2 0 0
MLaser1=-0.2 0 0
ERSLaser3=0.2 0 0
MLaser2=-0.2 0 0
//sitelgunport
//sitergunport
//siteltorsoport
//sitertorsoport
//sitemissleport
[PipPosition]
AFC1=1
AFC2=1
ERMLaser=1
ERSLaser1=1
ERSLaser2=2
ERSLaser3=3
MLaser1=1
MLaser2=2
SRM=1
[VoltageSource]
Avionics=GeneratorB
Myomers=GeneratorD
AFC1=GeneratorA
AFC2=GeneratorC
ERMLaser=GeneratorC
ERSLaser1=GeneratorA
ERSLaser2=GeneratorD
ERSLaser3=GeneratorD
MLaser1=GeneratorB
MLaser2=GeneratorB
SRM=GeneratorB
[HeatSink]
Avionics=Condenser2
Myomers=Condenser5
AFC1=Condenser4
AFC2=Condenser6
ERMLaser=Condenser6
ERSLaser1=Condenser4
ERSLaser2=Condenser2
ERSLaser3=Condenser2
MLaser1=Condenser1
MLaser2=Condenser3
SRM=Condenser2
[AuxScreenNumber]
Avionics=5
Myomers=6
AFC1=1
AFC2=10
ERMLaser=9
ERSLaser1=2
ERSLaser2=4
ERSLaser3=11
MLaser1=3
MLaser2=12
SRM=7
[AuxScreenPlacement]
Avionics=2
Myomers=0
AFC1=4
AFC2=6
ERMLaser=6
ERSLaser1=4
ERSLaser2=2
ERSLaser3=2
MLaser1=1
MLaser2=3
SRM=7
[END]
//
// If you want to make sure you are adding this to the end
// try to delete it first then add it
//
[DELETE_PAGE]
[MessageManager]
[MechTech]
[END]
[OVERRIDE]
[MessageManager]
Type=SubsystemMessageManagerClassID
ExplosionModelFile=minhit 0.5
ExplosionModelFile=majhit 1.0
TerrainHitExplosion=gndhit
RendererCompensateTime=0.3
[MechTech]
Type=MechTechClassID
AlarmModel=mechalrm
SubsystemFlags=DontReplicateFlag
[AmmoBinAFC1]
AmmoCount=15
[AmmoBinAFC2]
AmmoCount=20
[AmmoBinSRM]
AmmoCount=15
[END]
[END]
[CTL]
[ADDMAPPING]
AFC1=ThumbHigh
AFC2=ThumbLow
ERMLaser=Trigger
ERSLaser1=Trigger
ERSLaser2=Trigger
ERSLaser3=Trigger
MLaser1=Trigger
MLaser2=Trigger
SRM=Pinky
[END]
[DMG]
//
// Damage files will get much more interactive!!!! (some day)
//
[MAKEDAMAGEZONES]
file=..\video\lok.skl
ExplosionTable=lokdmg.exp
[UPDATE]
[WeaponDamagePoints]
dz_lfoot=90
dz_rfoot=90
dz_luleg=100
dz_ruleg=100
dz_ldleg=100
dz_rdleg=100
dz_hip=135
dz_utorso=160
dz_dtorso=135
dz_ltorso=150
dz_rtorso=150
dz_rearutorso=120
dz_reardtorso=95
dz_rearltorso=95
dz_rearrtorso=95
dz_larm=85
dz_rarm=85
dz_lgun=75
dz_rgun=75
dz_missle=45
dz_searchlight=30
[VitalDamageZone]
dz_lfoot=True
dz_rfoot=True
dz_luleg=True
dz_ruleg=True
dz_ldleg=True
dz_rdleg=True
dz_hip=True
dz_utorso=True
dz_dtorso=True
dz_ltorso=True
dz_rtorso=True
dz_rearutorso=True
dz_reardtorso=True
dz_rearltorso=True
dz_rearrtorso=True
dz_larm=False
dz_rarm=False
dz_lgun=False
dz_rgun=False
dz_missle=False
dz_searchlight=False
[LegDamageZone]
dz_luleg=LeftLeg
dz_ruleg=RightLeg
dz_ldleg=LeftLeg
dz_rdleg=RightLeg
dz_lfoot=LeftLeg
dz_rfoot=RightLeg
[DescendOnDestruction]
dz_larm=True
dz_rarm=True
dz_lgun=True
dz_rgun=True
dz_missle=True
dz_searchlight=True
[END]
[APPENDCRITICAL]
//
//#################################
// Standard build criticals
//#################################
//
[HeatSink]
dz_reardtorso=3
dz_rearltorso=3
dz_rearrtorso=3
dz_rearutorso=3
dz_rtorso=3
dz_ltorso=3
dz_utorso=3
dz_dtorso=3
dz_luleg=3
dz_ldleg=3
dz_ruleg=3
dz_rdleg=3
[Reservoir]
dz_reardtorso=15
dz_rearltorso=15
dz_rearrtorso=15
dz_rearutorso=15
[Condenser1]
dz_rearltorso=2
dz_ltorso=2
[Condenser2]
dz_rearutorso=2
dz_utorso=2
[Condenser3]
dz_rearrtorso=2
dz_rtorso=2
[Condenser4]
dz_larm=2
dz_lgun=2
[Condenser5]
dz_reardtorso=2
dz_dtorso=2
[Condenser6]
dz_rarm=2
dz_rgun=2
[GeneratorA]
dz_ltorso=15
dz_rearltorso=15
[GeneratorB]
dz_utorso=5
dz_rearutorso=15
[GeneratorC]
dz_rtorso=15
dz_rearrtorso=15
[GeneratorD]
dz_dtorso=15
dz_reardtorso=15
[Myomers]
dz_luleg=15
dz_ldleg=15
dz_lfoot=15
dz_ruleg=15
dz_rdleg=15
dz_rfoot=15
dz_hip=15
[Avionics]
dz_utorso=5
dz_ltorso=5
dz_rtorso=5
dz_dtorso=5
dz_searchlight=5
[Gyroscope]
dz_rearutorso=45
dz_utorso=45
[HUD]
dz_searchlight=15
dz_utorso=10
[Torso]
dz_reardtorso=20
dz_dtorso=20
dz_hip=20
[Searchlight]
dz_searchlight=20
//
//#################################
// Loki criticals
//#################################
//
[AmmoBinAFC1]
dz_lgun=25
dz_larm=35
[AmmoBinAFC2]
dz_rgun=15
dz_larm=25
[AFC1]
dz_lgun=35
[AFC2]
dz_rgun=25
[ERMLaser]
dz_rgun=25
[ERSLaser1]
dz_lgun=15
[ERSLaser2]
dz_ltorso=15
[ERSLaser3]
dz_rtorso=15
[MLaser1]
dz_ltorso=20
[MLaser2]
dz_rtorso=20
[AmmoBinSRM]
dz_missle=15
dz_utorso=15
[SRM]
dz_missle=30
[END]
[END]
[AUD]