Files
TeslaRel410/sda4/CONVERT/BTECH/DESERT/GROUND.V2Z
T
CydandClaude Fable 5 db7745fcd0 sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and
emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer
source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio
content). Kept in-repo for the pod-owner community.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 19:41:15 -05:00

79 lines
1.4 KiB
Plaintext

DIV-VIZ2
// file: grass.v2z
// generated: Mon Sep 12 01:57:07 1994
// from: Wavefront Object File "grass.obj", and
// Material Library File "natural.mtl"
// by: obj2viz (ver 0.76.01)
// written: by Ken Olsen
HEADER(
VERSION=02:02;
UNIT=MM;
SCALE=1000.0;
FILETYPE=GEOMETRY
)
{
}
RAMP(NAME=dusty)
{
DATA { 0.1, 0.07, 0.02, 0.42, 0.37, 0.3 }
}
TEXTURE(NAME=grass_tex)
{
MAP {"dnoise"}
MINIFY {MIP_MAP_TRILINEAR} // alternate meaning
MAGNIFY {BILINEAR}
} // End of texture
TEXTURE(NAME=redrock_tex)
{
MAP {"rocknoiz"}
MINIFY {MIP_MAP_TRILINEAR} // alternate meaning
MAGNIFY {BILINEAR}
} // End of texture
MATERIAL(NAME=redrock_mtl)
{
TEXTURE {redrock_tex}
AMBIENT {0, 0, 0}
DIFFUSE {0.75, 0.48, 0.43}
RAMP {dusty}
} // End of material
MATERIAL(NAME=grass_mtl)
{
TEXTURE {grass_tex}
AMBIENT {0, 0, 0}
DIFFUSE {0.75, 0.48, 0.43}
RAMP {dusty}
} // End of material
OBJECT(
)
{
PATCH(
F_MATERIAL=grass_mtl;
VERTEX=2D_TEXTURE;
)
{
PMESH {
VERTEX_POOL {
{50, 0.001315, 50, 1, 1}
{50, -0.001315, -50, 1, 0}
{-50, -0.001315, -50, 0, 0}
{-50, 0.001315, 50, 0, 1}
}
CONNECTION_LIST (PCOUNT=4) {
{0, 1, 2, 3}
}
} // End of pmesh
} // End of patch
} // End of object