Files
TeslaRel410/sda4/CONVERT/BTECH/DESERT/RIVMTL.V2Z
T
CydandClaude Fable 5 db7745fcd0 sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and
emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer
source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio
content). Kept in-repo for the pod-owner community.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 19:41:15 -05:00

316 lines
6.0 KiB
Plaintext

DIV-VIZ2
// file: rivmtl.v2z
// generated: Thu Oct 6 22:06:53 1994
// from: Wavefront Object File "polyriver.obj", and
// Material Library File "natural.mtl"
// by: obj2viz (ver 0.76.03)
// written: by Ken Olsen
HEADER(
VERSION=02:02;
UNIT=MM;
SCALE=1000.0;
FILETYPE=GEOMETRY
)
{
}
RAMP(NAME=watery)
{
DATA { 0.0, 0.0, 0.2, 0.99, 0.99, 0.999 }
}
TEXTURE(NAME=water1)
{
MAP {"rivermov.svt"}
MINIFY {MIP_MAP_TRILINEAR} // alternate meaning
MAGNIFY {BILINEAR}
}// End of texture
MATERIAL(NAME=water1_mtl)
{
TEXTURE {water1}
AMBIENT {0.79, 0.79, 0.79}
DIFFUSE {0.7, 0.8, 0.99}
RAMP {watery}
}// End of material
TEXTURE(NAME=water2)
{
MAP {"rivermov.svt"}
MINIFY {MIP_MAP_TRILINEAR} // alternate meaning
MAGNIFY {BILINEAR}
}// End of texture
MATERIAL(NAME=water2_mtl)
{
TEXTURE {water1}
AMBIENT {0.79, 0.79, 0.79}
// OPACITY {0.40, 0.40, 0.40}
DIFFUSE {0.99, 0.99, 0.99}
RAMP {watery}
}// End of material
TEXTURE(NAME=water3)
{
MAP {"rivermov.svt"}
MINIFY {MIP_MAP_TRILINEAR} // alternate meaning
MAGNIFY {BILINEAR}
}// End of texture
MATERIAL(NAME=water3_mtl)
{
TEXTURE {water3}
AMBIENT {0.79, 0.79, 0.79}
DIFFUSE {0.79, 0.79, 0.79}
RAMP {watery}
}// End of material
TEXTURE(NAME=water4)
{
MAP {"rivermov.svt"}
MINIFY {MIP_MAP_TRILINEAR} // alternate meaning
MAGNIFY {BILINEAR}
}// End of texture
MATERIAL(NAME=water4_mtl)
{
TEXTURE {water4}
AMBIENT {0.79, 0.79, 0.79}
DIFFUSE {0.79, 0.79, 0.79}
RAMP {watery}
}// End of material
TEXTURE(NAME=water5)
{
MAP {"rivermov.svt"}
MINIFY {MIP_MAP_TRILINEAR} // alternate meaning
MAGNIFY {BILINEAR}
}// End of texture
MATERIAL(NAME=water5_mtl)
{
TEXTURE {water5}
AMBIENT {0.79, 0.79, 0.79}
DIFFUSE {0.80, 0.90, 1.00}
RAMP {watery}
}// End of material
TEXTURE(NAME=water6)
{
MAP {"rivermov.svt"}
MINIFY {MIP_MAP_TRILINEAR} // alternate meaning
MAGNIFY {BILINEAR}
}// End of texture
MATERIAL(NAME=water6_mtl)
{
TEXTURE {water6}
AMBIENT {0.79, 0.79, 0.79}
DIFFUSE {0.79, 0.79, 0.79}
RAMP {watery}
}// End of material
TEXTURE(NAME=water7)
{
MAP {"rivermov.svt"}
MINIFY {MIP_MAP_TRILINEAR} // alternate meaning
MAGNIFY {BILINEAR}
}// End of texture
MATERIAL(NAME=water7_mtl)
{
TEXTURE {water7}
AMBIENT {0.79, 0.79, 0.79}
DIFFUSE {0.79, 0.79, 0.79}
RAMP {watery}
}// End of material
TEXTURE(NAME=water8)
{
MAP {"rivermov.svt"}
MINIFY {MIP_MAP_TRILINEAR} // alternate meaning
MAGNIFY {BILINEAR}
}// End of texture
MATERIAL(NAME=water8_mtl)
{
TEXTURE {water8}
AMBIENT {0.79, 0.79, 0.79}
DIFFUSE {0.79, 0.79, 0.79}
RAMP {watery}
}// End of material
TEXTURE(NAME=water9)
{
MAP {"rivermov.svt"}
MINIFY {MIP_MAP_TRILINEAR} // alternate meaning
MAGNIFY {BILINEAR}
}// End of texture
MATERIAL(NAME=water9_mtl)
{
TEXTURE {water9}
AMBIENT {0.79, 0.79, 0.79}
DIFFUSE {0.79, 0.79, 0.79}
RAMP {watery}
}// End of material
TEXTURE(NAME=water-1)
{
MAP {"rivermov.svt"}
MINIFY {MIP_MAP_TRILINEAR} // alternate meaning
MAGNIFY {BILINEAR}
}// End of texture
MATERIAL(NAME=water-1_mtl)
{
TEXTURE {water-1}
AMBIENT {0.79, 0.79, 0.79}
DIFFUSE {0.79, 0.79, 0.79}
RAMP {watery}
}// End of material
TEXTURE(NAME=water-2)
{
MAP {"rivermov.svt"}
MINIFY {MIP_MAP_TRILINEAR} // alternate meaning
MAGNIFY {BILINEAR}
}// End of texture
MATERIAL(NAME=water-2_mtl)
{
TEXTURE {water-2}
AMBIENT {0.79, 0.79, 0.79}
DIFFUSE {0.79, 0.79, 0.79}
RAMP {watery}
}// End of material
TEXTURE(NAME=water-3)
{
MAP {"rivermov.svt"}
MINIFY {MIP_MAP_TRILINEAR} // alternate meaning
MAGNIFY {BILINEAR}
}// End of texture
MATERIAL(NAME=water-3_mtl)
{
TEXTURE {water-3}
AMBIENT {0.79, 0.79, 0.79}
DIFFUSE {0.79, 0.79, 0.79}
RAMP {watery}
}// End of material
TEXTURE(NAME=water-4)
{
MAP {"rivermov.svt"}
MINIFY {MIP_MAP_TRILINEAR} // alternate meaning
MAGNIFY {BILINEAR}
}// End of texture
MATERIAL(NAME=water-4_mtl)
{
TEXTURE {water-4}
AMBIENT {0.79, 0.79, 0.79}
DIFFUSE {0.79, 0.79, 0.79}
RAMP {watery}
}// End of material
TEXTURE(NAME=water-5)
{
MAP {"rivermov.svt"}
MINIFY {MIP_MAP_TRILINEAR} // alternate meaning
MAGNIFY {BILINEAR}
}// End of texture
MATERIAL(NAME=water-5_mtl)
{
TEXTURE {water-5}
AMBIENT {0.79, 0.79, 0.79}
DIFFUSE {0.79, 0.79, 0.79}
RAMP {watery}
}// End of material
TEXTURE(NAME=water-6)
{
MAP {"rivermov.svt"}
MINIFY {MIP_MAP_TRILINEAR} // alternate meaning
MAGNIFY {BILINEAR}
}// End of texture
MATERIAL(NAME=water-6_mtl)
{
TEXTURE {water-6}
AMBIENT {0.79, 0.79, 0.79}
DIFFUSE {0.79, 0.79, 0.79}
RAMP {watery}
}// End of material
TEXTURE(NAME=water-7)
{
MAP {"rivermov.svt"}
MINIFY {MIP_MAP_TRILINEAR} // alternate meaning
MAGNIFY {BILINEAR}
}// End of texture
MATERIAL(NAME=water-7_mtl)
{
TEXTURE {water-7}
AMBIENT {0.79, 0.79, 0.79}
DIFFUSE {0.79, 0.79, 0.79}
RAMP {watery}
}// End of material
TEXTURE(NAME=water-8)
{
MAP {"rivermov.svt"}
MINIFY {MIP_MAP_TRILINEAR} // alternate meaning
MAGNIFY {BILINEAR}
}// End of texture
MATERIAL(NAME=water-8_mtl)
{
TEXTURE {water-8}
AMBIENT {0.79, 0.79, 0.79}
DIFFUSE {0.79, 0.79, 0.79}
RAMP {watery}
}// End of material
TEXTURE(NAME=water-9)
{
MAP {"rivermov.svt"}
MINIFY {MIP_MAP_TRILINEAR} // alternate meaning
MAGNIFY {BILINEAR}
}// End of texture
MATERIAL(NAME=water-9_mtl)
{
TEXTURE {water-9}
AMBIENT {0.79, 0.79, 0.79}
DIFFUSE {0.79, 0.79, 0.79}
RAMP {watery}
}// End of material
OBJECT(
)
{
PATCH(
F_MATERIAL=water1_mtl;
)
{
PMESH {
VERTEX_POOL {
{0.0, 0.0, 0.0}
{1.0, 1.0, 1.0}
{0.0, 1.0, 0.0}
}
CONNECTION_LIST (PCOUNT=3) {
{0, 1, 2}
}
} // End of pmesh
} // End of patch
} // End of object