Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
76 lines
1.8 KiB
Plaintext
76 lines
1.8 KiB
Plaintext
DIV-VIZ2
|
|
|
|
// file: skcube.v2z
|
|
// generated: Tue Feb 28 17:09:34 1995
|
|
// from: Wavefront Object File "skcube.obj", and
|
|
// Material Library File "vtvskin.mtl"
|
|
// by: OBJ2VIZ (ver 0.79.10)
|
|
// written: by Ken Olsen
|
|
|
|
HEADER(
|
|
VERSION=02:02;
|
|
UNIT=MM;
|
|
SCALE=1000.0;
|
|
FILETYPE=GEOMETRY
|
|
)
|
|
{
|
|
}
|
|
|
|
TEXTURE(NAME=genA5red_tex)
|
|
{
|
|
MAP {"genA"}
|
|
MINIFY {MIP_MAP_BILINEAR} // 4 bit mono E
|
|
MAGNIFY {POINT_SAMPLED}
|
|
} // End of texture
|
|
|
|
MATERIAL(NAME=genA5red_mtl)
|
|
{
|
|
TEXTURE {genA5red_tex}
|
|
AMBIENT {0.0204, 0.0204, 0.0204}
|
|
DIFFUSE {0.9469, 0.3224, 0.098}
|
|
SPECULAR {0.9, 0.3, 0.09, 64}
|
|
} // End of material
|
|
|
|
OBJECT(
|
|
)
|
|
{
|
|
PATCH(
|
|
F_MATERIAL=genA5red_mtl;
|
|
VERTEX=2D_TEXTURE;
|
|
)
|
|
{
|
|
PMESH {
|
|
VERTEX_POOL {
|
|
{-2.5, -2.49941, 22.5001, 0, 1}
|
|
{-2.5, -2.49954, 17.5001, 0, 0}
|
|
{2.5, -2.49954, 17.5001, 1, 0}
|
|
{2.5, -2.49941, 22.5001, 1, 1}
|
|
{2.5, 2.50059, 22.4999, 0, 1}
|
|
{2.5, 2.50046, 17.4999, 0, 0}
|
|
{-2.5, 2.50046, 17.4999, 1, 0}
|
|
{-2.5, 2.50059, 22.4999, 1, 1}
|
|
{2.5, -2.49941, 22.5001, 0, 1}
|
|
{2.5, -2.49954, 17.5001, 0, 0}
|
|
{2.5, 2.50046, 17.4999, 1, 0}
|
|
{2.5, 2.50059, 22.4999, 1, 1}
|
|
{-2.5, 2.50059, 22.4999, 0, 1}
|
|
{-2.5, -2.49941, 22.5001, 0, 0}
|
|
{2.5, -2.49941, 22.5001, 1, 0}
|
|
{-2.5, 2.50046, 17.4999, 0, 0}
|
|
{-2.5, -2.49954, 17.5001, 1, 0}
|
|
{-2.5, -2.49941, 22.5001, 1, 1}
|
|
{-2.5, -2.49954, 17.5001, 0, 1}
|
|
{2.5, -2.49954, 17.5001, 1, 1}
|
|
}
|
|
CONNECTION_LIST (PCOUNT=4) {
|
|
{0, 1, 2, 3}
|
|
{4, 5, 6, 7}
|
|
{8, 9, 10, 11}
|
|
{12, 13, 14, 11}
|
|
{12, 15, 16, 17}
|
|
{18, 15, 10, 19}
|
|
}
|
|
} // End of pmesh
|
|
} // End of patch
|
|
} // End of object
|
|
|