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TeslaRel410/sda4/DPL3/GEOMETRY/OCEAN.VBK
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CydandClaude Fable 5 db7745fcd0 sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and
emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer
source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio
content). Kept in-repo for the pod-owner community.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 19:41:15 -05:00

82 lines
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Plaintext

DIV-VIZ2
HEADER
(
VERSION=2:02;
DATE=20:2:94;
TIME=21:18
)
{
}
TEXTURE(NAME=sky_tex)
{
MAP {"glommed.svt"}
MINIFY {POINT_SAMPLED}
MAGNIFY {POINT_SAMPLED}
}// End of texture
TEXTURE(NAME=ground_tex)
{
MAP {"blast2.svt"}
MINIFY {MIP_MAP_TRILINEAR}
MAGNIFY {BILINEAR}
}// End of texture
MATERIAL(NAME=sky_mtl)
{
TEXTURE {sky_tex}
AMBIENT {0.99, 0.99, 0.99}
DIFFUSE {0.99, 0.99, 0.99}
}// End of material
MATERIAL(NAME=ground_mtl)
{
TEXTURE {ground_tex}
AMBIENT {0.59, 0.99, 0.29}
DIFFUSE {0.59, 0.99, 0.29}
}// End of material
OBJECT
(
)
{
PATCH
(
F_MATERIAL=ground_mtl;
B_MATERIAL=ground_mtl;
VERTEX=RGB 2D_TEXTURE ;
)
{
PMESH {
VERTEX_POOL {
{-550, 0, -550, 0.99, 0.51, 0.19, 0.99, 0, 0}
{550, 0, -550, 0.99, 0.51, 0.19, 0.99, 8, 0}
{-550, 0, 550, 0.99, 0.51, 0.19, 0.99, 0, 8}
{550, 0, 550, 0.99, 0.51, 0.19, 0.99, 8, 8}
}
CONNECTION_LIST (PCOUNT = 4) {
{0, 1, 2, 3}
}
}// End of pmesh
}// End of patch
PATCH
(
F_MATERIAL=sky_mtl;
B_MATERIAL=sky_mtl;
VERTEX=RGB 2D_TEXTURE ;
)
{
PMESH {
VERTEX_POOL {
{-550, 110, -550, 0.99, 0.99, 0.99, 1, 0, 0}
{550, 110, -550, 0.99, 0.99, 0.99, 1, 4, 0}
{-550, 110, 550, 0.99, 0.99, 0.99, 1, 0, 4}
{550, 110, 550, 0.99, 0.99, 0.99, 1, 4, 4}
}
CONNECTION_LIST (PCOUNT = 4) {
{0, 1, 2, 3}
}
}// End of pmesh
}// End of patch
}// End of object