Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
82 lines
1.6 KiB
Plaintext
82 lines
1.6 KiB
Plaintext
DIV-VIZ2
|
|
HEADER
|
|
(
|
|
VERSION=2:02;
|
|
DATE=20:2:94;
|
|
TIME=21:18
|
|
)
|
|
{
|
|
}
|
|
|
|
TEXTURE(NAME=sky_tex)
|
|
{
|
|
MAP {"glommed.svt"}
|
|
MINIFY {POINT_SAMPLED}
|
|
MAGNIFY {POINT_SAMPLED}
|
|
}// End of texture
|
|
|
|
TEXTURE(NAME=ground_tex)
|
|
{
|
|
MAP {"blast2.svt"}
|
|
MINIFY {MIP_MAP_TRILINEAR}
|
|
MAGNIFY {BILINEAR}
|
|
}// End of texture
|
|
|
|
MATERIAL(NAME=sky_mtl)
|
|
{
|
|
TEXTURE {sky_tex}
|
|
AMBIENT {0.99, 0.99, 0.99}
|
|
DIFFUSE {0.99, 0.99, 0.99}
|
|
}// End of material
|
|
|
|
MATERIAL(NAME=ground_mtl)
|
|
{
|
|
TEXTURE {ground_tex}
|
|
AMBIENT {0.59, 0.99, 0.29}
|
|
DIFFUSE {0.59, 0.99, 0.29}
|
|
}// End of material
|
|
|
|
OBJECT
|
|
(
|
|
)
|
|
{
|
|
PATCH
|
|
(
|
|
F_MATERIAL=ground_mtl;
|
|
B_MATERIAL=ground_mtl;
|
|
VERTEX=RGB 2D_TEXTURE ;
|
|
)
|
|
{
|
|
PMESH {
|
|
VERTEX_POOL {
|
|
{-550, 0, -550, 0.99, 0.51, 0.19, 0.99, 0, 0}
|
|
{550, 0, -550, 0.99, 0.51, 0.19, 0.99, 8, 0}
|
|
{-550, 0, 550, 0.99, 0.51, 0.19, 0.99, 0, 8}
|
|
{550, 0, 550, 0.99, 0.51, 0.19, 0.99, 8, 8}
|
|
}
|
|
CONNECTION_LIST (PCOUNT = 4) {
|
|
{0, 1, 2, 3}
|
|
}
|
|
}// End of pmesh
|
|
}// End of patch
|
|
PATCH
|
|
(
|
|
F_MATERIAL=sky_mtl;
|
|
B_MATERIAL=sky_mtl;
|
|
VERTEX=RGB 2D_TEXTURE ;
|
|
)
|
|
{
|
|
PMESH {
|
|
VERTEX_POOL {
|
|
{-550, 110, -550, 0.99, 0.99, 0.99, 1, 0, 0}
|
|
{550, 110, -550, 0.99, 0.99, 0.99, 1, 4, 0}
|
|
{-550, 110, 550, 0.99, 0.99, 0.99, 1, 0, 4}
|
|
{550, 110, 550, 0.99, 0.99, 0.99, 1, 4, 4}
|
|
}
|
|
CONNECTION_LIST (PCOUNT = 4) {
|
|
{0, 1, 2, 3}
|
|
}
|
|
}// End of pmesh
|
|
}// End of patch
|
|
}// End of object
|