Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
16 lines
291 B
C++
16 lines
291 B
C++
#ifdef i860sem_h
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#else
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#define i860sem_h
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#define LOCKS_PER_SEM 4
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typedef struct s_softsem {
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int lock[LOCKS_PER_SEM];
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} Semaphore;
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extern void SemWait ( Semaphore *sem, int ix );
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extern void SemSignal ( Semaphore *sem, int ix );
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extern Semaphore *nextSem(void);
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#endif
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