Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
20 lines
597 B
C++
20 lines
597 B
C++
#ifndef pp5eof_h
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#define pp5eof_h
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extern int end_of_frame ( int *bcp );
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extern int end_of_texture ( int *bcp );
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extern int perspective_divides ( int *coeffptr );
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extern int init_screenbin ( binchunk *firstbin,
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int pixel_x, int pixel_y, int hires );
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extern int end_of_frame_DMA ( int *DMAptr, int *coeffptr );
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extern int end_of_textr_DMA ( int *DMAptr, int *coeffptr );
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extern int precharge_texture ( int *DMAptr, int *coeffptr, int *end_of_texture );
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extern int short_end_of_frame_DMA ( int *DMAptr, int *coeffptr, int *texDMAptr );
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#endif
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