Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
21 lines
834 B
C++
21 lines
834 B
C++
#ifndef pxpl5asm_h
|
|
#define pxpl5asm_h
|
|
|
|
/* */
|
|
/* these are the function prototypes of the i860 assembler sources */
|
|
/* */
|
|
|
|
extern float *preplanarize_fn ( float *coeffs, int unused, float *v1, float *v2, float *v3, float *v4 );
|
|
extern float *edgize_tri_fn ( void );
|
|
extern float *edgize_tri_fn_p ( void );
|
|
extern float *edgize_quad_fn ( void );
|
|
extern float *zbuffer_fn ( void );
|
|
extern float *planarize_fn ( int pp5_opcode, int index );
|
|
extern float *binitize_fn ( int macro_lo, int macro_hi,
|
|
int scrmaxx, int scrmaxy, int scrbinsx );
|
|
extern float *safe_binitize_fn ( int macro_lo, int macro_hi, int scrbinsx );
|
|
|
|
|
|
#endif
|
|
|