Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
105 lines
3.7 KiB
Plaintext
105 lines
3.7 KiB
Plaintext
DIV-VIZ2
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// file: bldng04.vgf
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// generated: Wed Nov 20 19:50:49 1996
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// from: Wavefront Object File "bldng04_L0", and
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// Material Library File "baseb.mtl"
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// by: art2prd (ver 0.34.01a)
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// written: by Ken Olsen
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//
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// LOD distance adjustment factor: 0.57735
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HEADER(
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VERSION=02:05;
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UNIT=m;
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SCALE=1.0;
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FILETYPE=GEOMETRY;
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)
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{
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}
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OBJECT(
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)
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{
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LOD (DISTANCE = 0, 57.735)
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{
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GEOGROUP
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(
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F_MATERIAL="baseb:buildings_mtl";
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VERTEX=NORMALS;
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)
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{
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PMESH {
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VERTEX_POOL {
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{ 12.3198, 0.0000, 3.0698, 0.665589, 0.570503, 0.481162} /* 0 */
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{ 12.3198, 0.0000, -19.4102, 0.516585, 0.713376, -0.473534} /* 1 */
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{ 6.3198, 7.0000, -15.4102, 0.323521, 0.851325, -0.413013} /* 2 */
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{ 6.3198, 7.0000, 3.0698, 0.326510, 0.709905, 0.624040} /* 3 */
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{-13.1802, 0.0000, -19.4102, -0.516584, 0.713378, -0.473533} /* 4 */
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{-7.1802, 7.0000, -15.4102, -0.323520, 0.851326, -0.413013} /* 5 */
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{-7.1802, 7.0000, 3.0698, -0.326509, 0.709905, 0.624041} /* 6 */
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{-13.1802, 0.0000, 3.0698, -0.665588, 0.570506, 0.481160} /* 7 */
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{ 4.7319, 5.3190, 12.8721, 0.707107, 0.707107, 0.000000} /* 8 */
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{ 4.7319, 0.0000, 12.8721, 1.000000, 0.000000, 0.000000} /* 9 */
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{ 4.7319, 0.0000, 0.3721, 1.000000, 0.000000, 0.000000} /* 10 */
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{ 4.7319, 5.3190, 0.3721, 0.707107, 0.707107, 0.000000} /* 11 */
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{-5.2681, 5.3190, 12.8721, -0.707107, 0.707107, 0.000000} /* 12 */
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{-5.2681, 5.3190, 0.3721, -0.707107, 0.707107, 0.000000} /* 13 */
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{-5.2681, 0.0000, 12.8721, -1.000000, 0.000000, 0.000000} /* 14 */
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{-5.2681, 0.0000, 0.3721, -1.000000, 0.000000, 0.000000} /* 15 */
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{ 6.3721, 0.0000, 19.7681, 0.707107, 0.000000, 0.707107} /* 16 */
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{ 6.3721, 0.0000, 8.7681, 0.707107, 0.000000, -0.707107} /* 17 */
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{ 6.3721, 14.3189, 8.7681, 0.577350, 0.577350, -0.577350} /* 18 */
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{ 6.3721, 14.3189, 19.7681, 0.577350, 0.577350, 0.577350} /* 19 */
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{-7.1279, 0.0000, 8.7681, -0.707107, 0.000000, -0.707107} /* 20 */
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{-7.1279, 14.3189, 8.7681, -0.577350, 0.577350, -0.577350} /* 21 */
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{-7.1279, 14.3189, 19.7681, -0.577350, 0.577350, 0.577350} /* 22 */
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{-7.1279, 0.0000, 19.7681, -0.707107, 0.000000, 0.707107} /* 23 */
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}
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CONNECTION_LIST (PCOUNT=4) {
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{0, 1, 2, 3} /* */
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{2, 1, 4, 5} /* */
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{3, 2, 5, 6} /* */
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{0, 3, 6, 7} /* */
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{7, 6, 5, 4} /* */
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{8, 9, 10, 11} /* */
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{12, 8, 11, 13} /* */
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{14, 12, 13, 15} /* */
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{16, 17, 18, 19} /* */
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{18, 17, 20, 21} /* */
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{19, 18, 21, 22} /* */
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{16, 19, 22, 23} /* */
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{23, 22, 21, 20} /* */
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}
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} // End of pmesh
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} // End of geogroup
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GEOGROUP
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(
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F_MATERIAL="baseb:default_mtl";
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)
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{
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PMESH {
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VERTEX_POOL {
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{ 4.8000, 0.0000, 4.8800} /* 0 */
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{ 4.8000, 2.0000, 4.8800} /* 1 */
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{ 4.8000, 2.0000, 6.8800} /* 2 */
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{ 4.8000, 0.0000, 6.8800} /* 3 */
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{-7.2411, 0.0000, 17.4000} /* 4 */
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{-7.2411, 2.0000, 17.4000} /* 5 */
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{-7.2411, 2.0000, 15.4000} /* 6 */
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{-7.2411, 0.0000, 15.4000} /* 7 */
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{-7.2411, 0.0000, 12.9000} /* 8 */
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{-7.2411, 2.0000, 12.9000} /* 9 */
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{-7.2411, 2.0000, 10.9000} /* 10 */
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{-7.2411, 0.0000, 10.9000} /* 11 */
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}
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CONNECTION_LIST (PCOUNT=4) {
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{0, 1, 2, 3} /* */
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{4, 5, 6, 7} /* */
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{8, 9, 10, 11} /* */
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}
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} // End of pmesh
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} // End of geogroup
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} // End of LOD
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} // End of object
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