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TeslaRel410/sda4/ERIC/VIDEO/BUILD/BLDNG17.VGF
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CydandClaude Fable 5 db7745fcd0 sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and
emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer
source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio
content). Kept in-repo for the pod-owner community.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 19:41:15 -05:00

100 lines
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DIV-VIZ2
// file: bldng17.vgf
// generated: Wed Nov 20 19:51:07 1996
// from: Wavefront Object File "bldng17_L0", and
// Material Library File "baseb.mtl"
// by: art2prd (ver 0.34.01a)
// written: by Ken Olsen
//
// LOD distance adjustment factor: 0.57735
HEADER(
VERSION=02:05;
UNIT=m;
SCALE=1.0;
FILETYPE=GEOMETRY;
)
{
}
OBJECT(
)
{
LOD (DISTANCE = 0, 57.735)
{
GEOGROUP
(
F_MATERIAL="baseb:buildings_mtl";
VERTEX=NORMALS;
)
{
PMESH {
VERTEX_POOL {
{-6.3501, 0.0000, -1.6499, -0.691184, 0.196000, 0.695593} /* 0 */
{-1.6499, 0.0000, -1.6499, 0.691184, 0.196000, 0.695593} /* 1 */
{-2.8301, 8.7055, -2.9302, 0.539421, 0.650241, 0.534988} /* 2 */
{-5.1699, 8.7055, -2.9302, -0.539421, 0.650241, 0.534988} /* 3 */
{-1.6499, 0.0000, -6.7402, 0.691521, 0.195209, -0.695481} /* 4 */
{-2.8301, 8.7055, -5.4702, 0.539371, 0.649949, -0.535393} /* 5 */
{-5.1699, 8.7055, -5.4702, -0.539371, 0.649949, -0.535393} /* 6 */
{-6.3501, 0.0000, -6.7402, -0.691521, 0.195209, -0.695481} /* 7 */
{-5.0000, -0.0045, -3.7998, -1.000000, 0.000000, 0.000000} /* 8 */
{-5.0000, -0.0045, 6.2002, -0.443022, 0.639716, 0.628089} /* 9 */
{-5.0000, 3.9228, 2.2002, -0.631021, 0.718068, 0.293583} /* 10 */
{-5.0000, 3.9228, -3.7998, -0.707107, 0.707107, 0.000000} /* 11 */
{-3.0000, -0.0045, 6.2002, 0.443022, 0.639716, 0.628089} /* 12 */
{-3.0000, 3.9228, 2.2002, 0.631021, 0.718068, 0.293583} /* 13 */
{-3.0000, 3.9228, -3.7998, 0.707107, 0.707107, 0.000000} /* 14 */
{-3.0000, -0.0045, -3.7998, 1.000000, 0.000000, 0.000000} /* 15 */
{-3.3999, -0.0045, -3.2002, 0.000000, 0.000000, 1.000000} /* 16 */
{ 6.6001, -0.0045, -3.2002, 0.720565, 0.416073, 0.554680} /* 17 */
{ 2.6001, 6.9228, -3.2002, 0.396182, 0.686252, 0.609998} /* 18 */
{-3.3999, 6.9228, -3.2002, 0.000000, 0.707107, 0.707107} /* 19 */
{ 6.6001, -0.0045, -5.2002, 0.720565, 0.416073, -0.554680} /* 20 */
{ 2.6001, 6.9228, -5.2002, 0.396182, 0.686252, -0.609998} /* 21 */
{-3.3999, 6.9228, -5.2002, 0.000000, 0.707107, -0.707107} /* 22 */
{-3.3999, -0.0045, -5.2002, 0.000000, 0.000000, -1.000000} /* 23 */
}
CONNECTION_LIST (PCOUNT=4) {
{0, 1, 2, 3} /* */
{2, 1, 4, 5} /* */
{3, 2, 5, 6} /* */
{0, 3, 6, 7} /* */
{7, 6, 5, 4} /* */
{8, 9, 10, 11} /* */
{10, 9, 12, 13} /* */
{11, 10, 13, 14} /* */
{15, 14, 13, 12} /* */
{16, 17, 18, 19} /* */
{18, 17, 20, 21} /* */
{19, 18, 21, 22} /* */
{23, 22, 21, 20} /* */
}
} // End of pmesh
} // End of geogroup
GEOGROUP
(
F_MATERIAL="baseb:default_mtl";
)
{
PMESH {
VERTEX_POOL {
{ 2.0000, 0.0000, -3.1100} /* 0 */
{ 2.0000, 2.0000, -3.1100} /* 1 */
{-0.0000, 2.0000, -3.1100} /* 2 */
{-0.0000, 0.0000, -3.1100} /* 3 */
{-2.9100, 0.0000, -1.0000} /* 4 */
{-2.9100, 2.0000, -1.0000} /* 5 */
{-2.9100, 2.0000, 1.0000} /* 6 */
{-2.9100, 0.0000, 1.0000} /* 7 */
}
CONNECTION_LIST (PCOUNT=4) {
{0, 1, 2, 3} /* */
{4, 5, 6, 7} /* */
}
} // End of pmesh
} // End of geogroup
} // End of LOD
} // End of object