Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
100 lines
3.4 KiB
Plaintext
100 lines
3.4 KiB
Plaintext
DIV-VIZ2
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// file: bldng17.vgf
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// generated: Wed Nov 20 19:51:07 1996
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// from: Wavefront Object File "bldng17_L0", and
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// Material Library File "baseb.mtl"
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// by: art2prd (ver 0.34.01a)
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// written: by Ken Olsen
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//
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// LOD distance adjustment factor: 0.57735
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HEADER(
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VERSION=02:05;
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UNIT=m;
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SCALE=1.0;
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FILETYPE=GEOMETRY;
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)
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{
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}
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OBJECT(
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)
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{
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LOD (DISTANCE = 0, 57.735)
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{
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GEOGROUP
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(
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F_MATERIAL="baseb:buildings_mtl";
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VERTEX=NORMALS;
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)
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{
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PMESH {
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VERTEX_POOL {
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{-6.3501, 0.0000, -1.6499, -0.691184, 0.196000, 0.695593} /* 0 */
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{-1.6499, 0.0000, -1.6499, 0.691184, 0.196000, 0.695593} /* 1 */
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{-2.8301, 8.7055, -2.9302, 0.539421, 0.650241, 0.534988} /* 2 */
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{-5.1699, 8.7055, -2.9302, -0.539421, 0.650241, 0.534988} /* 3 */
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{-1.6499, 0.0000, -6.7402, 0.691521, 0.195209, -0.695481} /* 4 */
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{-2.8301, 8.7055, -5.4702, 0.539371, 0.649949, -0.535393} /* 5 */
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{-5.1699, 8.7055, -5.4702, -0.539371, 0.649949, -0.535393} /* 6 */
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{-6.3501, 0.0000, -6.7402, -0.691521, 0.195209, -0.695481} /* 7 */
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{-5.0000, -0.0045, -3.7998, -1.000000, 0.000000, 0.000000} /* 8 */
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{-5.0000, -0.0045, 6.2002, -0.443022, 0.639716, 0.628089} /* 9 */
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{-5.0000, 3.9228, 2.2002, -0.631021, 0.718068, 0.293583} /* 10 */
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{-5.0000, 3.9228, -3.7998, -0.707107, 0.707107, 0.000000} /* 11 */
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{-3.0000, -0.0045, 6.2002, 0.443022, 0.639716, 0.628089} /* 12 */
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{-3.0000, 3.9228, 2.2002, 0.631021, 0.718068, 0.293583} /* 13 */
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{-3.0000, 3.9228, -3.7998, 0.707107, 0.707107, 0.000000} /* 14 */
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{-3.0000, -0.0045, -3.7998, 1.000000, 0.000000, 0.000000} /* 15 */
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{-3.3999, -0.0045, -3.2002, 0.000000, 0.000000, 1.000000} /* 16 */
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{ 6.6001, -0.0045, -3.2002, 0.720565, 0.416073, 0.554680} /* 17 */
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{ 2.6001, 6.9228, -3.2002, 0.396182, 0.686252, 0.609998} /* 18 */
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{-3.3999, 6.9228, -3.2002, 0.000000, 0.707107, 0.707107} /* 19 */
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{ 6.6001, -0.0045, -5.2002, 0.720565, 0.416073, -0.554680} /* 20 */
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{ 2.6001, 6.9228, -5.2002, 0.396182, 0.686252, -0.609998} /* 21 */
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{-3.3999, 6.9228, -5.2002, 0.000000, 0.707107, -0.707107} /* 22 */
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{-3.3999, -0.0045, -5.2002, 0.000000, 0.000000, -1.000000} /* 23 */
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}
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CONNECTION_LIST (PCOUNT=4) {
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{0, 1, 2, 3} /* */
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{2, 1, 4, 5} /* */
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{3, 2, 5, 6} /* */
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{0, 3, 6, 7} /* */
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{7, 6, 5, 4} /* */
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{8, 9, 10, 11} /* */
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{10, 9, 12, 13} /* */
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{11, 10, 13, 14} /* */
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{15, 14, 13, 12} /* */
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{16, 17, 18, 19} /* */
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{18, 17, 20, 21} /* */
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{19, 18, 21, 22} /* */
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{23, 22, 21, 20} /* */
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}
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} // End of pmesh
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} // End of geogroup
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GEOGROUP
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(
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F_MATERIAL="baseb:default_mtl";
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)
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{
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PMESH {
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VERTEX_POOL {
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{ 2.0000, 0.0000, -3.1100} /* 0 */
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{ 2.0000, 2.0000, -3.1100} /* 1 */
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{-0.0000, 2.0000, -3.1100} /* 2 */
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{-0.0000, 0.0000, -3.1100} /* 3 */
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{-2.9100, 0.0000, -1.0000} /* 4 */
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{-2.9100, 2.0000, -1.0000} /* 5 */
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{-2.9100, 2.0000, 1.0000} /* 6 */
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{-2.9100, 0.0000, 1.0000} /* 7 */
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}
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CONNECTION_LIST (PCOUNT=4) {
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{0, 1, 2, 3} /* */
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{4, 5, 6, 7} /* */
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}
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} // End of pmesh
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} // End of geogroup
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} // End of LOD
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} // End of object
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