Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
50 lines
1.3 KiB
Plaintext
50 lines
1.3 KiB
Plaintext
DIV-VIZ2
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// file: thr_tshd_L0.vgf
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// generated: Thu Dec 14 21:12:14 1995
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// from: Wavefront Object File "thr_tshd_L0.obj", and
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// Material Library File "mechskin.mtl"
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// by: obj2vgf (ver 0.27.01)
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// written: by Ken Olsen
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HEADER(
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VERSION=02:05;
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UNIT=m;
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SCALE=1.0;
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FILETYPE=GEOMETRY;
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)
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{
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}
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OBJECT(
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)
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{
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GEOGROUP
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(
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F_MATERIAL="thrfx:blakskn_mtl";
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SPECIAL=" GEOMETRIZE 0x8000004d DRAWLAST \0x00";
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VERTEX=RGB;
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)
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{
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PMESH {
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VERTEX_POOL {
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{-3.9000, 0.0000, -3.0700, 0.5, 0.001, 0.001, 1.000} /* 0 */
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{-3.9000, 0.0000, 1.3600, 0.5, 0.001, 0.001, 1.000} /* 1 */
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{ 2.7550, 0.0000, 1.3600, 0.5, 0.001, 0.001, 1.000} /* 2 */
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{ 2.7550, 0.0000, -3.0700, 0.5, 0.001, 0.001, 1.000} /* 3 */
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{-6.9000, 0.0000, -6.0700, 0.5, 0.001, 0.001, -2.000} /* 4 */
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{-6.9000, 0.0000, 6.3600, 0.5, 0.001, 0.001, -2.000} /* 5 */
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{ 6.7550, 0.0000, 6.3600, 0.5, 0.001, 0.001, -2.000} /* 6 */
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{ 6.7550, 0.0000, -6.0700, 0.5, 0.001, 0.001, -2.000} /* 7 */
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}
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CONNECTION_LIST (PCOUNT=4) {
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{0, 1, 2, 3}
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{0, 4, 5, 1}
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{1, 5, 6, 2}
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{2, 6, 7, 3}
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{3, 7, 4, 0}
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}
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} // End of pmesh
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} // End of geogroup
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} // End of object
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