Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
90 lines
3.8 KiB
Plaintext
90 lines
3.8 KiB
Plaintext
DIV-VIZ2
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// file: pwnlite.vgf
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// generated: Tue Jul 11 00:13:20 1995
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// from: Wavefront Object File "pwnlite.obj", and
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// Material Library File "hfx.mtl"
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// by: obj2vgf (ver 0.26.00)
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// written: by Ken Olsen
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HEADER(
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VERSION=02:05;
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UNIT=m;
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SCALE=1.0;
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FILETYPE=GEOMETRY;
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)
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{
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}
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OBJECT(
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)
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{
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GEOGROUP
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(
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F_MATERIAL="hfx:white_mtl";
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VERTEX=RGB;
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)
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{
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PMESH {
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VERTEX_POOL {
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{ 4.2000, -3.9443, -30.9998, 0.251, 0.251, 0.251, -0.100} /* 0 */
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{ 0.4200, 0.9000, -4.9500, 0.753, 0.753, 0.753, 2.000} /* 1 */
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{ 0.2100, 1.2545, -5.0044, 0.753, 0.753, 0.753, 2.000} /* 2 */
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{ 2.1000, -0.3996, -31.5436, 0.251, 0.251, 0.251, -0.100} /* 3 */
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{-0.2100, 1.2545, -5.0044, 0.753, 0.753, 0.753, 2.000} /* 4 */
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{-2.1000, -0.3996, -31.5436, 0.251, 0.251, 0.251, -0.100} /* 5 */
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{-0.4200, 0.9000, -4.9500, 0.753, 0.753, 0.753, 2.000} /* 6 */
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{-4.2000, -3.9443, -30.9998, 0.251, 0.251, 0.251, -0.100} /* 7 */
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{-0.2100, 0.5455, -4.8956, 0.753, 0.753, 0.753, 2.000} /* 8 */
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{-2.1000, -7.4889, -30.4559, 0.251, 0.251, 0.251, -0.100} /* 9 */
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{ 0.2100, 0.5455, -4.8956, 0.753, 0.753, 0.753, 2.000} /* 10 */
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{ 2.1000, -7.4889, -30.4559, 0.251, 0.251, 0.251, -0.100} /* 11 */
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{ 7.9708, -11.4410, -19.7856, 0.251, 0.251, 0.251, -0.100} /* 12 */
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{ 1.7738, 0.7000, -2.8415, 0.753, 0.753, 0.753, 2.000} /* 13 */
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{ 1.6654, 0.9006, -3.0040, 0.753, 0.753, 0.753, 2.000} /* 14 */
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{ 6.8865, -9.4354, -21.4110, 0.251, 0.251, 0.251, -0.100} /* 15 */
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{ 1.3916, 0.9006, -3.0625, 0.753, 0.753, 0.753, 2.000} /* 16 */
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{ 4.1483, -9.4354, -21.9960, 0.251, 0.251, 0.251, -0.100} /* 17 */
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{ 1.2262, 0.7000, -2.9585, 0.753, 0.753, 0.753, 2.000} /* 18 */
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{ 2.4944, -11.4410, -20.9557, 0.251, 0.251, 0.251, -0.100} /* 19 */
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{ 1.3346, 0.4994, -2.7960, 0.753, 0.753, 0.753, 2.000} /* 20 */
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{ 3.5788, -13.4466, -19.3302, 0.251, 0.251, 0.251, -0.100} /* 21 */
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{ 1.6084, 0.4994, -2.7375, 0.753, 0.753, 0.753, 2.000} /* 22 */
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{ 6.3170, -13.4466, -18.7452, 0.251, 0.251, 0.251, -0.100} /* 23 */
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{-1.6654, 0.9006, -3.0040, 0.753, 0.753, 0.753, 2.000} /* 24 */
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{-1.7738, 0.7000, -2.8415, 0.753, 0.753, 0.753, 2.000} /* 25 */
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{-7.9708, -11.4410, -19.7856, 0.251, 0.251, 0.251, -0.100} /* 26 */
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{-6.8865, -9.4354, -21.4110, 0.251, 0.251, 0.251, -0.100} /* 27 */
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{-1.3916, 0.9006, -3.0625, 0.753, 0.753, 0.753, 2.000} /* 28 */
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{-4.1483, -9.4354, -21.9960, 0.251, 0.251, 0.251, -0.100} /* 29 */
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{-1.2262, 0.7000, -2.9585, 0.753, 0.753, 0.753, 2.000} /* 30 */
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{-2.4944, -11.4410, -20.9557, 0.251, 0.251, 0.251, -0.100} /* 31 */
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{-1.3346, 0.4994, -2.7960, 0.753, 0.753, 0.753, 2.000} /* 32 */
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{-3.5788, -13.4466, -19.3302, 0.251, 0.251, 0.251, -0.100} /* 33 */
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{-1.6084, 0.4994, -2.7375, 0.753, 0.753, 0.753, 2.000} /* 34 */
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{-6.3170, -13.4466, -18.7452, 0.251, 0.251, 0.251, -0.100} /* 35 */
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}
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CONNECTION_LIST (PCOUNT=4) {
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{0, 1, 2, 3}
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{3, 2, 4, 5}
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{5, 4, 6, 7}
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{7, 6, 8, 9}
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{9, 8, 10, 11}
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{11, 10, 1, 0}
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{12, 13, 14, 15}
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{15, 14, 16, 17}
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{17, 16, 18, 19}
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{19, 18, 20, 21}
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{21, 20, 22, 23}
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{23, 22, 13, 12}
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{24, 25, 26, 27}
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{28, 24, 27, 29}
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{30, 28, 29, 31}
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{32, 30, 31, 33}
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{34, 32, 33, 35}
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{25, 34, 35, 26}
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}
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} // End of pmesh
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} // End of geogroup
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} // End of object
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