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TeslaRel410/sda4/SPHERES/GEOMETRY/MANY.V2Z
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CydandClaude Fable 5 db7745fcd0 sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and
emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer
source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio
content). Kept in-repo for the pod-owner community.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 19:41:15 -05:00

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DIV-VIZ2
HEADER
(
VERSION=2:02;
DATE=22:9:94;
TIME=16:59
)
{
}
MATERIAL(NAME=mmany)
{
DIFFUSE {0.3, 0.3, 0.3}
OPACITY {1.0, -0.6, 0.7 }
}// End of material
MATERIAL(NAME=mburn)
{
DIFFUSE {0.999, 0.4, 0.15}
OPACITY {1.0, 0.92, -0.1 }
}// End of material
OBJECT
(
)
{
PATCH
(
F_MATERIAL=mmany;
)
{
SPHERELIST {
{-2, 0, -1, 3.5}
{ 0, 3, 2, 3.6}
{ 2, 0, 0, 3.7}
{ 1, 0, 3, 3.6}
{-1, 0, -2, 3.5}
{ 0, -3, 0, 3.6}
{ 1, 4, 2, 3.5}
{ 0, -2, -1, 3.5}
}// End of spherelist
}// End of patch
PATCH
(
F_MATERIAL=mburn;
)
{
SPHERELIST {
{-2, 0, -1, 3.0}
{ 0, 3, 2, 3.1}
{ 2, 0, 0, 3.2}
{ 1, 0, 3, 3.3}
{-1, 0, -2, 3.2}
{ 0, -3, 0, 3.1}
{ 1, 4, 2, 3.0}
{ 0, -2, -1, 3.1}
}// End of spherelist
}// End of patch
}// End of object