Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
351 lines
5.7 KiB
Plaintext
351 lines
5.7 KiB
Plaintext
DIV-VIZ2
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// file: stships.vmf
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// generated: Fri Apr 5 02:21:35 1996
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// from: Wavefront Object File "dummy", and
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// Material Library File "stships.mtl"
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// by: mtl2vmf (ver 0.26.02)
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// written: by Ken Olsen
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HEADER(
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VERSION=02:05;
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FILETYPE=MATERIAL;
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)
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{
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}
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TEXTURE(
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NAME=steh1_tex;
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)
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{
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MAP {"steh"}
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BITSLICE {0} // 4 bit mono A
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} // End of texture
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TEXTURE(
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NAME=steh6_tex;
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)
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{
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MAP {"steh"}
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BITSLICE {5} // 4 bit mono F
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} // End of texture
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TEXTURE(
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NAME=steh2_tex;
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)
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{
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MAP {"steh"}
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BITSLICE {1} // 4 bit mono B
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} // End of texture
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TEXTURE(
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NAME=steh3_tex;
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)
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{
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MAP {"steh"}
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BITSLICE {2} // 4 bit mono C
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} // End of texture
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TEXTURE(
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NAME=steh4_tex;
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)
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{
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MAP {"steh"}
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BITSLICE {3} // 4 bit mono D
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} // End of texture
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TEXTURE(
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NAME=steh5_tex;
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)
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{
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MAP {"steh"}
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BITSLICE {4} // 4 bit mono E
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} // End of texture
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TEXTURE(
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NAME=klng1_tex;
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)
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{
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MAP {"klng"}
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BITSLICE {0} // 4 bit mono A
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} // End of texture
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TEXTURE(
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NAME=klng2_tex;
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)
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{
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MAP {"klng"}
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BITSLICE {1} // 4 bit mono B
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} // End of texture
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TEXTURE(
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NAME=klng3_tex;
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)
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{
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MAP {"klng"}
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BITSLICE {2} // 4 bit mono C
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} // End of texture
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TEXTURE(
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NAME=klng4_tex;
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)
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{
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MAP {"klng"}
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BITSLICE {3} // 4 bit mono D
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} // End of texture
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TEXTURE(
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NAME=klng5_tex;
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)
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{
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MAP {"klng"}
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BITSLICE {4} // 4 bit mono E
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} // End of texture
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TEXTURE(
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NAME=klng6_tex;
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)
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{
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MAP {"klng"}
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BITSLICE {5} // 4 bit mono F
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} // End of texture
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RAMP(NAME=softer)
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{
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DATA { 0.3, 0.3, 0.3, 0.99, 0.99, 0.99 }
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} // End of ramp
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RAMP(NAME=klingon)
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{
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DATA { 0.75, 0.70, 0.65, 0.99, 0.99, 0.99 }
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} // End of ramp
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MATERIAL(
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NAME=eblu1_mtl;
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)
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{
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TEXTURE {"steh1_tex"}
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AMBIENT {0.4375, 0.507434, 1}
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DIFFUSE {0.4375, 0.484434, 1}
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RAMP { softer }
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} // End of material
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MATERIAL(
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NAME=bussardred_mtl;
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)
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{
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AMBIENT {1, 0, 0}
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DIFFUSE {1, 0, 0}
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EMISSIVE { 0.5, 0.05, 0.05 }
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RAMP { softer }
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} // End of material
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MATERIAL(
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NAME=bussardblu_mtl;
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)
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{
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AMBIENT {0, 0.0433527, 0.4408}
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DIFFUSE {0, 0.0263327, 0.351}
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EMISSIVE { 0.1, 0.2, 0.99 }
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RAMP { softer }
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} // End of material
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MATERIAL(
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NAME=eblun_mtl;
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)
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{
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AMBIENT {0.2303, 0.253843, 0.5224}
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DIFFUSE {0.2379, 0.228985, 0.4939}
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RAMP { softer }
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} // End of material
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MATERIAL(
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NAME=bussardblu1_mtl;
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)
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{
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TEXTURE {"steh6_tex"}
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AMBIENT {0.0223, 0.0165929, 0.0816}
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DIFFUSE {0.0223, 0.0125374, 0.0816}
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EMISSIVE { 0.0, 0.1, 0.65 }
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RAMP { softer }
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} // End of material
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MATERIAL(
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NAME=eblu2_mtl;
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)
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{
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TEXTURE {"steh2_tex"}
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AMBIENT {0.4375, 0.507434, 1}
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DIFFUSE {0.4375, 0.484434, 1}
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RAMP { softer }
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} // End of material
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MATERIAL(
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NAME=eblu3_mtl;
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)
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{
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TEXTURE {"steh3_tex"}
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AMBIENT {0.4375, 0.507434, 1}
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DIFFUSE {0.4375, 0.484434, 1}
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RAMP { softer }
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} // End of material
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MATERIAL(
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NAME=eblu4_mtl;
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)
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{
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TEXTURE {"steh4_tex"}
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AMBIENT {0.4375, 0.507434, 1}
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DIFFUSE {0.4375, 0.484434, 1}
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RAMP { softer }
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} // End of material
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MATERIAL(
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NAME=eblu5_mtl;
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)
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{
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TEXTURE {"steh5_tex"}
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AMBIENT {0.4375, 0.507434, 1}
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DIFFUSE {0.4375, 0.484434, 1}
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RAMP { softer }
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} // End of material
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MATERIAL(
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NAME=event_mtl;
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)
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{
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AMBIENT {0.0542, 0.0408422, 0.0939}
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DIFFUSE {0.0754, 0.049569, 0.1306}
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RAMP { softer }
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} // End of material
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MATERIAL(
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NAME=lounge_mtl;
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)
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{
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AMBIENT {0.9102, 0.918366, 1}
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DIFFUSE {0.9102, 0.913034, 1}
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RAMP { softer }
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} // End of material
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MATERIAL(
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NAME=klng1_mtl;
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)
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{
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TEXTURE {"klng1_tex"}
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AMBIENT {0.296, 0.330119, 0.299}
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DIFFUSE {0.296, 0.306027, 0.299}
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RAMP { klingon }
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} // End of material
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MATERIAL(
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NAME=klng2_mtl;
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)
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{
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TEXTURE {"klng2_tex"}
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AMBIENT {0.296, 0.330119, 0.299}
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DIFFUSE {0.296, 0.306027, 0.299}
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RAMP { klingon }
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} // End of material
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MATERIAL(
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NAME=klng3_mtl;
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)
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{
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TEXTURE {"klng3_tex"}
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AMBIENT {0.296, 0.330119, 0.299}
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DIFFUSE {0.296, 0.306027, 0.299}
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RAMP { klingon }
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} // End of material
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MATERIAL(
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NAME=klng3drk_mtl;
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)
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{
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TEXTURE {"klng3_tex"}
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AMBIENT {0.1714, 0.17415, 0.1731}
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DIFFUSE {0.1714, 0.154533, 0.1731}
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RAMP { klingon }
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} // End of material
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MATERIAL(
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NAME=klng4_mtl;
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)
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{
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TEXTURE {"klng4_tex"}
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AMBIENT {0.296, 0.330119, 0.299}
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DIFFUSE {0.296, 0.306027, 0.299}
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RAMP { klingon }
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} // End of material
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MATERIAL(
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NAME=klng5_mtl;
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)
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{
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TEXTURE {"klng5_tex"}
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AMBIENT {0.296, 0.330119, 0.299}
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DIFFUSE {0.296, 0.306027, 0.299}
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RAMP { klingon }
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} // End of material
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MATERIAL(
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NAME=klng6drk_mtl;
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)
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{
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TEXTURE {"klng6_tex"}
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AMBIENT {0.1558, 0.155782, 0.1574}
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DIFFUSE {0.1558, 0.137184, 0.1574}
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RAMP { klingon }
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} // End of material
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MATERIAL(
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NAME=bussardred1_mtl;
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)
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{
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TEXTURE {"steh6_tex"}
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AMBIENT {0.0816, 0.011682, 0.0223}
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DIFFUSE {0.0816, 0.0086175, 0.0223}
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EMISSIVE { 0.5, 0.05, 0.05 }
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RAMP { softer }
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} // End of material
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MATERIAL(
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NAME=litegreen_mtl;
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SPECIAL=" IMMUNE 0 \0x00";
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)
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{
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DIFFUSE {0.0262, 0.573328, 0}
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EMISSIVE { 0.00, 1.00, 0.00 }
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RAMP { softer }
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} // End of material
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MATERIAL(
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NAME=litered_mtl;
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SPECIAL=" IMMUNE 0 \0x00";
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)
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{
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DIFFUSE {1, 0, 0}
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EMISSIVE { 1.00, 0.00, 0.00 }
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RAMP { softer }
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} // End of material
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MATERIAL(
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NAME=litewhite_mtl;
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SPECIAL=" IMMUNE 0 \0x00";
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)
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{
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DIFFUSE {1, 1, 1}
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EMISSIVE { 1.00, 1.00, 1.00 }
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RAMP { softer }
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} // End of material
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MATERIAL(
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NAME=liteyellow_mtl;
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SPECIAL=" IMMUNE 0 \0x00";
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)
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{
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DIFFUSE {1, 0.568746, 0}
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EMISSIVE { 1.00, 1.00, 0.00 }
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RAMP { softer }
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} // End of material
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