Files
TeslaRel410/BORLAND/BC45/EXAMPLES/CLASSLIB/BIDSAPI/MYCLASS.H
T
CydandClaude Fable 5 63312e07f9 source410: literal 4.10 source reconstruction + BC++ 4.52 fleet toolchain archived
- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
  is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
  Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
  (extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
  BT game source (never mixed into CODE/). Round 1-3 state:
  * 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
    (BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
    since 1996.
  * BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
    its binary-recorded line 400 exactly.
  * BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
    (Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
    TeamScore=12 flagged [T4]).
  * MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
    (VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
    the period compiler is the drift detector).
  * Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
    (per-TU verification sweep under authentic OPT.MAK flags).
  * README: corrected roadmap - MECH.HPP is the capstone grown with the mech
    TU reconstructions; BTREG.CPP green = the header-family milestone.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 07:33:26 -05:00

72 lines
2.2 KiB
C++

// ---------------------------------------------------------------------------
// Copyright (C) 1994 Borland International
// myclass.h
//
// Description:
// This header file is provided to demonstrate the container
// class libraries.
// This implements the user-defined class.
// It defines the following member functions:
// (required for the direct containers)
// - Copy constructor
// - Assignment operator
// - comparison operators ( ==, < )
// - HashValue (only needed for the HashTable containers)
//
// Define DEBUG to see when the constructors and destructors
// are called. This is useful to track down memory leaks.
// ---------------------------------------------------------------------------
#ifndef MYCLASS_H // prevent header from
#define MYCLASS_H 1 // being included twice
#include <cstring.h>
#include <iostream.h>
#include <checks.h>
class MyClass
{
public:
MyClass();
MyClass(const string& s);
MyClass(const MyClass& mc);
~MyClass();
MyClass& operator=(const MyClass& mc);
int operator==(const MyClass& mc) const;
int operator<(const MyClass& mc) const;
unsigned HashValue() const;
friend ostream& operator << (ostream&, const MyClass);
private:
string Str;
};
//
// MyValue is to be used with TAssociation or TDictionary.
//
class MyValue
{
public:
MyValue();
MyValue(const string& s);
MyValue(const MyValue& mv);
~MyValue();
MyValue& operator=(const MyValue& mv);
int operator==(const MyValue& mv) const;
int operator<(const MyValue& mv) const;
unsigned HashValue() const;
friend ostream& operator << (ostream&, const MyValue);
private:
string Str;
};
#endif