- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
(extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
BT game source (never mixed into CODE/). Round 1-3 state:
* 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
(BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
since 1996.
* BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
its binary-recorded line 400 exactly.
* BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
(Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
TeamScore=12 flagged [T4]).
* MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
(VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
the period compiler is the drift detector).
* Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
(per-TU verification sweep under authentic OPT.MAK flags).
* README: corrected roadmap - MECH.HPP is the capstone grown with the mech
TU reconstructions; BTREG.CPP green = the header-family milestone.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
86 lines
1.8 KiB
C++
86 lines
1.8 KiB
C++
//----------------------------------------------------------------------------
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// (C) Copyright 1993, 1994 by Borland International, All Rights Reserved
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// Implementation of geometry streaming support
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//----------------------------------------------------------------------------
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#if !defined(_Windows)
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# define _Windows // pretend we are in windows to get the headers we need
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#endif
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#include <osl/defs.h>
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#include <osl/geometry.h>
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ostream& _BIDSFUNC
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operator <<(ostream& os, const TRect& r)
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{
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return os << '(' << r.left << ',' << r.top << '-'
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<< r.right << ',' << r.bottom << ')';
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}
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//
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// streaming operators for resource Ids
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//
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ostream& _BIDSFUNC
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operator <<(ostream& os, const TResId& id)
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{
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bool isNumeric = static_cast<bool>(!id.IsString());
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if (isNumeric)
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os << (long)id.Id;
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else
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#if defined(BI_DATA_NEAR)
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os << string(id.Id);
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#else
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os << id.Id;
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#endif
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return os;
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}
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//! Could break this file in half here...
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ipstream& _BIDSFUNC
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operator >>(ipstream& is, TRect& r)
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{
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return is >> r.left >> r.top >> r.right >> r.bottom;
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}
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opstream& _BIDSFUNC
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operator <<(opstream& os, const TRect& r)
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{
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return os << r.left << r.top << r.right << r.bottom;
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}
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//
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// streaming operators for resource Ids
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//
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ipstream& _BIDSFUNC
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operator >>(ipstream& is, TResId& id)
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{
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bool isNumeric;
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is >> isNumeric;
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if (isNumeric) {
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long nid;
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is >> nid;
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id = int(nid);
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} else
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id = (const char far *)is.freadString();
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return is;
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}
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opstream& _BIDSFUNC
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operator <<(opstream& os, const TResId& id)
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{
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bool isNumeric = static_cast<bool>(!id.IsString());
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os << isNumeric;
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if (isNumeric)
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os << (long)id.Id;
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else
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os.fwriteString(id.Id);
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return os;
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}
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