Files
TeslaRel410/BORLAND/BC45/SOURCE/CLASSLIB/GEOMSTRM.CPP
T
CydandClaude Fable 5 63312e07f9 source410: literal 4.10 source reconstruction + BC++ 4.52 fleet toolchain archived
- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
  is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
  Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
  (extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
  BT game source (never mixed into CODE/). Round 1-3 state:
  * 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
    (BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
    since 1996.
  * BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
    its binary-recorded line 400 exactly.
  * BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
    (Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
    TeamScore=12 flagged [T4]).
  * MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
    (VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
    the period compiler is the drift detector).
  * Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
    (per-TU verification sweep under authentic OPT.MAK flags).
  * README: corrected roadmap - MECH.HPP is the capstone grown with the mech
    TU reconstructions; BTREG.CPP green = the header-family milestone.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 07:33:26 -05:00

86 lines
1.8 KiB
C++

//----------------------------------------------------------------------------
// (C) Copyright 1993, 1994 by Borland International, All Rights Reserved
// Implementation of geometry streaming support
//----------------------------------------------------------------------------
#if !defined(_Windows)
# define _Windows // pretend we are in windows to get the headers we need
#endif
#include <osl/defs.h>
#include <osl/geometry.h>
ostream& _BIDSFUNC
operator <<(ostream& os, const TRect& r)
{
return os << '(' << r.left << ',' << r.top << '-'
<< r.right << ',' << r.bottom << ')';
}
//
// streaming operators for resource Ids
//
ostream& _BIDSFUNC
operator <<(ostream& os, const TResId& id)
{
bool isNumeric = static_cast<bool>(!id.IsString());
if (isNumeric)
os << (long)id.Id;
else
#if defined(BI_DATA_NEAR)
os << string(id.Id);
#else
os << id.Id;
#endif
return os;
}
//! Could break this file in half here...
ipstream& _BIDSFUNC
operator >>(ipstream& is, TRect& r)
{
return is >> r.left >> r.top >> r.right >> r.bottom;
}
opstream& _BIDSFUNC
operator <<(opstream& os, const TRect& r)
{
return os << r.left << r.top << r.right << r.bottom;
}
//
// streaming operators for resource Ids
//
ipstream& _BIDSFUNC
operator >>(ipstream& is, TResId& id)
{
bool isNumeric;
is >> isNumeric;
if (isNumeric) {
long nid;
is >> nid;
id = int(nid);
} else
id = (const char far *)is.freadString();
return is;
}
opstream& _BIDSFUNC
operator <<(opstream& os, const TResId& id)
{
bool isNumeric = static_cast<bool>(!id.IsString());
os << isNumeric;
if (isNumeric)
os << (long)id.Id;
else
os.fwriteString(id.Id);
return os;
}